Originally Posted by
Talakeal
Now, IMO, the takeaway is that it is best to go with a simple adaptable plan rather than a highly orchestrated plan with multiple points of failure, but my players took it as an accusation and fixated on finger pointing.
That it is realistic to come up with and reject dozens if not hundreds of plans over the course of several days before going into combat and that it is in fact always the DM who gets bored or frustrated with multi hour planning sessions that dominate the entire gaming session, and therefore entirely the DM's fault if the players ever go into a situation without a complete plan.