I actually have Fey Touched already. Overall, I think my PC has a decent amount of concentration & support spells, a surprising only OK amount of control spells, and some damage, albeit utilizing my 5th level slots (Animate Objects & Synaptic Static)
Cantrip: Firebolt, Mind Sliver, Guidance, Vicious Mockery, Minor Illusion, Prestidigitation, Message, Mage Hand
1st: Command (Fey Touched), Dissonant Whispers, Faerie Fire, Healing Word, Shield
2nd: Heat Metal, Hold Person, Mirror Image, Misty Step (Fey Touched)
3rd: Counterspell (MS6), Revivify (MS6), Hypnotic Pattern, Dispel Magic
4th: Polymorph, Greater Invisibility, Dimension Door
5th: Animate Object, Synaptic Static
With the Wizard covering Wall of Force, Bigby's, and Steel Wind Strike, the Twilight Cleric covering Circle of Power, Spirit Guardians, Spiritual Weapon, I think that my best bet would be either additional control spells. non-concentration spells, and perhaps a spell that is LOWER than 5th level. Based on feedback from this community, here and elsewhere, I am thinking that perhaps I should revise my shortlist:
- Telekinesis (this feels like a lock)
- Banishment (forgot about this one, but I do already have some save or sucks spells)
- Find Greater Steed (assuming DM doesn't nerf it in dungeon)
- Wall of Force (despite the repeat with Wizard)
- some alternatives:
- Transmute Rock (non-concentration control spell that seems tailor made for a dungeon crawl. Anyone with experience with this one?)
- Absorb Elements (I screwed up with my Sorcerer dip and didn't take this the first time, so perhaps pick up due to the overwhelming elemental nature of this campaign?)
- Conjure Animals (feels like it competes with Animate Objects, but may still be a good damage/control combo spell that scales well into late game)
- Summon Draconic Spirit (my thinking here is that I am facing a ton of elemental damage daily, so could doubly aid in damage, a potential mount for an hour, and resistance to whichever damage type I'm facing in combat).
Does this sound about right?