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2022-11-01, 11:29 AM (ISO 8601)
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#19
Re: Musings on different amounts of effort in GMing RPGs
Man, looking at my post last night... that was some damn disjointed rambly stuff. Not my best work...
Trends... unified die mechanics weren't important but consistent use of dice methods & mechanics was... clear game mechanic goals stated in the books were a plus... player facing stunts & abilities were more fun than those requiring gm work... higher expectations of systems functioning without gm changes/rules work for paid systems & it scaled with $$ spent... huge lists of **** to wade through for a few good choices was a turn off... huge lists to wade through where everything was useful was a plus... a speed of play vs gm workload vs player workload thing...
My memory is a bit hazy on it, been a good while since then. Memorably tho, the D&Ds & knockoffs got lower ratings as the edition numbers went up, with an inverse between AD&D 2e S&P to 3e but a return to pattern with 3.5e.