Originally Posted by
gbaji
I think the inherent problem here is that you are trying to define whether something is a "roleplaying game" based seemingly entirely on whether the game mechanics sufficiently cover all the things you want to do (or whether "out of the box" stuff is covered/allowed/whatever). It's an odd combination of "focus on mechanical rules" while criticizing "lack of roleplaying". As a couple of posters have already pointed out, you can have games that literally have zero mechanical rules at all but that are absolutely RPGs (toon anyone?).
You're using a label "RPG" that isn't really relevant to the objection you seem to have. Your example of an "out of the box" situation has absolutely nothing to do with roleplaying. Roleplaying is about playing a role. If you think that roleplaying is about describing how your character performs a mechanical action like grabbing a rug, pulling on it to cause orcs to tumble, and then rolling it up and stuffing it under a door to block it, then you don't really understand what roleplaying is.
It's also why I actually have a difficult time with many CRPGs being labeled that in the first place. Um... If the only "roleplay" in the game is you picking dialogue options from a list, and ordering your characters to perform actions, that's not really roleplaying. That's choosing actions. You're not picking option B because that's what you feel your character would do based on that characters history and personality. You're picking it because you think that'll be the one that the NPC you are interacting with will respond best to and produce an outcome you want.