Quote Originally Posted by Volthawk View Post
The grenade goes off after they next move...
Most frag grenades are listed with fuses of 4..5 seconds, which would be down to 3..4 if Richard is letting it cook since the moment he's pulled the pin, meaning it goes off after 2..3 additional rounds after this one, which means you can as well just drop it under your feet as you'll get 3+ rounds to move, including right now.