Quote Originally Posted by Ameraaaaaa View Post
Dwarves succeeding is a success for me.

2 questions btw.

How viable would a tinkerer be in this system and How would power armor work.

If i were to play this system from the skimming i did of the rule book I'd probably start with either a tinkerer like zara, a martial arts master, or a gigantic grappler (maybe as a macho man randy savage rip off)
Tinkers absolutely work, the system has a robust system for artificers, craftsmen, alchemists, etc.

Earlier versions of the game had a lot more technology, including power armor, as the game had a more post apocalyptic setting, but a lot of it felt kind of redundant with magic and so I leaned into a more fantasy western feel and stripped out a lot of it. If you want unique gadgets, such as power armor, and want to play a sort of gadgeteer character or iron man equivelant the best bet would be to treat them as technological artifacts.

Precisely how you would do that would depend on what exactly you mean by armor. Is it just really good armor or does it actually increase your size, strength, etc?