Re: Lessons Learned: Experiences in a Sandbox Game
Originally Posted by Segev
This seems like almost the opposite problem that is described in the opening post, though. One of the reported issues was that the players felt that, because they could tackle anything in any order and the world would wait for them to get around to it, they "had" to "do everything," and thus were slogging through busywork side quests to the point that they just wanted to get the game over with. Or were overpowered for the last fight or something? I wasn't clear on what the problem was. But the fact that they could do everything meant they "had" to, and this was a problem.
Well, that is the way videogame RPGs work. :P
I am the flush of excitement. The blush on the cheek. I am the Rouge!