Quote Originally Posted by Pauly View Post
My very rough Cliff’s notes cersion of how I’d set it up.

...
That's very cool! You've got me thinking of running it as well now. An investigation game needs a good twist, and hiding the treasure like that is excellent.

For myself, I have used a few weird things for dungeon layouts. The best I've actually run was a villain lairing in an old zinc smelting plant -- lots of chimney passages, and a safety interlock-based puzzle.
I've also drawn one based on a Minecraft house (tree farm, nether portal, etc.), and a bandit cave laid out like a diagram of the inner ear. I'm also thinking of using an computer chip layout as a dungeon - one day...