Quote Originally Posted by Isikyus View Post
That's very cool! You've got me thinking of running it as well now. An investigation game needs a good twist, and hiding the treasure like that is excellent.

For myself, I have used a few weird things for dungeon layouts. The best I've actually run was a villain lairing in an old zinc smelting plant -- lots of chimney passages, and a safety interlock-based puzzle.
I've also drawn one based on a Minecraft house (tree farm, nether portal, etc.), and a bandit cave laid out like a diagram of the inner ear. I'm also thinking of using an computer chip layout as a dungeon - one day...
Basically it’s a hunt for hidden treasure, with a twist BBEG. The 3 obvious evil guys each have their own agendas and are working together out of necessity which opens up the possibility for any of them to strike out on their own. Cary Grant provides additional layers of misdirection, as well not knowing if Audrey Hepburn is a damsel in distress or femme fatale. And it all has to be done under the nose of the local p9lice.