Maintains his
Choke-Hold (page 4). Creature is restrained and both of our speeds are 0.
Unarmed attack [roll0], advantage [roll1], damage [roll2]
BA unarmed attack [roll3], advantage [roll4], damage [roll5]
If the creature uses its action to try to break the grapple, Skegg will resist [roll6]
if Skegg is unsuccessful, use 2 Stamina points to reroll with advantage
[roll7], [roll8]
If attacked, creature has disadvantage, and Skegg will use Deflect from Extra Combat Actions to add +4 to AC.
Map