Quote Originally Posted by Bobthewizard View Post
Skegg
Stoneskin Dwarf Fighter 3
AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
HD: 3/3d10, Conditions: none
Superiority: 2/2 Stamina: 9/9
Second Wind: 1/1 Action Surge: 0/1

Skegg gets back on his horse and starts to move out, making sure the others are willing to continue too.

"We shouldn't fall for this again. Let's keep moving, quickly, and see if these voices try to follow us."

Spoiler: OOC
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Maintains his Choke-Hold (page 4). Creature is restrained and both of our speeds are 0.

Unarmed attack [roll0], advantage [roll1], damage [roll2]
BA unarmed attack [roll3], advantage [roll4], damage [roll5]

If the creature uses its action to try to break the grapple, Skegg will resist [roll6]
if Skegg is unsuccessful, use 2 Stamina points to reroll with advantage
[roll7], [roll8]

If attacked, creature has disadvantage, and Skegg will use Deflect from Extra Combat Actions to add +4 to AC.

Map
Spoiler: Choke
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The Wendigo made a successful strength check and already escaped and turned back into a chill wind.