I'll never forget him/the leader of the pack.

Quote Originally Posted by The Pack


Spoiler: Pack Members
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Spoiler: Hotshot (the Leader)
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Spoiler: Stats
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Abilities Initial Race/Template 4th 8th 12th 16th Total
STR 16 0 1 1 1 1 20
DEX 12 4 16
CON 14 0 14
INT 14 -4 10
WIS 8 2 10
CHA 14 2 16

Spoiler: Build
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Level Class Base Attack Bonus Fort Save Reflex Save Will Save Skills Feats Class Features
2nd LA +2 - - - - - - -
3rd Magical Beast 1 1 2 2 0 8: {+4} Hide: 4; {+4} Listen: 4; Animal Affinity (1), Track (B) Darkvision 60 ft., low-light vision, scent, scare
4th Magical Beast 2 2 3 3 0 2: {+1} Hide: 5; {+1} Listen: 5;
5th Champion of the Wild Trap Expert Ranger 1 3 5 5 0 6: {+6} Handle Animal: 6; Hide: 5; Listen: 5; Skill Focus (Handle Animal) (3) Favored enemy (undead +2), trapfinding, wild empathy
6th Fangshields Ranger 2 4 6 6 0 6: {+1} Handle Animal: 7; Hide: 5; {+4} Knowledge (dungeoneering): 4; {+1} Knowledge (nature): 1; Listen: 5; Multiattack (B) Combat style
7th Ranger 3 5 6 6 1 6: {+1} Handle Animal: 8; Hide: 5; Knowledge (dungeoneering): 4; {+5} Knowledge (nature): 6; Listen: 5; Endurance
8th Fangshields Ranger 4 6 7 7 1 6: {+1} Handle Animal: 9; Hide: 5; Knowledge (dungeoneering): 4; Knowledge (nature): 6; Listen: 5; {+1} Search: 1; {+4} Survival: 4; Beast Totem (6), Improved Favored Enemy (B) Animal companion
9th Beastmaster 1 7 9 9 1 4: {+1} Handle Animal: 10; Hide: 5; Knowledge (dungeoneering): 4; {+3} Knowledge (nature): 9; Listen: 5; Search: 1; Survival: 4; Animal companion, wild empathy
10th Abolisher 1 7 9 9 3 4: Handle Animal: 10; Hide: 5; {+4} Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; Survival: 4; Animal companion, favored enemy (aberrations +2), wild shape +1/day
11th Beast Heart Adept 1 8 11 9 5 4: {+2} Handle Animal: 12; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+2} Survival: 6; Totem Companion (9) Monstrous companion, monster empathy, monster handler
12th Beast Heart Adept 2 9 12 9 6 4: {+1} Diplomacy: 1; {+1} Handle Animal: 13; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+2} Survival: 8; Monster lore
13th Beast Heart Adept 3 10 12 10 6 4: {+1} Diplomacy: 2; {+1} Handle Animal: 14; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+2} Survival: 10; Alternative monstrous companion
14th Beast Heart Adept 4 11 13 10 7 4: {+1} Diplomacy: 3; {+1} Handle Animal: 15; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+2} Survival: 12; Natural Bond (12) Monstrous flank
15th Beast Heart Adept 5 12 13 10 7 4: {+1} Diplomacy: 4; {+1} Handle Animal: 16; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+2} Survival: 14; Extra monstrous companion
16th Beast Heart Adept 6 13 14 11 8 4: {+1} Diplomacy: 5; {+1} Handle Animal: 17; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+2} Survival: 16;
17th Beast Heart Adept 7 14 14 11 8 4: {+1} Diplomacy: 6; {+1} Handle Animal: 18; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+2} Survival: 18; Combat Reflexes (15) Monstrous tactics
18th Beast Heart Adept 8 15 15 11 9 4: {+2} Diplomacy: 8; {+1} Handle Animal: 19; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+1} Survival: 19;
19th Beast Heart Adept 9 16 15 12 9 4: {+2} Diplomacy: 10; {+1} Handle Animal: 20; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+1} Survival: 20; Extra monstrous companion
20th Beast Heart Adept 10 17 16 12 10 4: {+2} Diplomacy: 12; {+1} Handle Animal: 21; Hide: 5; Knowledge (arcane): 4; Knowledge (dungeoneering): 4; Knowledge (nature): 9; Listen: 5; Search: 1; {+1} Survival: 21; Vexing Flanker (18) Monstrous team-up


Spoiler: Bully (1st Monstrous companion)
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Spoiler: ECL 11
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Hit Dice: 4d10
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +4/+5
Attack: Bite +5 melee (1d8+1)
Full Attack: Bite +5 melee (1d8+1) and 2 claws +3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 12, Dex 14, Con 11, Int 6, Wis 12, Cha 13
Skills: Hide +4, Jump +12, Listen +3, Move Silently +6
Feats: Multiattack, TrackB, Improved Natural Attack (Bite)
Spoiler: ECL 15
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Hit Dice: 8d10+24
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Base Attack/Grapple: +8/+11
Attack: Bite +11 melee (1d8+3)
Full Attack: Bite +11 melee (1d8+3) and 2 claws +9 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +9, Ref +8, Will +3
Abilities: Str 16, Dex 14, Con 16, Int 6, Wis 12, Cha 13
Skills: Hide +4, Jump +18, Listen +3, Move Silently +6
Feats: Multiattack, TrackB, Improved Natural Attack (Bite), Power Attack
Spoiler: ECL 19
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Hit Dice: 12d10+60
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 23 (+2 Dex, +11 natural), touch 12, flat-footed 21
Base Attack/Grapple: +12/+17
Attack: Bite +17 melee (1d8+5)
Full Attack: Bite +17 melee (1d8+5) and 2 claws +15 melee (1d4+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +13, Ref +10, Will +5
Abilities: Str 21, Dex 14, Con 20, Int 6, Wis 12, Cha 13
Skills: Hide +4, Jump +24, Listen +3, Move Silently +6
Feats: Multiattack, TrackB, Improved Natural Attack (Bite), Power Attack, Leap Attack, Power Lunge

Spoiler: Fog (2nd Monstrous companion)
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Spoiler: ECL 15
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Hit Dice: 4d10
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +4/+5
Attack: Bite +5 melee (1d6+1)
Full Attack: Bite +5 melee (1d6+1) and 2 claws +5 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 12, Dex 14, Con 11, Int 6, Wis 12, Cha 13
Skills: Hide +6, Jump +10, Listen +3, Move Silently +6
Feats: Multiattack, TrackB, Improved Multiattack
Spoiler: ECL 19
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Hit Dice: 8d10+24
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Base Attack/Grapple: +8/+11
Attack: Bite +11 melee (1d8+3)
Full Attack: Bite +11 melee (1d8+3+1d4) and 2 claws +11 melee (1d4+1+1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +9, Ref +8, Will +3
Abilities: Str 16, Dex 14, Con 16, Int 6, Wis 12, Cha 13
Skills: Hide +8, Jump +12, Listen +3, Move Silently +8
Feats: Multiattack, TrackB, Improved Multiattack, Dirty Fighting

Spoiler: Candy (3rd Monstrous companion)
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Spoiler: ECL 19
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Hit Dice: 4d10+4
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +4/+5
Attack: Bite +5 melee (1d6)
Full Attack: Bite +5 melee (1d6+1d4) and 2 claws +3 melee (1d4+1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +5, Ref +6, Will +2
Abilities: Str 11, Dex 14, Con 12, Int 6, Wis 12, Cha 13
Skills: Hide +6, Jump +9, Listen +3, Move Silently +6
Feats: Multiattack, TrackB, Dirty Fighting

Spoiler: Sniff (Animal companion)
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Spoiler: ECL 11
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Hit Dice: 4d10+4
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+4
Attack: Bite +4 melee (1d6+1)
Full Attack: Bite +4 melee (1d6+1) and 2 claws +2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +5, Ref +6, Will +2
Abilities: Str 12, Dex 14, Con 13, Int 6, Wis 12, Cha 13
Skills: Hide +4, Jump +10, Listen +5, Move Silently +6
Feats: Multiattack, TrackB, Improved Scent
Spoiler: ECL 15
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Hit Dice: 6d10+12
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Base Attack/Grapple: +6/+7
Attack: Bite +7 melee (1d6+1)
Full Attack: Bite +7 melee (1d6+1) and 5 claws +0 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +7, Ref +7, Will +3
Abilities: Str 13, Dex 14, Con 14, Int 6, Wis 12, Cha 13
Skills: Hide +4, Jump +10, Listen +7, Move Silently +6
Feats: Multiattack, TrackB, Improved Scent, Uncanny Scent


Spoiler: Observer's Notes
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Day 9. Today I observed a lone krenshar. It was a female adult. It's unusual, krenshars normally aren't found in the steppe.
Day 12. I note the unusual behavior of the earlier mentioned krenshar female. It looks like she somehow lures rodents from their burrows. She made some odd movements and vocalized uncommonly. And shrews and groundhogs just came out into krenshar's claws. It's interesting that she didn't kill all the rodents, some of them she played with. Not like a cat plays with a mouse before killing it, but more like I play with my cat. I even see how she gave one of them a bunch of grains. She took it earlier in one of the devastated burrow holes.
I should give her nickname for further mentions, let it be Hotshot.
Day 13. Today Hotshot met two human zombies (where did they come from?) and instead of fleeing she attacked undead. Her attack was very successful - both zombies were destroyed with first two or three strikes. Such a powerful beast!
Day 21. I observed today how Hotshot had some sort of conversation with a group of several creatures - two giant eagles and one giant owl flying together. It's not a secret these creatures are sentient, but how were they able to communicate? They don't share any common language.
Day 35. Hotshot met undead again. This time it was seven zombies of varying degrees of preservation. One of them even had some armor and a sword. Hotshot didn't flee this time, either, and defeated the undead even more easily than in the previous encounter. Only the armored one caused her some trouble. Looks like she is becoming more experienced.
Day 35, addition. That "zombie" with armor and sword. It wasn't a zombie, it was a death knight! Weak and injured, but it still was a dangerous enemy. But Hotshot dealt with it very quickly and doesn't care about its fear aura.
Day 49. Today Hotshot found traces of a cluster of gricks. She followed them and went out to a hole in the ground. She entered this hole.
Day 52. Hotshot still didn't return from the hole.
Day 55. Still not coming back. I'm worried.
Day 59. She came back! Alive, whole and healthy, but with a new scar on the right side.
Day 61. Hotshot met two another krenshars. Both males. Hotshot and newcomers looked at each other.
Day 62. Looks like they decided to pack together. I called males Bully and Sniff. First is really big for a krenshar, with very long fangs and luxuriant mane. Second has a more regular size and habit to sniff around all the time.
Day 93. Hotshot and her pack relocated to the north into a wooded area. I think Hotshot is pregnant. I couldn't find out Bully or Sniff is the father.
Day 175. Hotshot gave birth to one cub. Both mother and child look healthy. I called cup Fog for his colorations more gray than usual.
Day 200. Still don't know who is father. Both males care for the cub equally.
Day 300. Today Fog's first solo hunt took place. The rest of the pack watched from a distance.
Day 326. Pack had been attacked by howler wasps. Bully and Sniff were severely poisoned, but the attack was repelled.
Day 327. Hotshot scouted and studied howler wasps nest. Pack started migrating in search of another place.
Day 400. Hotshot and her pack are living now in the new lair in the steppe. Fog grows and now he has size around three quarters of adult krenshar.
Day 700. Pack changed locations a few times during this years. Sometimes reasons were an undesirable neighborhood with dangers which krenshars couldn't manage. Once was no identifiable reason. Fog is fully adult now.
Day 750. There is replenishment in the pack. Fog found bride. Young beautiful female krenshar. It was a surprise. I thought he should separate and form their own family. I called newbie Candy.
Day 1002. Pack returned to their old place. Which one where they encountered howler wasps. First thing that they did was an elimination of wasps nest. It didn't look like an easy task, but they managed it without any troubles. Each wasp was attacked by at least two krenshars at once. Distracted and dispersed wasps weren't able to protect their nest and even queen became an easy prey.


Spoiler: Some out of character stuff
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My goal was to make via SI some unified pack of creatures. I thought it wasn't possible, but I was very glad when I found out that krenshar has non-cohort LA. I became even more happy when I found the Totem Companion feat. With it I can make a pack of five members.

Notes about pack are more like a naturalist's notes about some wild animals, but I draw your attention to the fact that krenshars actually are intelligent beings. This means they could use magical items if Hotshot is a PC.

Also, not mentioned in the notes is wild shape from the Abolisher class. It opens for Hotshot varies animal forms. She could swim, burrow, fly or become a monkey to manipulate some complex object.


Spoiler: Books
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Type Name Book Page
Race Krenshar Monster Manual 163
Class Ranger Players Handbook 16
Prestige Class Beastmaster Complete Adventurer 26
Prestige Class Abolisher Lords of Madness - The Book of Aberrations 182
Prestige Class Beast Heart Adept Dungeonscape 48
Class variant Champion of the Wild Complete Champion 50
Class variant Trap Expert Dungeonscape 12
Class variant Fangshields Ranger Champions of Valor 41
Feat Animal Affinity Players Handbook 89
Feat Track Players Handbook 101
Feat Skill Focus Players Handbook 100
Feat Multiattack Monster Manual 304
Feat Beast Totem Eberron Campaign Setting 51
Feat Improved Favored Enemy Complete Warrior 101
Feat Totem Companion Eberron Campaign Setting 61
Feat Natural Bond Complete Adventurer 111
Feat Combat Reflexes Players Handbook 92
Feat Vexing Flanker Players Handbook 2 85
Feat Improved Natural Attack Monster Manual 304
Feat Power Attack Players Handbook 98
Feat Leap Attack Complete Adventurer 110
Feat Power Lunge Sword and Fist 8
Feat Improved Multiattack Monster Manual 304
Feat Dirty Fighting Sword and Fist 6
Feat Improved Scent Savage Species 36
Feat Uncanny Scent Savage Species 40