Quote Originally Posted by HoboKnight View Post
So I have this NPC and I'd appreciate some help on better fleshing out his actions.

You are a powerful warlock. Indebted to an Arch-Fiend of Law, but also Hellish Evil. You have a nice deal going - get enough souls for your boss and you are off the hook. And you are evil too, the nasty sort one does not want to meet in a dark alley. No goody stuff.

You target a region. Single town, several dozen villages. You have minions. A lot of minions. And they are on their merry way offering pacts to people. Perhaps you just incentivize them a bit - you mass murder druids and rangers, cause for crops to fail, summon a number of devils to make things just a bit more miserable for everyone and make them more prone to making pacts. Your strike team takes care of adventurers/paladins that would get in the way.

Things are going well until someone poisons the well in the city and... someone is also offering pacts to people instead of you. Someone is on your turf. Not long after you get poisoned and cursed, but being a badass with a devilish patron, you survive. It's hags. In the region are hags, who obviously also have a ton of followers and are cursing people via their pacts. Pushing in your turf. Taking your cut.

Problem is, these b***hes are cunning as hell too. Elusive, often duping your team, killing your underlings or just making a fool of them and cursing them.

How do you engage this threat?

If levels and stuff are needed: You can basically get anything. Not unlimited amount, but basically any spell or monster on your side. And it's 5E, but its really a general question.
Step 1. Find a band of adventurers.
Step 2. Offer them a reward.
Step 3. Point in the hags' direction.
Step 4. Profit.