Using Distracting Ember as a Bleakborn is probably the undead equivalent of a Summon Snack spell.

Quote Originally Posted by Lachlan the Frozen
Spoiler: Zombie image inside
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Looks like it's image from Walking Dead.


He is a relic of the past ages, born and died in the City of Moil. Now he is a bleakborn, one of the infamous moilian zombies. Creature of inescapable craving and great hate to the live heat.
But that isn't all. There are some flashes of memories in his frozen brain. Something about his own previous life. Maybe the reason is that he had dragons in his lineage, probably white or silver - some with affinity to the Cold. That could be why he didn't lose his identity completely, but only most of it. But part that remains still is something, it lets him act not only how his craving forces him, but also according to his own understanding. Yes, killing somebody for the heat isn't a big crime in his frozen eyes, but also he understands the benefits of cooperation and allies. Or at least food storage.

NE Bleakborn Psychic Warrior 1/War Mind 5/Warblabe 6
Spoiler: Stats
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Abilities Initial Race/Template 12th 16th 20th Total
STR 18 12 1 1 32
DEX 15 6 1 22
CON 8 - -
INT 12 4 16
WIS 12 4 16
CHA 10 4 14

Spoiler: Build
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Level Class Base Attack Bonus Fort Save Reflex Save Will Save Skills Feats Class Features
1st Undead 1 0 0 0 2 28: {+4} Diplomacy: 4; {+4} Hide: 4; {+4} Intimidate: 4; {+4 CC} Knowledge (psionics): 2; {+4} Listen: 4; {+4} Sense Motive: 4; {+4} Spot: 4; Dragontouched1 Cold to the touch, create spawn, heat draining aura, contingent healing 10, darkvision 60 ft., diet dependent, fire lover, undead traits, +2 turn resistance
2nd Undead 2 1 0 0 3 7: {+1} Diplomacy: 5; {+1} Hide: 5; {+1} Intimidate: 5; {+2 CC} Knowledge (history): 1; {+1 CC} Knowledge (psionics): 2.5; Listen: 4; {+1} Sense Motive: 5; Spot: 4;
3rd Undead 3 1 1 1 3 7: {+1} Diplomacy: 6; {+1} Hide: 6; {+1} Intimidate: 6; Knowledge (history): 1; {+1 CC} Knowledge (psionics): 3; Listen: 4; {+1} Sense Motive: 6; Spot: 4; {+2} Tumble: 2; Martial Study (Distracting Ember)3
4th Undead 4 2 1 1 4 7: {+1} Diplomacy: 7; {+1} Hide: 7; {+1} Intimidate: 7; {+2 CC} Knowledge (history): 2; Knowledge (psionics): 3; Listen: 4; Sense Motive: 6; Spot: 4; {+2} Tumble: 4;
5th Undead 5 2 1 1 4 7: {+1} Diplomacy: 8; {+1} Hide: 8; {+1} Intimidate: 8; Knowledge (history): 2; Knowledge (psionics): 3; Listen: 4; {+2} Sense Motive: 8; Spot: 4; {+2} Tumble: 6;
6th Undead 6 3 2 2 5 7: {+1} Diplomacy: 9; {+1} Hide: 9; {+1} Intimidate: 9; Knowledge (history): 2; Knowledge (psionics): 3; Listen: 4; {+1} Sense Motive: 9; {+1} Spot: 5; {+2} Tumble: 8; Draconic Aura (Resistance (Cold))6
7th Undead 7 3 2 2 5 7: {+1} Diplomacy: 10; {+1} Hide: 10; {+1} Intimidate: 10; Knowledge (history): 2; Knowledge (psionics): 3; Listen: 4; {+1} Sense Motive: 10; {+1} Spot: 6; {+2} Tumble: 10;
8th Undead 8 4 2 2 6 7: {+1} Diplomacy: 11; {+1} Hide: 11; Intimidate: 10; Knowledge (history): 2; Knowledge (psionics): 3; Listen: 4; {+1} Sense Motive: 11; {+1} Spot: 7; {+1} Tumble: 11; {+2} Never Outnumbered;
9th Psychic Warrior 1 4 4 2 6 5: Diplomacy: 11; Hide: 11; Intimidate: 10; Knowledge (history): 2; {+5} Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; Tumble: 11; Never Outnumbered; Power Attack9, Psionic FistB Bonus feat
10th War Mind 1 5 6 4 6 5: {+1} Concentration: 1; Diplomacy: 11; Hide: 11; {+1} Intimidate: 11; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 12; {+2} Back on Your Feet, Never Outnumbered; Chain of personal superiority +2
11th War Mind 2 6 7 5 6 5: {+3} Concentration: 4; Diplomacy: 11; Hide: 11; {+1} Intimidate: 12; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 13; Back on Your Feet, Never Outnumbered; Chain of defensive posture +2
12th War Mind 3 7 7 5 7 5: {+3} Concentration: 7; Diplomacy: 11; Hide: 11; {+1} Intimidate: 13; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 14; Back on Your Feet, Never Outnumbered; Psionic Meditation12 Enduring body (DR 1/—)
13th War Mind 4 8 8 6 7 5: {+3} Concentration: 10; Diplomacy: 11; Hide: 11; {+1} Intimidate: 14; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 15; Back on Your Feet, Never Outnumbered;
14th War Mind 5 9 8 6 7 5: {+1} Concentration: 11; Diplomacy: 11; Hide: 11; {+2} Intimidate: 16; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+2} Tumble: 17; Back on Your Feet, Never Outnumbered; Sweeping strike
15th Warblabe 1 10 10 6 7 7: {+2} Concentration: 13; {+1} Diplomacy: 12; Hide: 11; {+1} Intimidate: 17; {+2} Jump: 2; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 18; Back on Your Feet, Never Outnumbered; Unavoidable Strike15 Battle clarity (Reflex saves), weapon aptitude
16th Warblabe 2 11 11 6 7 7: {+2} Concentration: 15; {+1} Diplomacy: 13; Hide: 11; {+1} Intimidate: 18; {+2} Jump: 4; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 19; Back on Your Feet, Never Outnumbered; Uncanny dodge
17th Warblabe 3 12 11 7 8 7: {+2} Concentration: 17; {+1} Diplomacy: 14; Hide: 11; {+1} Intimidate: 19; {+2} Jump: 6; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 20; Back on Your Feet, Never Outnumbered; Battle ardor (critical confirmation)
18th Warblabe 4 13 12 7 8 7: {+1} Balance: 1; Concentration: 17; {+2} Diplomacy: 16; Hide: 11; {+1} Intimidate: 20; {+2} Jump: 8; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 21; Back on Your Feet, Never Outnumbered; Greater Psionic Fist18
19th Warblabe 5 14 12 7 8 7: {+2} Balance: 3; Concentration: 17; {+2} Diplomacy: 18; Hide: 11; {+1} Intimidate: 21; {+1} Jump: 9; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 22; Back on Your Feet, Never Outnumbered; Improved InitiativeB Bonus feat
20th Warblabe 6 15 13 8 9 7: {+2} Balance: 5; Concentration: 17; {+2} Diplomacy: 20; Hide: 11; {+1} Intimidate: 22; {+1} Jump: 10; Knowledge (history): 2; Knowledge (psionics): 8; Listen: 4; Sense Motive: 11; Spot: 7; {+1} Tumble: 23; Back on Your Feet, Never Outnumbered; Improved uncanny dodge

Spoiler: Subsystems
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Spoiler: Psionic
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Level Class New Powers PP
9th Psychic Warrior 1 Chameleon (1st) 0+1
10th War Mind 1 Force Screen (1st) 2+1+1
11th War Mind 2 Expansion (1st) 5+1+3
12th War Mind 3 - 9+1+4
13th War Mind 4 Animal Affinity (2nd) 14+1+6
14th War Mind 5 - 20+1+7

Spoiler: Martial Arts
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Level Class Initiator Level (max Maneuver lvl) New Maneuvers Known Maneuvers Readied New Stances Known
3rd Undead 3 1 (1st) Distracting Ember (Desert 1) 1 -
15th Warblabe 1 8 (4th) Steel Wind (Iron 1), Mithral Tornado (Iron 4), Wall of Blades (Iron 2) 1+3 Stance of Clarity (Diam 1)
16th Warblabe 2 9 (5th) Emerald Razor (Diam 2) 1+3 -
17th Warblabe 3 10 (5th) Disrupting Blow (Diam 5) 1+3 -
18th Warblabe 4 11 (6th) Steel Wind (Iron 1), Dazing Strike (Iron 5) 1+4 Dancing Blade Form (Iron 5)
19th Warblabe 5 12 (6th) Crushing Vise (Stone 6) 1+4 -
20th Warblabe 6 13 (7th) Wall of Blades (Iron 2), Avalanche of Blades (Diam 7) 1+4 -


Spoiler: Level by Level
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Spoiler: ECL 8
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Here we start. Lachlan has no class levels, but already has some customization. I'm talking about his feats. He has three of them now: Dragontouched, Draconic Aura and Martial Study.
Distracting Ember maneuver conjures a Small fire elemental, or, as I call it, snack. Really, it's alive so it's valid target for Heat-Draining Aura, plus it is made of fire and has Burn ability. If Lachlan strike it he not only drain some hp via Cold to the Touch, but also take 1d4 fire damage and catch on fire which is good for Fire Lover ability.
Cold Resistance Aura firstly gives Lachlan some protection against his well known weakness and secondly it gives Lachlan's allies protection against his Heat-Draining Aura.

Spoiler: ECL 14
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One level of PsyWar and five levels of War Mind. It should be clear my goal was a Sweeping strike. For a character with a single one slam it looks like a very significant offensive improvement. It works even better with Psionic Fist and Psionic Meditation.
Of course other War Mind's abilities aren't useless as well as psionic powers. Variety isn't wide, but all are useful for Lachlan Force Screen, Expansion and Animal Affinity are good for fights, Chameleon is good for scouting, which is from time to time one of Lachlan's roles, since he putted 11 points in Hide. Animal Affinity also could improve Lachlan's Charisma, it's good for his Heat-Draining Aura DC and for him as a face.

Spoiler: ECL 20
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Six final levels are Warblade. Lack of attacks is an issue that Warblade is intended to solve.
Mithral Tornado just gives extra attacks (which synergy well with Sweeping strike - some enemies could be hit up to three times).
Avalanche of Blades can't make something worse. Lachlan already has one attack and any possibility for increasing is amazing! Plus this maneuver has synergy with Sweeping strike, too. Sweeping strike is actually a single melee attack, but has two chances to hit. More chances to hit, more chances to further series.
Disrupting Blow, Dazing Strike and Crushing Vise serve a different purpose - to keep enemies close in the range of Heat-Draining Aura.
Emerald Razor is one of the two (another is Unavoidable Strike) options to strike as a touch attack, which is great with Power Attack.
Usefulness of Dancing Blade Form is obvious. Stance of Clarity taken mostly as prerequisite for Avalanche of Blades, but could be useful sometimes.
Also I get feats: already mentioned Unavoidable Strike, Greater Psionic Fist for the cases when Lachlan doesn't need touch attacks, and free Improved Initiative. I was surprised that the list of Warblade's bonus feats doesn't include Instant Clarity. Three times in a day isn't enough, but if it is free three times... Well, no is no.


Spoiler: Sources
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Type Name Book Page
Race Bleakborn Libris Mortis - The Book of Undead 86
Class Psychic Warrior Expanded Psionics Handbook 24
Class Warblabe Tome of Battle - Book of Nine Swords 20
Prestige Class War Mind Expanded Psionics Handbook 155
Feat Dragontouched Dragon Magic 18
Feat Martial Study Tome of Battle - Book of Nine Swords 31
Feat Draconic Aura Dragon Magic 16
Feat Power Attack Players Handbook 98
Feat Psionic Fist Expanded Psionics Handbook 50
Feat Psionic Meditation Expanded Psionics Handbook 50
Feat Unavoidable Strike Expanded Psionics Handbook 52
Feat Greater Psionic Fist Expanded Psionics Handbook 47
Feat Improved Initiative Players Handbook 96
Powers All Expanded Psionics Handbook 76, 82, 105, 108
Maneuvers & Stances All Tome of Battle - Book of Nine Swords 52-94
Skill Trick Back on Your Feet Complete Scoundrel 85
Skill Trick Never Outnumbered Complete Scoundrel 87
Draconic Aura Resistance Dragon Magic 86