View Single Post

Thread: Better alternative than stat-less races

  1. - Top - End - #23
    Barbarian in the Playground
    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Better alternative than stat-less races

    Quote Originally Posted by qube View Post
    Weapon 12(+1) Defense 13(+1) Toughness 16(+3) Mysticism 16 (+3)
    I think it would be simpler to just say: "You can pick which stat you use for combat and magic", so a fighter could choose int for attacks, a sorcerer could use str for magic, etc, and the players would need to fluff it accordingly.

    An average halfling could have a strength score of 6, but without it forcing players to have a -4 to strength; after all, the players aren't meant to play average members of their race. Similarly, the normal strength cap for halflings could be 14, but there could be circumstances in which halflings could get stronger than that - like worshippers of a god of strength, or halflings blessed by such a god, or some other explanation. So a very strong halfling could be as strong as a very strong goliath, but it just won't happen naturally.
    There could be two types of limits regarding stats: "soft" limits, which require special circumstances to overcome, but not exceedingly difficult, and "hard" limits, maybe like having more than 20 in a stat, which requires a being to be truly above mortal limits.
    Last edited by akma; 2023-01-26 at 06:01 AM.
    Madly In Science, an RPG in which you play mad scientists, you can get it for free.

    Spoiler: Some other things.
    Show
    A world behind the mirror (stand alone plane)
    (Wall) passer, a rogue variant
    My not realy extanded homebrewer signature

    Quote Originally Posted by Grinner View Post
    In a world ruled by small birds, mankind cannot help but wonder how this state of affairs came about.