Originally Posted by
Quertus
Personally, I want to make an ecologically friendly Alignment system, where using things well, and not being wasteful, is good, such that cannibalism, animating the dead and experimenting on prisoners is a good act, whereas leaving prisoners to rot useless in cells or cremating the dead is evil. A system that uses a clear, fundamental principle, where theres little to no room for argument about what the system will call good or evil, or the extent of that Alignment.
And, ideally, one which has nothing to do with the actual morality of the players involved, so that nobody mistakes one for the other, and theres no hard feelings on the ecological purity Alignment system calling your refusal to eat your dead party member evil, and your leaving hundreds of goblin corpses behind unanimated a very evil act.