Quote Originally Posted by kyoryu View Post
Why? There's enough wiggle room that someone that's just slightly out of whack doesn't need to worry about it. It's only when you see significant shifts in behavior that you'd bother adjusting.

"You're neutral, but you've been pretty quick to go to <evil actions> recently. Keep it up, you're going to shift to evil."

"Oh, okay, you've kept it up, switch that N to an E."

You don't need bookkeeping.

The difference between "CN with an E bent" and "CE with an N" bent is pretty small, and there's enough overlap that you can just leave the alignment alone until it gets extreme.
How is that different from alignment as described in the rules though, and therefore not what the OP was talking about?

OP is talking about a system where you have a value for all of the alignments, all the time.

You don't "switch that N to an E", you gain +1E and if you already had 2G that doesn't change you're just 2G1E3C1L now. N has to have perpetual arguments about its own existance still (Balance or disconnection, the war will never be settled). Too bad if you were born with a heart full of neutrality I guess.

And the only things it affects are certain mechanics like spells which you have to change to fit the new scheme (and by change I mean "make fiddlier so they aren't useless" since eg. detect good/evil will probably detect everyone all the time if any amount is enough to ping).