Yes. That sucks. I liked the elemental option, although it cost two uses.Major nerf.Straight-up the coolest class feature in the game and they replaced it with *checks notes* +1d6 elemental damage.
How much light armor is made of metal?
Which makes sense to me.I have no doubt that Evoker will still be the basic Wizard.
How much light armor is metal?
The bolded part is where I think they over nerfed wild shape.
Yeah, I will be mentioning that in the feedback.Paladin
- Lay On Hands can't fix Diseases now, I guess too many people complained about Paladins
Not even as a bonus action, like misty step? Hmm, as I think through this, I like it even less, but I get the "used a spell slot to do this so you have used your spell slot for this round. Not sure I like it.- Smites can be done with ranged weapons and unarmed, but are also limited to once per turn and can't also cast a spell
Don't like either of those.- Aura of Protection moved back one level
- Aura of Courage moved back three levels
Moving back a level is not fine for me. Late game features rarely get reached.- Restoring Touch is like Cleansing Touch, but does conditions rather than spells and is moved back one level. fine.
Yay.- Auras getting bigger is moved forward one level
Agree. I already changed that in our Wednesday game.- Sacred Weapon is a bonus action use of your Channel, good improvement
Way weaker than an 'always on' aura.- Smite of Protection sounds like an oxymoron, but it hands out THP when smite which is fine
Agree. Also drops to 0 HP then 1 HP then escapes.- Find Familiar/Steed have stat blocks like Tasha's summons, each with one neat ability, fine