R2T6: Zauberei takes a step back and casts a spell and calls out, "It heals from the blood it absorbs. Keep healing if you notice that type of wound."

R2T5: "... it were a weapon designed to slay spirits. Specifically, him," finishes Wren. Instead of attacking with the Lopper's axe like he said was the best thing to do, however, Wren backs away and casts a spell upon himself. He then spins the axe in his hands with greater adroitness than before - an almost unrecognizable speed.

R2T4: Hargrimm, what do you do?

Angelo on deck, The Lopper in the hole ....

Spoiler: Battle Tracker
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HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves & to AC vs. traps and when FF.
* All HEROES gain +2 bonus to AC til R2T4!
* All HEROES gain +1 morale bonus to attack rolls and rolls vs. fear (bless) for 4 min.
Angelo: 23. Whip in hand.
* Light on sash. Mage armor (6 hours).
The Lopper: 22. (61:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
* IF/THEN: Bad Karma counter on Lopper if it targets Marius.
* Ant haul & heightened awareness.
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Mage armor (4 hours). Quarterstaff in hand.
Wren: 5. Light on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
* Cat's grace til R42T5.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1 insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has 2E, not 1.

DEAD/ OOC
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