Did you mean "selfless" or "self-sacrificing" instead of "selfish" there? Because selfishness and intelligent self-interest rarely result in death, IME. Whereas being "kind", and wanting to take the bandits alive, eating (in, say, D&D) a -4 penalty to hit for dealing subdual damage, can result in a "stupid" death (or even TPK!) against opponents that otherwise wouldn't have posed a threat. That's the problem with choosing such a suboptimal path of "goodness" over pragmatic cowardice and self-interest.
And "paranoid" sounds like the kind of trait that
keeps one from dying a stupid death - "I was playing perfect 5d Wizard Chess, to the point that even my Contingencies had Contingencies, and that's why I died" has said no PC ever. "Overconfidence" and "lack of paranoia", OTHO, have claimed many a noob.