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Thread: Apple Corer Optimization Challenge I

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    Default Re: Apple Corer Optimization Challenge I

    I don't like soulknives, but this one might just be the xeph-tion!

    Quote Originally Posted by Ermak


    CG Xeph Hidden Talent Bonus Feats Soulknife 6/Elf Soulborn 3/Tribal Protector 2/Champion of Corellon Larethian 9

    Ermak is a xeph who lives in the nomadic tribe traveling through the endless steppes of the east. Their greatest threat always was orcs Gruumsh worshipers from the same steppes. But apart from them these xephs are welcome to any guests, even other orcs.
    Ermak found an injured elf in the steppe once. This elf was the champion of Corellon Larethian and while he lived in the tribe he taught young Ermak some exclusive elven tricks in gratitude for saving your life.
    Few years later Ermak was forced to become a protector of his own people. It was a hard time, orcs assaulted xephs' tribe with great cruelty and many men died, but everything that has a beginning also has an ending. One day a squad of champions of Corellon Larethian came to the aid of the suffered tribe. When orcs were pushed back elves left xephs, but Ermak went with them - he wanted to become one of elven god champions.

    Spoiler: Stats
    Show
    Abilities Initial Race/Template 4th 8th 12th 16th 20th Total
    STR 14 -2 1 1 14
    DEX 15 2 1 1 1 20
    CON 14 14
    INT 14 14
    WIS 8 8
    CHA 14 14


    Spoiler: Build
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    Level Class BAB Fort Reflex Will Skills Feats Class Features
    1st Hidden Talent Soulknife 1 0 0 2 2 24: {+4} Autohypnosis: 4; {+4 CC} Diplomacy: 2; {+4 CC} Knowledge (religion): 2; {+4 CC} Survival: 2; {+4 CC} Truespeak: 2; {+4} Tumble: 4; Lightning Fists (1), Hidden Talent (Force Screen) (B) Mind blade, Weapon Focus (mind blade), Hidden Talent
    2nd Elf Soulborn 1 1 2 2 2 4: Autohypnosis: 4; {+1 CC} Diplomacy: 2.5; Knowledge (religion): 2; {+1 CC} Survival: 2.5; {+1 CC} Truespeak: 2.5; {+1} Tumble: 5; Aura, smite opposition 1/day
    3rd Elf Soulborn 2 2 3 2 2 4: Autohypnosis: 4; {+1 CC} Diplomacy: 3; Knowledge (religion): 2; {+1 CC} Survival: 3; {+1 CC} Truespeak: 3; {+1} Tumble: 6; Martial Study (Claw at the Moon) (3) Incarnum defense
    4th Soulknife 2 3 3 3 3 6: {+2} Autohypnosis: 6; {+1 CC} Diplomacy: 3.5; Knowledge (religion): 2; {+1 CC} Survival: 3.5; {+1 CC} Truespeak: 3.5; {+1} Tumble: 7; Throw mind blade
    5th Soulborn 3 4 3 4 4 4: Autohypnosis: 6; {+1 CC} Diplomacy: 4; Knowledge (religion): 2; {+1 CC} Survival: 4; {+1 CC} Truespeak: 4; {+1} Tumble: 8; Midnight Dodge (B) Bonus feat
    6th Bonus Feats Soulknife 3 5 4 4 4 10: {+2} Autohypnosis: 8; Diplomacy: 4; {+2} Jump: 2; Knowledge (religion): 2; Survival: 4; {+5} Truespeak: 9; {+1} Tumble: 9; Truename Training (6), Martial Stance (Blood in the Water) (B) Bonus feat
    7th Soulknife 4 6 5 4 4 6: {+2} Autohypnosis: 10; Diplomacy: 4; {+2} Jump: 4; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 10; {+1} Tumble: 10; +1 mind blade
    8th Soulknife 5 6 5 4 4 6: {+1} Autohypnosis: 11; Diplomacy: 4; {+3} Jump: 7; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 11; {+1} Tumble: 11; Free draw, shape mind blade
    9th Soulknife 6 7 6 5 5 6: {+1} Autohypnosis: 12; Diplomacy: 4; {+3} Jump: 10; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 12; {+1} Tumble: 12; Elusive Target (9), Speed of Thought (B), Word Given Form (MA) Mind blade enhancement +1, Speed of Thought
    10th Tribal Protector 1 8 8 7 5 6: Autohypnosis: 12; Diplomacy: 4; {+4} Intimidate: 4; {+1} Jump: 11; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 13; Tumble: 12; Melee Weapon Mastery (slashing) (B) Bonus feat, tribal enemy, homeland
    11th Tribal Protector 2 9 9 8 5 6: Autohypnosis: 12; Diplomacy: 4; {+3} Intimidate: 7; Jump: 11; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 14; Tumble: 12; {+2} Back on Your Feet; Wild fighting
    12th Champion of Corellon Larethian 1 10 11 8 7 4: Autohypnosis: 12; {+1} Diplomacy: 5; Intimidate: 7; {+2} Jump: 13; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 15; Tumble: 12; Back on Your Feet; Resounding Blow (12), Mighty are Fallen (B) Corellon’s blessing, bonus feat
    13th Champion of Corellon Larethian 2 11 12 8 8 4: Autohypnosis: 12; {+1} Diplomacy: 6; Intimidate: 7; {+2} Jump: 15; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 16; Tumble: 12; Back on Your Feet; Elegant strike
    14th Champion of Corellon Larethian 3 12 12 9 8 4: Autohypnosis: 12; {+1} Diplomacy: 7; Intimidate: 7; {+2} Jump: 17; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 17; Tumble: 12; Back on Your Feet; Superior defense +1
    15th Champion of Corellon Larethian 4 13 13 9 9 4: Autohypnosis: 12; Diplomacy: 7; Intimidate: 7; {+1} Jump: 18; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 18; Tumble: 12; {+2} Nimble Stand, Back on Your Feet; Dwarven Armor Proficiency (15), Deceptive Dodge (B) Bonus feat
    16th Champion of Corellon Larethian 5 14 13 9 9 4: Autohypnosis: 12; {+2} Diplomacy: 9; Intimidate: 7; {+1} Jump: 19; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 19; Tumble: 12; Nimble Stand, Back on Your Feet; Unimpeded movement
    17th Champion of Corellon Larethian 6 15 14 10 10 4: Autohypnosis: 12; {+2} Diplomacy: 11; Intimidate: 7; {+1} Jump: 20; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 20; Tumble: 12; Nimble Stand, Back on Your Feet; Superior defense +2
    18th Champion of Corellon Larethian 7 16 14 10 10 4: Autohypnosis: 12; {+2} Diplomacy: 13; Intimidate: 7; {+1} Jump: 21; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 21; Tumble: 12; Nimble Stand, Back on Your Feet; Weapon Supremacy (mind blade) (18), Melee Evasion (B) Bonus feat
    19th Champion of Corellon Larethian 8 17 15 10 11 4: Autohypnosis: 12; {+2} Diplomacy: 15; Intimidate: 7; {+1} Jump: 22; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 22; Tumble: 12; Nimble Stand, Back on Your Feet; Corellon’s wrath
    20th Champion of Corellon Larethian 9 18 15 11 11 4: Autohypnosis: 12; {+2} Diplomacy: 17; Intimidate: 7; {+1} Jump: 23; Knowledge (religion): 2; Survival: 4; {+1} Truespeak: 23; Tumble: 12; Nimble Stand, Back on Your Feet; Superior defense +3
    B - bonus feats
    MA - Martial Art


    Spoiler: ECL 6
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    Soulknife 3/Soulborn 3. Not bad attack bonus, potentially good AC with heavy armor and psionic version of shield, immunity to charms and paralysis. Up to three attacks per round during active Blood in the Water stance. Nothing mind-blowing, but good enough.

    Spoiler: ECL 11
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    Soulknife 6/Soulborn 3/Tribal Protector 2. More numbers, but not only numbers. Now Ermak has some good synergies.
    Midnight Dodge and Word Given Form is cool protection against any one opponent. Elusive Target also improves this combo.
    Wild fighting gives another attack in addition to the existing four.
    Mind blade enhancement opens Keen which synergy with number of attacks and Blood in the Water stance.
    Melee Weapon Mastery, mind blade's enchantment +1 and smite increase chance to hit and damage before Blood in the Water will yield enough power.

    Spoiler: ECL 16 (Sweet spot)
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    Soulknife 6/Soulborn 3/Tribal Protector 2/Champion of Corellon Larethian 5. Unimpeded movement is the poor gold. With it variety of Dwarven Armors became more more useful for Ermak. It not only remove speed reduction, but through this lets Ermak use his Tumble skill. Elegant strike now adds +5 damage to each of six Ermak's attacks. Corellon’s blessing is extra 10 hp, it isn't big number, but also isn't excessive. Superior defense still doesn't work at its full potential, but already synergies with Dwarven Armors. Bonus feats selections isn't great with this competition limitations, but thanks for Midnight Dodge I found some useful options.
    Resounding Blow is one of the few remaining feats with rider effect for crit fishers.

    Spoiler: ECL 20
    Show
    Soulknife 6/Soulborn 3/Tribal Protector 2/Champion of Corellon Larethian 9. One more bonus feat, this specific isn't so useful for heavy armored Ermak, but it at least could work, for example against touch attacks. Touch AC doesn't look very high (about 16-17 only). Corellon’s wrath improves all, now seven, attacks five rounds per day. Superior defense lets Ermak use all or almost all his Dex for AC now. Weapon Supremacy is must-have feat for every weapon user in Apple Corer format. +5 on a single attack every round is cool, take 10 on one attack per round is good for crit confirmation. With seven attacks per full attack I know if this is enough. +1 AC and ability to use my weapon in grapple also are cool features.


    Spoiler: Items I want
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    First - Armor. I want a Mithral Battle plate (Races of Stone, p. 155). It is on of the best option with my +5 Dex mod. If I can't find Mithral, but find enough Str improvements I could use Entropium armor (Arms and Equipment Guide, p. 20) to get the same AC and max Dex, but this material doesn't change armor type (heavy armor is still heavy) and Speed of Thought unfortunately shouldn't work, however it looks reasonable to let it work anyway because Unimpeded movement allows Spring Attack work as example (of course RAW it the sole feat rule, but iirc there just aren't another suitable feats in the PHB).
    I still need some Str improvements (at least +2) to use Mithral Battle plate without encumbering. If I didn't manage to find any I'll use Mithral Interlocking plate (Races of Stone, p. 155). It gives one less AC and max Dex, but also gives +2 AC if I don't move more than 5 feet in a round and max Dex +5 is enough with my Dexterity.
    Another armor material option is Elven Darkleaf (Arms and Equipment Guide, p. 19). It's the almost direct analogue of Mithral with one less max Dex and without weight reduction for some reason.
    Of course if it is possible I want enchanted armor.
    Shield. I want a beetle buckler (Arms and Equipment Guide, p. 14). It gives +2 AC while my Force Screen is inactive or gives the effect of Deflect Arrows while it works or the main threat is ranged attacks.

    In addition any Dexterity or other stats improvements, cognizance crystals, psionic tattoos of metaphysical weapon will be welcome.


    Spoiler: Controversials
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    1) Midnight Dodge instead of regular Dodge. It's clear by RAI it should work with feats and abilities which have wording like "your Dodge target" or "specific foe to be affected by your Dodge feat," but by RAW it isn't. I hope you agree with my understanding.
    2) Mind blade and Elegant strike. Mind blade has wordings "The blade is identical in all ways (except visually) to a short sword..." and "As full-round action, he [soulknife] can change his mind blade to replicate a longsword..." This means beginning from 8th level Ermak has his own longsword despite competition limitations, because it isn't actually longsword, but only a weapon "identical in all ways" to it. And I could get all mechanical information about how it works (damage, crit range, etc.) from XPH only, without opening PHB.
    3) Keen. Yes, it's from DMG, but competition limitations don't include magical items. I asked the chairman.
    4) Elf substitution levels. There is wording "To qualify to take a racial substitution level, you must be of the proper race." (Races of the Wild, p. 154) While there is no word "prerequisite," it definitely is a requirement, so according to competition rules it should be dropped.
    5) Lightning Fists. While it can be debatable about the interaction of this feat and the monk's weapon by RAI, the text is unambiguous - "You can make two extra attacks in a round." without any weapon restrictions or limitations.


    Spoiler: Sources
    Show
    Type Name Book Page
    Race Xeph Expanded Psionics Handbook 16
    Class Soulborn Magic of Incarnum 25
    Class Soulknife Expanded Psionics Handbook 26
    Prestige Class Tribal Protector Sword and Fist 35
    Prestige Class Champion of Corellon Larethian Races of the Wild 113
    ACF Hidden Talent Expanded Classes, Part One link
    ACF Bonus Feats Expanded Classes, Part One link
    Substitution level Elf Soulborn Magic of Incarnum 45
    Feat Lightning Fists Sword and Fist 7
    Feat Hidden Talent Expanded Psionics Handbook 67
    Feat Martial Study Tome of Battle 31
    Feat Midnight Dodge Magic of Incarnum 39
    Feat Truename Training Tome of Magic 229
    Feat Martial Stance Tome of Battle 31
    Feat Elusive Target Complete Warrior 110
    Feat Speed of Thought Expanded Psionics Handbook 51
    Feat Melee Weapon Mastery PHBII 81
    Feat Resounding Blow Book of Exalted Deeds 45
    Feat Mighty are Fallen Dragon Compendium 102
    Feat Dwarven Armor Proficiency Races of Stone 138
    Feat Deceptive Dodge Dragon Compendium 95
    Feat Weapon Supremacy PHBII 85
    Feat Melee Evasion PHBII 81
    Martial Art Word Given Form Tome of Magic 218
    Power Force Screen Expanded Psionics Handbook 108
    Maneuver Claw at the Moon Tome of Battle 86
    Stance Blood in the Water Tome of Battle 86
    Skill Trick Nimble Stand Complete Scoundrel 88
    Skill Trick Back on Your Feet Complete Scoundrel 85
    Last edited by Inevitability; 2023-03-12 at 06:54 AM.
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