Quote Originally Posted by Wintermoot View Post
So if you have players who are torturing people, then stop having captured enemies hold out until they end up getting tortured. If they are nice enough to capture a bad guy instead of killing them, then the bad guy can simply tell them what they know in exchange for being let go.
Yeah. That's a somewhat simple way of dealing with this. Introduce the concept of "ransom" as a means to recover catpured people (both PCs and NPCs). This encourages both sides to not kill/torture prisoners, and encourages folks to surrender rather than fight to the death. And yeah, the payment can come in the form of information instead of cash.