Quote Originally Posted by Gignere View Post
Not sure what DM you play with...
Certainly not one that gives every advantage imaginable to caster players, that's for certain.

Hey everyone, take a look at my imp familiar. Oh wait... let me get my magnifying glass so you can see it lol.

Yeah, I'm not sure what DM you guys play with either so all good.
but failed stealth checks doesn’t automatically lead to initiative checks.
I'll have to check the books, as I said, I may be remembering incorrectly.

But it's not clear to me how else this gets adjudicated. If the monsters don't attack and instead want to parlay, sure, no need for initiative, but no danger to the scout either.

But if we're talking about the scout getting merc'd, then how else does this happen? People don't get free attacks in 5E before combat starts. Initiative is rolled when there are hostilities. If you're detected by hostile mobs, I'm not sure how you just get to teleport away. But I am open to being wrong.
If this is the ruling at your table I would never scout with my P.C. if I was playing at your table.
Sure but, as you can imagine, I wouldn't want to play at your table where casters get to do everything because it's "optimal". Sounds pretty boring to me.