Quote Originally Posted by Fyraltari View Post
Oh wow, that's a lot of factors.
Yeah. ME2 assumes your planning the entire game around this one mission. because you are. every single side mission, every single upgrade is a contribution towards that mission being done as well as possible. ME3 has something similar but without specific deaths in the form of war resources. it was a change of Bioware's story structure formula: in theory instead of an arbitrary four things you have to get to go to endgame, you had various things from your playthrough that contributed to an overall score that determined how well your ending went, and in theory this would be great because it frees you to do your playthrough in more ways than just gathering four things. of course the problem is people figure out how to get the best score and thus everyone just looks up the best way to do it and just does that.