(muffled "Ram Jam" playing in distance)Originally Posted by Monkey
Learning to Brachiate via Simplified Model Imitation
You do not need trees outside if you let the tree in your heart.
NE Lesser Zenythri Druidic Avenger 3/Fighter 2/Elocater 1
Spoiler: StatsShow
Abilities Initial Race/Template 4th Total STR 12 2 14 DEX 14 2 16 CON 15 0 1 16 INT 12 0 12 WIS 12 2 14 CHA 14 -2 12
Spoiler: BiuldShow* - Skilled City Dweller Ride to Tumble trade.
Level Class Base Attack Bonus Fort Save Reflex Save Will Save Skills Feats Class Features 1st Druidic Avenger 1 0 2 0 2 20: {+4} Concentration: 4; {+4} Spellcraft: 4; {+4} Spot: 4; {+4} Survival: 4; {+4} Tumble: 4*; Hidden Talent (Burst) (1) "Fast movement, nature sense, rage 1/day, wild empathy
True strike, electricity, fire and sonic resistance 5"2nd Druidic Avenger 2 1 3 0 3 5: {+1} Concentration: 5; {+1} Intimidate: 1; Spellcraft: 4; {+1} Spot: 5; {+1} Survival: 5; {+1} Tumble: 5*; Woodland stride 3rd Fighter 1 2 5 0 3 3: Concentration: 5; {+1} Intimidate: 2; {+1} Jump: 1; Spellcraft: 4; Spot: 5; Survival: 5; {+1} Tumble: 6*; Expeditious Dodge (3), Mobility (B) Bonus feat 4th Druidic Avenger 3 3 5 1 3 5: {+2} Concentration: 7; {+1} Intimidate: 3; Jump: 1; Spellcraft: 4; {+1} Spot: 6; Survival: 5; {+1} Tumble: 7*; Trackless step 5th Fighter 2 4 6 1 3 3: {+2 CC} Concentration: 8; Intimidate: 3; Jump: 1; Spellcraft: 4; Spot: 6; Survival: 5; {+1} Tumble: 8*; Spring Attack (B) Bonus feat 6th Elocater 1 4 6 3 5 7: {+1} Autohypnosis: 1; Concentration: 8; Intimidate: 3; Jump: 1; {+1} Open Lock: 1; Spellcraft: 4; {+3} Spot: 9; Survival: 5; {+1} Tumble: 9; {+1} Use Psionic Device: 1; Speed of Thought (6), Sidestep Charge (B) Scorn earth, Sidestep Charge
# Epic Feats E1 EWP (Footbow) E2 Practiced Spellcaster (Druid) E3 Mountain Warrior E4 Willing Deformity E5 Deformity (Tall) E6 Aberration Blood (Bulging eyes) E7 Inhuman Reach E8 Deepspawn E9 Extended Reach E10 Psionic Dodge
Spoiler: SpellsShow
Level Class 0th 1st 2nd 1st Druid 3 1+1 2nd Druid 4 2+1 4th Druid 4 2+1 1+1
Level Class 0th 1st 2nd 1st Druid Guidance; Detect Magic; Cure Minor Wounds Branch to Branch; Branch to Branch 2nd Druid Guidance; Detect Magic; Cure Minor Wounds; Cure Minor Wounds Branch to Branch; Branch to Branch; Branch to Branch 4th Druid Guidance; Detect Magic; Cure Minor Wounds; Cure Minor Wounds Branch to Branch; Branch to Branch; Branch to Branch Earthbind; Earthbind/Acorn of Far Travel
I have no good story about this Zenythri.
I think he is sorta an environmental extremist who loves monkeys very much. At the beginning he tried to fight for nature with more or less conventional methods, but the deeper into the forest the darker the daylight. He found conventional methods aren't enough and started to make his own new way. The way changed him in return.
Spoiler: Build explanationShowMonkey is about one main trick. This trick is a combo of two spells: Branch to Branch and Acorn of Far Travel.
Originally Posted by Branch to BranchAs long as you remain at least 10 feet above the ground, you can brachiate (swing by branches and vines) in medium or dense forestYou see? Only problem was "10 feet above the ground". My first idea was a Primordial giant template. It gives at-will Levitate, but... There are no +0 LA Giants in the 3.5. Okay, I thought, Highborn drow! One another way to get Levitate SLA. But... It's too limited. Even with possible Levitate spells/powers from other sources. And after that I'm here with Elocater. It's PrC with a messy prereqs, but its 1st level gives me all I want.Originally Posted by Acorn of Far TravelAs long as you carry the acorn, you are considered to be standing under that oak tree's canopy (and thus within an area of forested terrain).
While I'm airborne, but not fly, I have some benefits. First of all, maneuverability doesn't matter for me, but I could do almost anything that could do perfect flyers. Second, conventional methods against flyers don't work against me.
Main idea in a fight is to attack from a safe distance. I have 20 ft reach plus Spring Attack with 60 ft speed and specific ranged weapon for this purpose.
Spoiler: SourceShow
Type Name Book Page Race Zenythri Monster Manual II 170 Race Lesser Player’s Guide to Faerun 191 Class Druid Players Handbook 33 Class Fighter Players Handbook 37 Prestige Class Elocater Expanded Psionics Handbook 142 Class variant Druidic Avenger Unearthed Arcana 51 Class variant Skilled City Dweller Cityscape WE link Feat Hidden Talent Expanded Psionics Handbook 67 Feat Expeditious Dodge Races of the Wild 150 Feat Mobility Players Handbook 98 Feat Spring Attack Players Handbook 100 Feat Speed of Thought Expanded Psionics Handbook 51 Feat Sidestep Charge Expanded Psionics Handbook 51 Feat Exotic Weapon Proficiency Players Handbook 94 Feat Practiced Spellcaster Complete Divine 82 Feat Aberration Blood Lords of Madness 178 Feat Inhuman Reach Lords of Madness 180 Feat Deepspawn Lords of Madness 179 Feat Extended Reach Savage Species 34 Feat Mountain Warrior Races of Stone 142 Feat Willing Deformity Heroes of Horror 121 Feat Deformity (Tall) Heroes of Horror 125 Feat Psionic Dodge Expanded Psionics Handbook 50 Weapon Footbow Races of the Wild 164 Spell Branch to Branch Spell Compendium 38 Spell Earthbind Spell Compendium 76 Spell Acorn of Far Travel Spells of the Woodlands link Spell Others Players Handbook Varies