Iris

"It doesn't seem right to execute him, this 'Sallmothan'. But we can't afford to have him in our heads again."

She spends some moments casting her eyes over the women soldiers to make sure they all appear suitably well behaved. "I have some blessings of Shelyn that may be useful if we are teleporting into the unknown."

Spoiler: actions, rolls etc
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Detect evil on the demon guy to confirm what we already know. Knowledge Planes (1d20+5)[17] to ID anything Iris might know about his demonicness.

Sense motive (1d20+15)[27] to check out all the Gray Maidens and ensure we have the opposing forces correctly identified.

I have invisibility and silence available to help with going through the teleporter.

Also protection from evil to assist with any mind control.

Iris would prefer not to execute the (demon) man. Ghostfoot is unconcerned.

Spoiler: Stats
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Iris of Shelyn
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 6, Init 7, HP 28/28, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 22, Fort 4, Ref 6, Will 8, CMB +6, Base Attack Bonus 4
+1 Composite Longbow (+2 Str) +9 (+4 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +6 (+4 BAB, +2 Str) (1d6+2, x2)
Dagger +6 (+4 BAB, +2 Str) or ranged +8 (+4 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check
*Merciful (Lizuga): +1d6 damage, all damage non-lethal