Philemon continues to strike the ogre until all signs of life disappear. Then he turns and runs to Artaith and begins checking for signs of life. "She's still alive! Someone help me make a liter - we've got to get her to safety so she can recover. We can't stay out here!" he directs as he begins looking around for saplings long enough to make the frame by which they can carry the armored dwarven cleric back to town...

Spoiler: Mechanics
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Survival (1d20+5)[11] to make the liter and then Knowledge (Geography) (1d20+4)[8] (if necessary) to get the party headed the right way. Since Phil is from this area I assume that second roll won't be necessary, but just in case...