Lizuga Manescu
Once out of her armor, Lizuga wrings out water-soaked padding, and has the friendly sisters help her wring out her clothes as well, using blankets for a bit of modesty. She attends to the wounded, makes sure that the unconscious sisters won't accidentally die. Then, she sets up her small cooking pot, and sets to making a crude meal, inviting her friends and allies to contribute and share.

And then, she walks over to the unconscious devil-man and kicks him, hard. Again, and again. A savage beating. Then, she kneels down, checks his breathing, pulls his eyelid open, and roills him over. "That should keep him out for about a day. We may need him for a bargaining chip. I don't..." - her confident voice wavers for a moment - "I just don't think this one is redeemable, you know?".

Using Medic's Training to gauge his health, Lizuga beats the fiend down to negative actual hit points.
Spoiler: Medic's Training (Ex)
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Early on in her career, a medic quickly learns to assess the battlefield in order to prioritize the needs of her allies against the dangers that her enemies present. Once per round as a free action (even if it is not her turn) the medic can assess the health of her allies. The medic is able to determine their current hit points, any conditions (including poisons or diseases) affecting them, and the duration of these conditions. As part of using this ability, the medic may also make a Heal check to assess the current health and condition of her opponents. She rolls her Heal check once and uses it for each opponent, comparing it to a DC of 10 + the opponent in question's CR. Failing this check against an opponent prevents the medic from assessing that opponent's health for one round.
Spoiler: Stats
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AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 46/46
Perception +12, Initiative +2
Healer's Hand 6/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire