If the Mur-Zhagul that killed Tenrin Thundershield was this one, then I understand why Sigdi never did resurrect him.
Originally Posted by Aly the PeanutAnung Un Rama
Aly "the Peanut"
He was an experiment. Red Wizards researched potential of crossbreeding under the direct orders of Samas Kul - confidant of Druxus Rhym - Zulkir of Transmutation. They took trolls with demonic ancestry, various fairy creatures and breed them near old Jhaamdath empire ruins - power leaking from ancient psionic items should warp scions into phrenic creatures in addition to demonic and fiery powers. Most of the test subjects died, only one survived .
It was very unlucky there are no Jhaamdath ruins in the Thay itself, the nearest is on the territory of Mulhorand. And no matter how much Reds try to keep a secret, there has been a leak somewhere - a secret laboratory was discovered. Mulhorand operatives delivered a strike and seized it. Most thayans escaped, but all their research fell into the hands of mulhorandies. Including the single almost newborn survivor.
It was a difficult decision what to do with him and operatives were glad to shift it to the shoulders of the priest of Hathor who was with them. This priest named Ur-Adnan adopted an unusual child and brought him up as his own son. It wasn't an easy task. Child's chaotic ancestry was a very big problem, but Ur-Adnan managed to teach his foster son very strong discipline. "You should rule your passions, not passions rule you," - he told. And this works almost all the time. Almost. Aly, as Ur-Adnan named son, himself wanted to be disciplined, he just had not always been able, his nature took its course from time to time. And that wasn’t the only problem. Studying the Thay laboratory journals, Ur-Adnan discovered a dangerous fact - thayans knew his son's true name and this means they could take control under him if they found out he is alive! There was the sole solution for both problems - Ritual of Renaming. Ur-Adnan was a high-ranking priest enough that his petition for this was granted. But with the condition: Aly should join the monastery of the Disciples of the Free Word, an order devoted to Deneir and work off his renaming himself.
LN Fey Spirit Phrenic Half-Fey Lesser Mur-Zhagul Overwhelming Attack Monk 1/Bereft 5
Spoiler: AbilitiesShow
Abilities Initial Mur-Zhagul Half-Fey Phrenic 4th 8th 12th Total STR 14 14 1 1 30 DEX 10 6 2 18 CON 14 16 -2 28 INT 14 2 16 WIS 12 2 2 2 18 CHA 15 -2 4 4 1 22
Spoiler: BuildShow*- additional skill points got due Truename Training feat.
Level Class BAB Fort Reflex Will Skills Feats Class Features new SLAs/PLAs 2nd Half-Fey Creature +2 LA - - - - - - Low-light vision, immune to enchantment, SLAs - 4th Phrenic Creature +2 LA - - - - - - Naturally psionic, PR, PLAs - 5th Fey Spirit +1 LA - - - - - - +10 insight bonus on Diplomacy or Intimidate, SLAs Charm monster, fear 1/day 6th Fey HD 1 0 0 2 2 36: {+4} Climb: 4; {+4} Concentration: 4; {+4} Hide: 4; {+4} Jump: 4; {+4} Listen: 4; {+4} Move Silently: 4; {+4} Spot: 4; {+4} Survival: 4; {+4 CC} Truespeak: 2; Magic in the Blood1 Acid and fire resistance 10, darkvision 90 ft., rend, regeneration, scent, SR 20, SLAs Charm monster, fear 3/day
Burning hands, darkness, detect good, jump at will; deeper darkness, invisibility, protection from good, haste 3/day
Charm person at will; hypnotism, faerie fire or glitterdust 3/day
Defensive precognition, force screen 3/day7th Fey HD 2 1 0 3 3 9: {+1} Climb: 5; {+1} Concentration: 5; {+1} Hide: 5; {+1} Jump: 5; {+1} Listen: 5; {+1} Move Silently: 5; {+1} Spot: 5; {+1} Survival: 5; {+1 CC} Truespeak: 2.5; 8th Fey HD 3 1 1 3 3 9: {+1} Climb: 6; {+1} Concentration: 6; {+1} Hide: 6; {+1} Jump: 6; {+1} Listen: 6; {+1} Move Silently: 6; {+1} Spot: 6; {+1} Survival: 6; {+1 CC} Truespeak: 3; Boost Spell-like Ability3 Detect law, sleep or enthrall 3/day
Empty mind, mind thrust 3/day9th Fey HD 4 2 1 4 4 9: {+1} Climb: 7; {+1} Concentration: 7; {+1} Hide: 7; {+1} Jump: 7; {+1} Listen: 7; {+1} Move Silently: 7; {+1} Spot: 7; {+1} Survival: 7; {+1 CC} Truespeak: 3.5; 10th Fey HD 5 2 1 4 4 9: {+1} Climb: 8; {+1} Concentration: 8; {+1} Hide: 8; {+1} Jump: 8; {+1} Listen: 8; {+1} Move Silently: 8; {+1} Spot: 8; {+1} Survival: 8; {+1 CC} Truespeak: 4; Protection from law, Tasha's hideous laughter or suggestion 3/day
Body adjustment, brain lock 3/day11th Fey HD 6 3 2 5 5 13*: {+1} Climb: 9; {+1} Concentration: 9; {+1} Hide: 9; {+1} Jump: 9; {+1} Listen: 9; {+1} Move Silently: 9; {+1} Spot: 9; {+1} Survival: 9; {+5*} Truespeak: 9; Truename Training6 12th Fey HD 7 3 2 5 5 9: {+1} Climb: 10; {+1} Concentration: 10; {+1} Hide: 10; {+1} Jump: 10; {+1} Listen: 10; {+1} Move Silently: 10; {+1} Spot: 10; {+1} Survival: 10; {+1} Truespeak: 10; Confusion or emotioncrushing despair or good hope or rage 3/day
Aversion, psionic blast 3/day13th Fey HD 8 4 2 6 6 9: Climb: 10; {+1} Concentration: 11; {+1} Hide: 11; Jump: 10; {+1} Listen: 11; {+1} Move Silently: 11; {+1} Spot: 11; {+1} Survival: 11; {+1} Truespeak: 11; {+2} Leaping Climber; 14th Fey HD 9 4 3 6 6 9: Climb: 10; {+1} Concentration: 12; {+1} Hide: 12; Jump: 10; {+1} Listen: 12; {+1} Move Silently: 12; {+1} Spot: 12; {+1} Survival: 12; {+1} Truespeak: 12; {+2} Swift Concentration, Leaping Climber; Supernatural Transformation (Charm person)9 Eyebite or geas, lesser 3/day
Intellect fortress, psychic crush 3/day15th Overwhelming Attack Monk 1 4 5 8 8 7: Climb: 10; {+1} Concentration: 13; Hide: 12; Jump: 10; Listen: 12; Move Silently: 12; Spot: 12; Survival: 12; {+1} Truespeak: 13; {+5} Tumble: 5; Swift Concentration, Leaping Climber; Improved Unarmed StrikeB, Power AttackB AC bonus, bonus feat, flurry of blows, skill bonus (intimidate), unarmed strike 16th Bereft 1 4 5 8 10 5: Climb: 10; {+1} Concentration: 14; Hide: 12; {+3} Intimidate: 3; Jump: 10; Listen: 12; Move Silently: 12; Spot: 12; Survival: 12; {+1} Truespeak: 14; Tumble: 5; Swift Concentration, Leaping Climber; Obscure Personal Truename, syllable of detachment Dominate person or hold monster 3/day
Psionic dominate 3/day17th Bereft 2 5 5 8 11 5: Climb: 10; {+1} Concentration: 15; Hide: 12; {+3} Intimidate: 6; Jump: 10; Listen: 12; Move Silently: 12; Spot: 12; Survival: 12; {+1} Truespeak: 15; Tumble: 5; Swift Concentration, Leaping Climber; Thunderclap12 Syllable of affliction 18th Bereft 3 6 6 9 11 5: Climb: 10; {+1} Concentration: 16; Hide: 12; {+3} Intimidate: 9; Jump: 10; Listen: 12; Move Silently: 12; Spot: 12; Survival: 12; {+1} Truespeak: 16; Tumble: 5; Swift Concentration, Leaping Climber; Syllable of exile Invisibility, mass 3/day
Energy current, tower of iron will 3/day19th Bereft 4 7 6 9 12 5: Climb: 10; {+1} Concentration: 17; Hide: 12; {+1} Intimidate: 10; Jump: 10; Listen: 12; Move Silently: 12; Spot: 12; Survival: 12; {+1} Truespeak: 17; Tumble: 5; {+2} Never Outnumbered, Swift Concentration, Leaping Climber; Syllable of dissolution 20th Bereft 5 7 6 9 12 5: Climb: 10; {+1} Concentration: 18; Hide: 12; {+3} Intimidate: 13; Jump: 10; Listen: 12; Move Silently: 12; Spot: 12; Survival: 12; {+1} Truespeak: 18; Tumble: 5; Never Outnumbered, Swift Concentration, Leaping Climber; Skill Focus (Truespeak)15 Syllable of enervation, word of unmaking Geas/quest or suggestion, mass 3/day
Psionic teleport 3/day
Spoken Languages: Common, Giant, Infernal, Celestial, Draconic, Elven
Spoiler: First thing firstShowOriginally Posted by Unapproachable East, p. 79Mur-zhaguls are planetouched creatures descended from the mingling of trolls and demons...It's clear. Mur-zhagul is a planetouched race and this means he is a valid target for lesser variant. And all lesser variant races have LA +0. For planetouched it costs their outsider type, but I think Aly will get over it.Originally Posted by Player's Guide To Faerun, p. 190...Since such characters never have to worry about level adjustments...
Spoiler: 6th ECLShowNow Aly is just a child. Only single bad type HD, however, in spite of this, he is playable. His rare version of regeneration and 20 SR make him quite durable to survive this early levels. Plus, his 28 Constitution gives him some hp even with d6 HD and five levels backlog. And not to be forgotten is his variety of SLAs. Charm Monster, at will Charm Person and Darkness (and 3/day Deeper version), Invisibility, Haste, all this options could save the day or to be of service out of fight. And of course 60 ft good fly.
Thanks to Mulhorandi origin and being planetouched, Aly qualify for Magic in the Blood feat which perfectly fits into all his 1/day SLAs.
Spoiler: 14th ECLShowEight more fey HDs. It doesn't sound good, does it? Well, yes, BAB is terrible, but this is offset by big Strength. Low base HD is overshadowed by Constitution. Skills and saves are good enough. And of course more SLAs as icing on top. They are useful in and out of fights. Especially with Boost SLA feat. Most of Aly's SLA have only 3/day uses and it perfectly matches with that feat. It doesn't work as well for the most useful at-will SLA - Charm Person, that's why I take Supernatural Transformation for Aly at 9th HD. This feat boosts Charm Person better than Boost SLA without any per day limitations.
Other SLAs are good enough with just Boost SLA: Tasha's Hideous Laughter is classic save-or-suck as like Confusion or Rage (for casters). Psychic Crush is even better - it's almost save-or-die or at least save-or-lose.
Aversion has some synergy with Aly's truespeech skills - if he realizes some enemy is truespeech user, too, he just Averse him to some word of true speech, it could be Aly's own name, any of Aly's allies' names, enemy's name (not personal), or name of some item - it depends.
Spoiler: 20th ECLShowOne level of monk and full advancement of Bereft Prestige Class. Well, yes, it's truenaming. I know it isn't the best subsystem in the game especially with deep diving into LA, but... I decided to give it a chance. Using Thunderclap feat Aly could make foes deaf, and with Invisibility SLA he could try to speak truename properly until he'll succeed (if he doesn't succeed - Bereft Syllables don't work and, this means, don't break Invisibility). Or he could try to use it against charmed creatures - for everybody, but truespeekers this doesn't look aggressive and doesn't break charm. And yes of course, I want an Amulet of the Silver Tongue and all other Truespeak improvements for Aly.
Apart from classes' abilities Aly now has some new useful racial SLAs: two versions of Dominate - one works long another works against whatever creature, standard action Geas/Quest, Psionic Teleport - its usefulness is obvious and I should mention Energy current - 15d6/7d6 energy damage per round to up to three creatures is good and with Swift Concentration skill trick Aly could even go invisible right after manifesting it without breaking concentration - enemies will even not know where they need to run.
Spoiler: BooksShow
Type Name Book Page Race Mur-Zhagul Unapproachable East 79 Race Lesser Planetouched Player's Guide To Faerun 191 Race Half-Fey Creature Fiend Folio 89 Race Phrenic Creature Expanded Psionics Handbook 205 Race Fey Spirit Dungeon Master's Guide II 158 Class Monk Players Handbook 39 Prestige Class Bereft Tome of Magic 208 Class variant Overwhelming Attack Unearthed Arcana 52 Feat Magic in the Blood Player's Guide To Faerun 40 Feat Boost Spell-like Ability Book of Vile Darkness 47 Feat Truename Training Tome of Magic 229 Feat Supernatural Transformation Savage Species 39 Feat Improved Unarmed Strike Players Handbook 96 Feat Power Attack Players Handbook 98 Feat Thunderclap Savage Species 40 Feat Skill Focus Players Handbook 100 Skill Trick Never Outnumbered Complete Scoundrel 87 Skill Trick Swift Concentration Complete Scoundrel 90 Skill Trick Leaping Climber Complete Scoundrel 87 SLA All Players Handbook Varies PLA All Expanded Psionics Handbook Varies