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Thread: Screwball Mage (5e class)

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    Bhu's Avatar

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    Mar 2008
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    Default Re: Screwball Mage (5e class)

    MALCANTHET'S SUGAR BABY
    The Queen of Succubi has asked you to experiment on Demonkind with your experimental protolife, and you were too smitten to say no. It'll all end in fire and destruction of course, but hey, it should be a helluva party till then. On the down side you now have Demons pestering you for enhancements. And to sabotage other Demons' enhancements. And threatening you if you don't keep their secrets. And getting involved in their petty personal politics.

    EXPANDED SPELL LIST
    At 1st Level you choose from an expanded list of spells when you learn a Screwball Mage spell. The following spells are added to the Screwball Mage spell list for you.

    Spell Level Spells
    1st: Detect Evil and Good, Silvery Barbs
    2nd: Demoncall*, Detect Thoughts
    3rd: Abyssal Might*, Summon Lesser Demons
    4th: Summon Greater Demon, Unholy Beast*
    5th: Fiendform*, Remorseless Charm*

    DEMONIC COMMUNICATION
    At 1st you learn to speak Abyssal and Infernal. Additionally you gain Telepathy. Telepathy is a magical ability that allows you to communicate mentally with another creature within 60 feet. The contacted creature doesn’t need to share a language with you to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation.

    You don’t need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the you are no longer within range of the other creature or if you contact a different creature within range. You can initiate or terminate a telepathic conversation without using an action, but while you are incapacitated, you can’t initiate telepathic contact, and any current contact is terminated.

    A creature within the area of an antimagic field or in any other location where magic doesn’t function can’t send or receive telepathic messages.

    DEMON BUFFING
    At 6th Level you can use Making Friends to create new Fiends, including Temps, Buffed Demons, and Pretty Demons.

    THE FIRST RITE
    At 10th Level a ritual you undergo with the Cult of Malcanthet transforms you. Your type changes to Fiend with the shapechanger tag. Additionally, you can use your action to polymorph into a Small or Medium humanoid, or back into your true form. While in Fiend form, you have resistance to Bludgeoning, Piercing, and Slashing damage. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die.

    THE SECOND RITE
    At 14th you gain the following: Resistance to Cold, Fire, Lightning, and Poison damage.

    THE HAWTNESS
    At 20th Level your Charisma score increases by +4, and your maximum Charisma score is now 24.



    Demoncall
    2nd Level Divination
    Casting Time: 1 Action
    Range: Self
    Components: V, S
    Duration: 1 Hour, or until discharged
    You add double your proficiency bonus on an Intelligence Check of your choice within the time limit of the spell.


    Abyssal Might
    4th Level Transmuttion
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M (a heart from a humanoid or animal sacrifice)
    Duration: Concentration, up to 1 Minute
    For the duration of the spell, you gain proficiency on all Saving Throws against spells or magical effects, and use your spellcasting ability modifier with all attack rolls.


    Unholy Beast
    4th Level Transmutation
    Casting Time: 1 Action
    Range: 30 feet
    Components: V, S
    Duration: Concentration, up to 1 Minute
    A Beast of your choice must make a Wisdom saving throw, or turn into a deformed, black eyed monstrosity with bone spurs jutting from it's body. The Beasts CR must be 2 or less. For the duration of the spell it's AC improves by +2, and it makes attacks using your spellcasting ability modifier + your proficiency bonus (unless it's own attack roll is already higher). It's successful attacks also do +1d6 necrotic damage. The creature obeys your verbal commands, and in combat, they act on your turn each round. A creature remains in this state for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.

    At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can change a Beast of a higher CR. A 6th Level spell can affect Beasts of CR 4 or less. An 8th Level spell can affect Beasts of CR 6 or less.


    Fiendform
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M (a bone from any Fiend)
    Duration: Concentration, up to 10 Minutes
    Except as noted here and above, this works exactly like the Polymorph spell. You can take the form of any Fiend whose CR is equal to 1/2 your Character Level or less, rounded down. You can speak, but do not gain any Spellcasting abilities of your new form.


    Remorseless Charm
    5th Level Enchantment
    Casting Time: 1 Minute
    Range: 30 feet
    Components: V, S, M (a picture of the target as a depraved lunatic)
    Duration: Instantaneous
    One creature of your choice must make a Wisdom saving throw, or become a cold, remorseless parody of themselves. They have no conscience, feel no guilt or pity, and can only find pleasure in the death or suffering of others. They will remain this way until they receive a Remove Curse or Dispel Evil and Good spell. Effectively their alignment becomes neutral evil or chaotic evil. At any time the target is presented with an option that can be solved with violence, they will do so unless it is obviously not in their best interests (i.e. there are too many witnesses to kill).
    Last edited by Bhu; 2023-07-03 at 06:59 PM.
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