Quote Originally Posted by sithlordnergal View Post
Interesting, I haven't ever had any real issue with creating a concept via the fundamental game systems. I only run into issues when a GM starts restricing things. But then again, that might be because I put a higher focus on the mechanical side of a build. The restrictions from the game system tend to make it a more interesting challenge, and while they can be restrictive I tend to find you can still do it effectively.

I wonder if the way the system handles the rp makes it harder to effectively make the character you're after? I honestly am not sure, as I don't really focus on the rp side of things.

I guess it depends on what you want to play. A few characters I had issue with win D&D 5e:

An excorcist - this was something I thought would be cool. Using magic to defeat fiends and undead. Fiends tend to be magic resistant so the concept doesn't work unless you can find enough good spells that use attack rolls. Basically you can only really play a warlock and even then you are denying yourself a huge chunk of heir spell list trying to keep even remotely close to theme.

A knight in service to Kossuth - If you want to have a fire themed marial character, you are hurting again. It isn't like you can't remotely make such a character, its just if you do then its bad. A light cleric with greenflame blade will do something - but not much and when you want to be putting feats into martial prowess it doen't leave a lot of space and an eldritch knight using its sparse spell slots for fire damage isn't great either.

Any kind of wizard specialising in a particular type of magic. There is no benefit and just the downside of missing lots of really good spells.