Quote Originally Posted by Zuras View Post
The issue isn’t that some tasks are impossible for non-trained characters—that is up to the GM and logic of the story. The problems arise when the system does this automatically
Why would that be a problem ? Many tasks should be impossible for untrained characters and if a system does that naturally instead of relying on the GM to overrule the skill rules all the time to prevent stupid results, that is a mark of quality.


Honestly, the more often the skill sytem is ignored because it would not produce something sensible, the worse the skill system is. That is why rules stating "the GM can decide no roll is needed/possible" instead of "the GM should only have people roll if the matter is relevant" tend to be a red flag. It is as if designers know there are issues and instead of fixing them limit the use cases.