Spoiler: Magos Mark 2 Part 3
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Aeonic Instant Substantiation
Prerequisite: -
By Gideon Falcon

You gain Extend Spell and Rapid Spell as bonus feats.

Advanced Manifestations:
Rapidity Focus: You gain Quicken Spell as a bonus feat.
Durative Focus: You gain Persistent Spell as a bonus feat.
A Lost Moment Found: You gain Delay Spell as a bonus feat.


Ascendant Spell Realization
Prerequisite: -
[Magic]

You gain Ascendant Spell as a bonus feat.


Analytical Refinment Resignation
Prerequisite: Int 17, Fundamental Spell Inception

The magos has dedicated themselves to magical research commanding uncommon speed in the practice. Whenever the magos researchers a spell of a level they can make foci for, it takes half the normal research time.


Boons of a Benevolent Benefactor
Prerequisite: Any item creation feat.

The magos can burn magicka to infuse an item with temporary magical power until they recover burn. To infuse an item the magos must meet all the normal requirements and spend 5 minutes per item caster level infusing the item. The magicka required is item caster level times 1/2 the item caster level(round up). At the start of each day, the magos may choose to keep the burn extending the enchantment an additional day.


Clubs of a Curious Nature
Prerequisite: -

Gain Craft Rod bonus feat. When crafting such items the Magos may spend mythos points equal to the items gold value to create using only common ingredients. The base structure need only be the correct shape and of the appropriate amount.


Eldritch Oculum
Prerequisite: Mystic Oculum Mythos
[Divination]

The spell Mystic Oculum upgrades to Arcane Sight. You may deactivate this effect or reactivate it as a free action. At the 13th level Arcane Sight becomes Greater Arcane Sight the spell. Additionally all the benefits of SoulSight feat double.


Esoteric Tattooed Body
Prerequisite: Inscribed Fate in Skin, Micro Spell Understanding Inception

Gain permanency spell focus. Choose one spell with a duration of one hour or greater you have created a focus for. The spell must be 4 levels lower then the highest level spell you can create spell foci for. You may now maintain the effect as a constant supernatural ability. If dispelled or discharged reactivating the spell is the same action required to cast the spell. Activation takes half the normal magicka cost.

You may add additional magical tatoos by expending mythos points equal to the cost of creating a magical item with the spell as a constant effect that takes up no body slot. Spell level x caster level x 2,000 gp. If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half. An item that does not take up one of the spaces on a body costs double.

Etheric Overload Invocation
Prerequisite: -
By Gideon Falcon

You gain Empower Spell and Maximize spell as bonus feats. Any time you use one of these feats, you also increase the size of the dice affected by one (1d4 to 1d6, maximum d12).


Greater Invocation of Personal Power [Invocation's Name]
Prerequisite: Invoker level
[School of Chosen Invocation]

The magos learns an invocation. The chosen invocation may be any greater invocation. This mythos may be taken each time learning a new invocation. Invocations with limitations on use can be taken multiple times, to a limit of once per tier, IE the charm invocation has a limit of one target at a time, if taken twice the number of targets effected at one time would be 2, each activation would still only target one creature, but the second target wouldn't end the first charm.


Inscribed Fate in Skin
Prerequisite: -

Gain Inscribe Magical Tattoo bonus feat. When crafting such items the Magos may spend mythos points equal to the items gold value to create using only common ingredients. The base structure need only be the correct shape and of the appropriate amount.


Lesser Invocation of Personal Power [Invocation's Name]
Prerequisite: -
[School of Chosen Invocation]

The magos learns an invocation. The chosen invocation may be any lesser invocation. This mythos may be taken each time learning a new invocation. Invocations with limitations on use can be taken multiple times, to a limit of once per tier, IE the charm invocation has a limit of one target at a time, if taken twice the number of targets effected at one time would be 2, each activation would still only target one creature, but the second target wouldn't end the first charm.


Mana Chaining Technique
Prerequisite: -
By Gideon Falcon

You gain Chain Spell as a bonus feat. In addition, when casting any spell that affects a number of targets, no two of which may be more than a certain distance apart, you may instead affect targets such that each target is within half that certain distance from at least one other target (For example, a Chain Lightning could affect one target per level, so long as each target is within 15 feet of at least one other target).


Mana Sculpting Technique
Prerequisite: -
By Gideon Falcon

You gain Reach Spell, Sculpt Spell, and Ray Burst as bonus feats.

Advanced Manifestations:
Alternating Ley Pathways: Whenever you cast a spell with a line-shaped area, you may place up to three 45-degree turns in its pathway- two may be combined to a single 90-degree, and so on.
Diffracted Ether Grating: Whenever you cast a spell with a cone-shaped area, you may split it in half lengthwise to produce two thinner cones that may not overlap, or simply split it at the base and produce two normal cones of half the length that may not overlap.
Unstable Radial Homogeny: Whenever you cast a spell with a burst or spread-shaped area, you may remove up to half the 5-foot squares from its perimeter and place them elsewhere contiguous with the burst.


Micro Spell Understanding Evolution
Prerequisite: Micro Spell Expanded, caster level 11
[Magic]

The magos may now make 6th level focuses

Micro Spell Understanding Expanded
Prerequisite: Micro Spell Inception., caster level 9
[Magic]

The magos may now make 5th level focuses


Micro Spell Understanding Inception
Prerequisite: Fundamental Spell Evolution, caster level 7
[Magic]

The magos may now make 4th level focuses

"Mt. Doom was Only the Beginning"
Prerequisite: -

Gain Forge Ring bonus feat. When crafting such items the Magos may spend mythos points equal to the items gold value to create using only common ingredients. The base structure need only be the correct shape and of the appropriate amount.


Reflective Actualization Core Emancipation
Prerequisite: Wis 17, Reflective Actualization Cognitive Emancipation

The magos may now bind any valid item(soulmeld, magic item, etc.) to their waist chakra.


Reflective Actualization Brace Emancipation
Prerequisite: Wis 15, Reflective Actualization Cognitive Emancipation

The magos may now bind any valid item(soulmeld, magic item, etc.) to their arms chakra.


Reflective Actualization Third-Eye Emancipation
Prerequisite: Wis 15, Reflective Actualization Cognitive Emancipation

The magos may now bind any valid item(soulmeld, magic item, etc.) to their brow chakra.


Reflective Actualization Mantle Emancipation
Prerequisite: Wis 15, Reflective Actualization Cognitive Emancipation

The magos may now bind any valid item(soulmeld, magic item, etc.) to their shoulder chakra.


Reflective Actualization Word Emancipation
Prerequisite: Wis 17, Reflective Actualization Cognitive Emancipation

The magos may now bind any valid item(soulmeld, magic item, etc.) to their throat chakra.


Plundering "Life" form Black Gems
Prerequisite: Any ability that creates undead.

When determining the limitations of undead you can control use CR in all situations where HD would apply.

Basic
Undead Lord: Increase you limit of undead controlled by 2 per level. This may be taken multiple times.
Undead Researcher: Your caster level for undead creating magic is 2 higher.


Shaping Titans of Stone
Prerequisite: -

Gain Craft Construct bonus feat. When crafting such items the Magos may spend mythos points equal to the items gold value to create using only common ingredients. The base structure need only be the correct shape and of the appropriate amount.


Shatter the Works of Lesser Men
Prerequisite: Any one magic item creation feat.

A Magos may unweave the enchantments on a magical item, adding the raw material cost of that item to his mythos points. The Magos must possess the itemÂ’s prerequisite item creation feats, and must spend one day with the item before he may disenchant it. Artifacts cannot be disenchanted. When disenchanting an item with charges or a limited number of uses (like a wand,) divide the cost of creating the item by the original number of charges, then multiply by the remaining uses to find the amount of mythos points gained. Items you craft with mythos points cannot be effected by this ability.


Spiteful Degradation of Fortunes
Prerequisite: -
[Necromancy]
By Gideon Falcon

As a swift action, you may hex a creature within 60 feet, forcing them to make a will save. If they fail, they take a -1 penalty on all attack rolls and gain a +1 bonus on saves against this ability for one minute. The bonus and penalty are both cumulative, and each failed save resets the duration.

Basic:
Impotent Weaponry: The penalty is also applied to all damage rolls.
Lure of Blades: The penalty is also applied to the victimÂ’s AC.
Forgotten Talent: The penalty is also applied to all skill and ability checks.
Inescapable Suffering: The penalty is also applied to all saving throws (other than saves against this ability).

Advanced:
Frailty of Body: For every -4 that a given creature takes from this ability, they must make another save or take a cumulative -1 penalty to an ability of your choice for the duration.
Stupor of Thought: For every -5 that a given creature takes from this ability, they must make another save or be given a cumulative 10% chance of losing their turn each round for the rest of the duration (to a maximum of 50%)


Soul Legion Resurrection
Prerequisite: Forge Souls to Form
[Transmutation]

The magos may create a construct of pure essentia. The construct is an outsider with a number of HD equal to 2 x the invested essentia. One of magos's soulmelds must be provided to the construct. If a soulmeld with totem bind is used the you must instead invest 1 essentia per 2 HD of the base creature to create it, if you cannot invest enough essentia to match the creature's base HD then you may not use that soulmeld. The construct lasts until you recover essentia and the invested essentia cannot be removed form the construct once created. The Soulmeld is bound to an appropriate chakra for the construct, if it cannot be bound then the crafting fails. The Soulmeld and bind counts against you maximums and cannot be bound to a chakra you cannot bind to.


Thaumaturgic Mastery
Prerequisite: Fundamental Spell Evolution, caster level 7
[Magic]

By spending 1 week per spell level meditating with a spell focus you gain the spell as a spell known. You must be twice the minimum caster level of the spell to gain it as a spell known.

"The Sky is Like Invisible Dirt"
Prerequisite: -
[Transmutation]

Gain a 60ft fly speed with perfect maneuverability. This is a supernatural ability. For every invested essentia provides +1 to fly checks and increases your Fly speed by 10ft.

Weave of Emotions
Prerequisite: -
[Enchantment] [Mind-Affecting]
By Gideon Falcon

As a swift action, you begin to project an aura out to twenty feet which affects creatures. They gain a bonus or penalty to certain rolls based on the specific emotion you wish to project, which can be changed with another swift action. In either case, the bonus or penalty is 2 plus 1 for every five levels. The bonuses only affect allies, and the penalties only affect enemies.
Joy: Bonus to AC and Saving throws
Anger: Bonus to Attack and Damage rolls
Compassion: Penalty to Attack and Damage rolls
Sorrow: Penalty to AC and Saving throws

Advanced:
Forceful Manifestation of Emotion: As a standard action, you may force a creature in 60 feet to make a will save or feel a more powerful version of whichever emotion you are currently projecting for one minute. A creature can only suffer from one such emotion at a time.
Joy: They gain the normal bonus to saving throws, but instead take a penalty to AC as they begin impulsively dancing and skipping; they also must move at least 10 feet each turn if they are able. This also ends any rage effects they are currently under.
Anger: They gain twice the normal bonus to attack and damage, but also take a penalty to AC and Saving throws of the normal size. They also enter a Rage, as per the rage mechanics listed in the Taramach class.
Compassion: They gain the normal penalty to attack and damage, and also are forced to use nonlethal tactics if at all possible- they must deal nonlethal damage with attacks, and will attempt to use nondamaging spells and abilities unless pressed.
Sorrow: All movement speeds are halved, and they cannot take five foot steps; they also take twice the normal penalty to AC and saving throws.
Complex Tapestry of Feeling: You may project two emotions at once, so long as they are not opposites (Anger vs Compassion, Joy vs Sorrow). If you have Forceful Manifestation of Emotion, you still only inflict a single emotion with it, but later uses can inflict a second (but not opposite) emotion with another save to resist.



Legendary

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Engraving to Defy the Gods
Prerequisite: Carving Futures into Twigs

When crafting wands you may now craft wands of spells up to the 5th level. Such wands cost CL x Spell Level(4 or 5) x 750gp

Esoteric Invocation of Personal Power [Invocation's Name]
Prerequisite: Invoker level
[School of Chosen Invocation]

The magos learns an invocation. The chosen invocation may be any Esoteric/Dark/Divine invocation. This mythos may be taken each time learning a new invocation. Invocations with limitations on use can be taken multiple times, to a limit of once per tier, IE the charm invocation has a limit of one target at a time, if taken twice the number of targets effected at one time would be 2, each activation would still only target one creature, but the second target wouldn't end the first charm.


Eternal Eldritch State
Prerequisite: Macro Spell Understanding Evolution, Artisan Talent Awakening


Gain the Eldritch Life Feat. The magos may spend a minute focusing to reserve magicka, gaining 1 fast healing per reserved magicka. This fast healing counts toward the total granting 1 per 2 hp healed. After you reach the goal you may burn magicka upon taking a fatal atttack as an immediate action to prevent it form kill you. The magicka burned must match the damage of the fatal attack. If the source of death was not damage refer to spoiler for burn costs.


Spoiler: Costs
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Effect Cost
Ability Damaged 5/point
Ability Drained/Burned 15/point
Blinded 10
Blown Away* 20
Checked 10
Confused 10
Dazed 10
Dazzled 2
Dead* 50
Deafened 10
Disabled 20
Dying 30
Energy Drained 10/level
Entangled 10
Grappling* 5
Knocked Down* 15
Paralysed 20
Petrified 30
Pinned* 5
Prone* 5
Spell Lv 0** 3
Spell Lv 1** 6
Spell Lv 2** 13
Spell Lv 3** 21
Spell Lv 4** 30
Spell Lv 5** 40
Spell Lv 6** 51
Spell Lv 7** 63
Spell Lv 8** 76
Spell Lv 9** 90
Spell Level 10th** 100
Spell Level 11th*** 111
Spell Level 12th*** 123
Spell Level 13th*** 136
Stable 20
Staggered 20
Stunned* 20
Unconscious As stable/dying
*These effects can only be Shrugged Off before they take effect, due to one of three reasons: One, that they less are conditions and more cause them, two, that once the ability takes hold the witch hunter won't be able to Shrug them Off, or three, because simply being hard enough to prevent yourself falling down is one thing; being hard enough to go from being on the ground to on your feet in no time at all is another.
**This also covers (Sp) and (Ps) abilities, powers, and martial maneuvers.
***As **, and also these abilities tend not to exist, but a few classes such as the Worldspeaker have them. To find any spell level higher than 13th, add the new spell level to the previous number (for example, the 13th level value is calculated by adding 13 to the 12th level value).


Macro Spell Understanding Evolution
Prerequisite: Macro Spell Understanding Expansion. Caster Level 17
[Magic]

You may now create 9th level spell foci.


Macro Spell Understanding Expansion
Prerequisite: Macro Spell Understanding Inception. Caster Level 15
[Magic]

You may now create 8th level spell foci.


Macro Spell Understanding Inception
Prerequisite: Micro Spell Understanding Evolution, Caster Level 13
[Magic]

You may now create 7th level spell foci.


Magic Frustrating Offense
[Abjuration]
By Gideon Falcon

As a standard action a number of times each encounter equal to the higher of your Charisma or Wisdom modifiers, you may use a Greater Dispel Magic effect with no maximum caster level bonus as a supernatural ability. You may use this to counterspell as normal. You gain an additional bonus on the dispel check equal to your essentia invested in this Mythos.

Advanced Manifestations:
Unstoppable Mage’s Dispersal: You add the higher of your Charisma or Wisdom modifiers to your dispel check.
Thaumic Mirror: As an immediate action once per encounter per point of Charisma or Wisdom (whichever is higher) plus once per point of essentia, when you dispel or counter a spell of a level you could cast, you immediately reflect it back as if by a Spell Turning effect. (If the spell is an ongoing beneficial effect, it transfers to you for the rest of its duration. If the spell is an ongoing negative effect, it transfers to the caster for the rest of its duration.)
Stolen Essence: As an immediate action once per encounter per point of Charisma or Wisdom (whichever is higher) plus once per point of essentia, when you successfully counter or dispel a spell of a level you could cast, you may immediately steal it, and may cast the spell for free at any time in the next hour.
Devouring Dispersal: As an immediate action once per encounter per point of Charisma or Wisdom (whichever is higher) plus once per point of essentia, when you successfully counter or dispel a spell of a level you could cast, you may absorb the spell in order to heal 1d6+1 hit points per level of the spell.


Necrotic Overlord Assumption Shintai
Prerequisite: Macro Spell Understanding Evolution, Artisan Talent Awakening

The magos learns the ritual required to become a lich. After acquiring the materials and finding a place tied to death significant enough they forge the phylactery and imbibe the final liquid required for the transformation. They gain the lich template, but they are so much more. Any necromancy spell they cast is cast at +10 caster level. Additionally your limit of undead uses your level squared instead of your level.

Upon completing the transformation an aspect of death takes form. This is due to a fail safe built by the lawbringers. The aspect of death is a CR 30+ Grim Reaper with divine Rank 0. The additional CR is made of unique abilities meant to foil the Magos. Should the magos kill the aspect of death they are free from its pursuit.

Reflective Actualization Heart Emancipation
Prerequisite: Wis 19, Reflective Actualization Cognitive Emancipation

The magos may now bind any valid item(soulmeld, magic item, etc.) to their heart chakra.


Reflective Actualization Soul Emancipation
Prerequisite: Wis 21, Reflective Actualization Cognitive Emancipation

The magos may now bind any valid item(soulmeld, magic item, etc.) to their soul chakra.


Sagacious Fate Forming
Prerequisite: -

Gain Craft Staff bonus feat. When crafting such items the Magos may spend mythos points equal to the items gold value to create using only common ingredients. The base staff need only be a shaped walking stick.
A Magos may use a number of mythos points equal to the cost of a scroll of the highest level spell in the staff to recharge it. There is no limit to how many times this maybe be done per day, but you must spend the cost of 1 scroll per charge.




Exalted

Spoiler
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Daughter of Belialuin
Prerequisite: -

Anything you spend magicka on that has a duration longer than instantaneous but less than permanent has its duration changed to permanent. Additionally, you may dismiss any effect you create as a free action even if it normally could not be dismissed.


Esoteric Pinnacle Revelation
Prerequisite: Macro Spell Understanding Expansion with chosen school, Caster Level 17
[Magic]

You may now create an epic level(10+) spell foci.

Eyes that Pierce the Veil
Prerequisite: Eldritch Oculum Mythos
[Divination]

The Magos’s Greater Arcane Sight becomes True Sight. Additionally, they can never suffer ill effects to their sight and if blind they now see as normal while truesight is active.

Magic-Unweaving Void Prana
Prerequisites: Magic-Frustrating Defense, Magic-Frustrating Offense
[Abjuration]
By Gideon Falcon

You may use Magic-Frustrating Offense and any manifestations of it, as well as any manifestations of Magic-Frustrating Defense, at will.


Will of the Soul
Prerequisite: INT, Wis, or Cha 24

The Magos’s 0-2nd level spells no longer have any components(not even material components or foci), and automatically succeed on any concentration for such spells.

Advanced
Will Expanded: The benefit of this mythos applies to the next spell level. You must have 26 Wis or Cha. You may take this manifestation multiple times, each time taken the requirement increases by 2.


Sticks that Defy the Wheel
Prerequisite: Carving Futures into Twigs, Engraving to Defy the Gods

When crafting wands you may now craft wands of spells up to the 6th level. Such wands cost CL x Spell Level(6) x 1000gp



Excellencies

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Barrier Extension Principle
Prerequisites: Kinetic Dispersion Barrier
By Gideon Falcon

The area of the wall created by Charge Shattering Bulkhead and the blast created by Ephemeral Vanguard Pulse doubles. You may gain this excellency multiple times, and its effects stack (remember two doublings equals a tripling, and so on).


Esoteric Defense Understanding
Prerequisite: -

Gain Cerulean Fortitude, Cerulean Reflexes, and Cerulean Will as bonus feats. Unlike normal you may invest or remove essentia from these feats as often as you like, while shifting around your essentia.


Joining Self With Alien Self
Prerequisite: -

The magos may have 1 chakra bind active. This may be taken once per chakra bind location you have unlocked.


Magician's Grabbag
Prerequisite: -

The magos gains prestidigitation and 4 other 0 level spells as spell known, 0 level spells cost 1 magicka to cast. This can be taken multiple times each time after the first the magos learns 4 new 0 level spells.


Magicka Reservoir Expansion
Prerequisite: -

The magos's magicka pool increase by their constitution modifier(min 5.) Temp bonuses don’t provide more essentia. This Excellency may be taken multiple times and its benefit stacks.


Essentia Uncapper
Prerequisite: -

The maximum capacity for all of the magos's essentia receptacles increase by 1. This may be taken once per mythos tier.


[School] Understanding Epiphany
Prerequisite: -
[School]
By Gideon Falcon

This Excellency is a template for any number of Excellencies, one for each school of magic. You gain Spell Focus and Greater Spell Focus in the chosen school as bonus feats.


[Skill] Soul Wisdom
Prerequisite: 1 rank in chosen class skill

You chose to forget all you previously knew about how to utilize a skill and listen to the guidance the souls you shape provide. Reduce all the skill points in the chosen class skill to 1 and you may redistribute those points to other skills. You now gain 1 skill point in the chosen class skill per day up to your max skill ranks in a skill. This may be taken once per skill.