Chaka will rock you

Quote Originally Posted by Chaka
Boomerang sound

Mad Max 2: The Road Warrior

Rookies... We taught them, but they didn't even understand truisms... And here again...
- What happened here? - lieutenant asked.
- Three soldiers... They stayed and smoked. Single boomerang came from the dark. Two... died instantly - they were made into chopsticks like they’d been pounding on sticks all day. Third alive somehow. He talked about some flash. He recoiled back by instinct, but it wasn't enough, his wounds are severe, sir!
- It's this short partisan again, sarge.
- I think so. Damn halfling! - sergeant cursed, - We should move on, sir.
- Yes, but how many more soldiers will we lose? - officer sighed.
- Those who remain forever remembered: you can not stand close together while you are on the Talenta plains!

CE Strongheart Halfling Binder 5/Skilled City-Dweller Fighter 4/Ballisteer 10/Master Thrower 1
Spoiler: Stats
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Abilities Initial Strongheart Halfling ASI Total
STR 14 -2 12
DEX 15 2 5 22
CON 14 14
INT 14 14
WIS 14 14
CHA 8 8

Spoiler: Levels
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Level Class BAB Fort Save Reflex Save Will Save Skills Feats Class Features
1st Binder 1 0 2 0 2 16: {+4} Bluff: 4; {+4} Concentration: 4; {+4} Craft (weaponsmithing): 4; {+4} Sense Motive: 4; Talenta Warrior (1), Point Blank Shot (SH) Soul binding (1 vestige)
2nd Skilled City-Dweller Fighter 1 1 4 0 2 4: Bluff: 4; Concentration: 4; Craft (weaponsmithing): 4; {+2} Jump: 2; Sense Motive: 4; {+2} Tumble: 2; Dodge (F) Bonus feat
3rd Binder 2 2 5 0 3 4: {+1} Bluff: 5; {+1} Concentration: 5; Craft (weaponsmithing): 4; Jump: 2; {+2} Sense Motive: 6; Tumble: 2; Mobility (3) Pact augmentation (1 ability), suppress sign
4th Fighter 2 3 6 0 3 4: Bluff: 5; Concentration: 5; Craft (weaponsmithing): 4; {+2} Jump: 4; Sense Motive: 6; {+2} Tumble: 4; Weapon Focus (Talenta boomerang) (F) Bonus feat
5th Binder 3 4 6 1 3 4: {+1} Bluff: 6; {+1} Concentration: 6; Craft (weaponsmithing): 4; Jump: 4; {+2} Sense Motive: 8; Tumble: 4;
6th Fighter 3 5 6 2 4 4: Bluff: 6; Concentration: 6; Craft (weaponsmithing): 4; {+2} Jump: 6; Sense Motive: 8; {+2} Tumble: 6; Boomerang Ricochet (6)
7th Binder 4 6 7 2 5 4: {+1} Bluff: 7; {+1} Concentration: 7; Craft (weaponsmithing): 4; Jump: 6; {+2} Sense Motive: 10; Tumble: 6; Improved Binding (Bi) Bonus feat
8th Fighter 4 7 8 2 5 4: Bluff: 7; Concentration: 7; Craft (weaponsmithing): 4; {+2} Jump: 8; Sense Motive: 10; {+2} Tumble: 8; Boomerang Daze (F) Bonus feat
9th Binder 5 7 8 2 5 4: {+3} Bluff: 10; {+1} Concentration: 8; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; Tumble: 8; Psionic Shot (9) Pact augmentation (2 abilities)
10th Ballisteer 1 7 8 4 5 4: {+1} Autohypnosis: 1; Bluff: 10; {+1} Concentration: 9; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; {+2 CC} Sleight of Hand: 1; Tumble: 8; Throw Anything (Ba), Psionic Sidestep (Ba) Psionic Sidestep, Throw Anything
11th Ballisteer 2 8 8 5 5 4: {+1} Autohypnosis: 2; Bluff: 10; {+1} Concentration: 10; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; {+2 CC} Sleight of Hand: 2; Tumble: 8; Invisible shot
12th Ballisteer 3 9 9 5 6 4: {+1} Autohypnosis: 3; Bluff: 10; {+1} Concentration: 11; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; {+2 CC} Sleight of Hand: 3; Tumble: 8; Greater Psionic Shot (12) Ethereal shot
13th Ballisteer 4 10 9 6 6 4: {+1} Autohypnosis: 4; Bluff: 10; {+1} Concentration: 12; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; {+2 CC} Sleight of Hand: 4; Tumble: 8; Energy shot
14th Ballisteer 5 10 9 6 6 4: {+1} Autohypnosis: 5; Bluff: 10; {+1} Concentration: 13; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; Sleight of Hand: 4; {+2} Tumble: 10; Incorporeal shot
15th Ballisteer 6 11 10 7 7 4: {+1} Autohypnosis: 6; Bluff: 10; {+1} Concentration: 14; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; Sleight of Hand: 4; {+2} Tumble: 12; Psionic Meditation (15), Pinpoint Shot (Ba), Precise Shot (V) Pinpoint Shot
16th Master Thrower 1 12 10 9 7 6: Autohypnosis: 6; {+5} Bluff: 15; {+1} Concentration: 15; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; Sleight of Hand: 4; Tumble: 12; Quick Draw (MT) Quick Draw, thrown weapon trick (two with one blow)
17th Ballisteer 7 13 10 9 7 4: {+1} Autohypnosis: 7; Bluff: 15; {+1} Concentration: 16; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; Sleight of Hand: 4; {+2} Tumble: 14; Explosive shot
18th Ballisteer 8 14 10 10 7 4: {+1} Autohypnosis: 8; Bluff: 15; {+1} Concentration: 17; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; Sleight of Hand: 4; {+2} Tumble: 16; Far Shot (18), Improved Psionic Sidestep (Ba) Improved Psionic Sidestep
19th Ballisteer 9 14 11 10 8 4: {+1} Autohypnosis: 9; Bluff: 15; Concentration: 17; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; Sleight of Hand: 4; {+3} Tumble: 19; Phased shot
20th Ballisteer 10 15 11 11 8 4: {+1} Autohypnosis: 10; Bluff: 15; Concentration: 17; Craft (weaponsmithing): 4; Jump: 8; Sense Motive: 10; Sleight of Hand: 4; {+3} Tumble: 22; Infused shot
SH - Strongheart Halfling bonus feat, F - Fighter bonus feat, Bi - Binder bonus feat, Ba - Ballisteer bonus feat, MT - Master Thrower bonus feat, V - feat granted by Vestige.


Spoiler: Psionics
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Level Class New Powers (Level) Maximum Power Level PP
9th Ballisteer 1 - - 0+1
10th Ballisteer 2 Chameleon (1) 1st 1+2
11th Ballisteer 3 Extend Range (1) 1st 3+3
12th Ballisteer 4 - 1st 5+4
13th Ballisteer 5 Compression (1) 1st 7+5
14th Ballisteer 6 Darkvision, Psionic (2) 2nd 11+6
15th Ballisteer 7 - 2nd 15+7
17th Ballisteer 9 Burst (1) 2nd 19+8
19th Ballisteer 10 Body Adjustment (2) 2nd 23+9
20th Ballisteer 11 - 2nd 27+10


Spoiler: Level by level
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Spoiler: ECL 5
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For now I throw my boomerangs quite well, also I have a variety of 1st and 2nd level vestiges to bind. Leraje is favorite, but it isn't mandatory.

Spoiler: ECL 10
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I enter Ballisteer through Improved Binding feat and Arete vestige. It lets me manifest several 2nd-level powers. At this level I could hit two targets with one boomerang throw and daze both targets. Psionic Shot gives good additional damage. AoO could be a problem now - boomerang has only a 30 ft range. Yes, it's good for throwing weapons, but it still isn't so much. Psionic Sidestep helps with it.

Spoiler: ECL 15
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At this level I become able to manifest a 2nd-level power via Ballisteer itself and don't need to bind Arete any more. I return to Leraje. Also I have improvements for Psionic Shot: its Greater version and Psionic Meditation which lets me use it every turn. Plus I have four useful powers now: Chameleon and Compression for better hiding (yes, it isn't my best talent), Extend Range talks for himself (plus, more range - more Spot penalty), and Darkvision plus to Leraje's Low-Light Vision (you know, darkness also gives some penalties for Spot).
Also I get several "Shot" abilities from SI. They are useful, but too situational. If I'll meet Incorporeal or Ethereal foe - they will come in handy, if not - not. Only Energy Shot is useful every time.

Spoiler: ECL 17 (sweet spot)
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Now is time for the main trick explanation. At this level I have the Boomerang Ricochet feat, the Two with One Blow thrown weapon trick, and Ricochet granted ability of the Leraje vestige.
Quote Originally Posted by Boomerang Ricochet
You can hurl a Talenta boomerang in such a way that it ricochets off one target to strike a second target of your choice. If your initial attack hits, you immediately make a second attack roll at a -2 penalty against any target adjacent to the original target.
Quote Originally Posted by Two with One Blow
If a master thrower with this ability uses a thrown weapon to attack two opponents adjacent to each other, she may take a –4 penalty on the attack roll and attempt to hit both opponents at once. The attack may hit either, both, or neither opponent depending on the roll and the Armor Class of each opponent.
Quote Originally Posted by Ricochet
As a standard action, you can make a single ranged attack against two adjacent targets. Make a single attack roll and apply that result to the Armor Class of both targets. Any hit you score deals damage to the target normally.
I use Ricochet as a standard action and apply Two with One Blow to this attack. Single throw became two attacks against two targets - four attack total. If all attacks hit each ricochets via Boomerang Ricochet feat. I have eight attacks with one standard action. And all these attacks are made by a single weapon. This means multiple applying Greater Psionic Shot damage and Explosive Shot damage.

In addition I get Burst power for the case of retreating.

Spoiler: ECL 20
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Far shot, Phased and Infused shot abilities, more levels let me use Energy and Explosive Shots better. All this moves as it should be. Nothing changes dramatically, but improvements are good and useful.


Spoiler: Worthy of mention
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While I really need to bind Arete until 15th level and Leraje after most days, but as Binder I have other options. Best of them is Astaroth. This vestige gives me any item creation feat I want (with prerequisite up to 5th caster level). This is difficult to overestimate even with my limited power selection. At least I could craft enough Cognizance Crystals. Or ask somebody for help to meet item power/spell prerequisites.


Spoiler: Boomerang I want
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Having Astaroth I theoretically could make my own weapon more easily than regular fighters. If I manage to find casters' help I want this: +5 Distance Returning Collision Boomerang of True Aim. Distance and Returning are obvious choices. I really need to hit every time because my throws are too pricey to miss. That's why +5 is here. Plus this is +5 damage which will multiply with every of my multiple hits. This is also true for Collision. Weapon of True Aim is another story. This enchantment has synergy with the Pinpoint Shot feat. Pinpoint Shot lets me "ignore the cover bonus of a target," but cover itself is still there, so True Aim works. Free +1 AB over and above maximum +5 is good for my build. Plus rerolling concealment miss chance could be actual for throwing at maximum distance (with Far Shot, Distance and Extend Range) at night.


Spoiler: Alternative
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Inevitability, I read your guidelines and after seeing this paragraph:
1 point for your race: humans and strongheart halflings get 0 points, anything well-supported or obviously suited for the secret ingredient gets 0.5, and more obscure or unexpected things get 1.
I decided to change my race, but... next ten-minute I found a Mad Max Feral kid gif (you can see it at the beginning of the entry) and changing race stopped being an option. But I really don't want a penalty in originality and I made for you an alternative Chaka, with a different race. It should demonstrate that Strongheart Halfling wasn't taken forcibly, but for the style only.

CE Hadozee Binder 5/Skilled City-Dweller Fighter 4/Ballisteer 10/Master Thrower 1
Spoiler: Stats
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Abilities Initial Hadozee ASI Total
STR 12 12
DEX 15 2 5 22
CON 14 14
INT 14 14
WIS 14 14
CHA 10 -2 8

Spoiler: Levels
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Level Class Feats
1st Binder 1 Point Blank Shot (1), Dodge (H)
2nd Skilled City-Dweller Fighter 1 Exotic Weapon Proficiency (Talenta boomerang) (F)
3rd Binder 2 Mobility (3)
4th Fighter 2 Weapon Focus (Talenta boomerang) (F)
5th Binder 3
6th Fighter 3 Boomerang Ricochet (6)
7th Binder 4 Improved Binding (Bi)
8th Fighter 4 Far Shot (F)
9th Binder 5 Psionic Shot (9)
10th Ballisteer 1 Throw Anything (Ba), Psionic Sidestep (Ba)
11th Ballisteer 2
12th Ballisteer 3 Greater Psionic Shot (12)
13th Ballisteer 4
14th Ballisteer 5
15th Ballisteer 6 Psionic Meditation (15), Pinpoint Shot (Ba), Precise Shot (V)
16th Master Thrower 1 Quick Draw (MT)
17th Ballisteer 7
18th Ballisteer 8 Boomerang Daze (18), Improved Psionic Sidestep (Ba)
19th Ballisteer 9
20th Ballisteer 10

There still are some differences: halfling's +1 AB and AC size bonuses and +1 AB for thrown weapons, but also better hadozee's speed with Gliding option and better damage dice. It looks like tie.


Spoiler: Sources
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Type Name Book Page
Race Strongheart Halfling Forgotten Realms Campaign Setting 18
Race Hadozee* Stormwrack 41, 151
Class Binder Tome of Magic 9
Class Fighter PHB 37
Prestige Class Ballisteer The Mind's Eye link
Prestige Class Master Thrower Complete Warrior 58
Class variant Skilled City-Dweller Cityscape, WE link
Feat Talenta Warrior Races of Eberron 112
Feat Point Blank Shot PHB 98
Feat Dodge PHB 93
Feat Mobility PHB 98
Feat Weapon Focus PHB 102
Feat Boomerang Ricochet Races of Eberron 112
Feat Improved Binding Tome of Magic 74
Feat Boomerang Daze Races of Eberron 112
Feat Psionic Shot Expanded Psionics Handbook 50
Feat Throw Anything Complete Warrior 105
Feat Psionic Sidestep Expanding Your Mind link
Feat Greater Psionic Shot Expanded Psionics Handbook 47
Feat Psionic Meditation Expanded Psionics Handbook 50
Feat Pinpoint Shot Expanding Your Mind link
Feat Precise Shot PHB 98
Feat Quick Draw PHB 98
Feat Far Shot PHB 94
Feat Improved Psionic Sidestep Expanding Your Mind link
Feat Exotic Weapon Proficiency* PHB 94
Vestige Arete The Mind's Eye link
Vestige Astaroth Cityscape, WE link
Vestige Leraje Tome of Magic 38
Powers All Expanded Psionics Handbook and Complete Psionic Varies
Weapon Enchantment Distance DMG 224
Weapon Enchantment Returning DMG 225
Weapon Enchantment Collision Magic Item Compendium 31
Weapon Enchantment True Aim Oakheart Lodge link
Weapon Talenta Boomerang Eberron Campaign Setting 119
* - Ingredients needed for alternative.