Little preamble. Reading this round’s limitations I found one interesting entry's concept. But! Also I found two separate mutually exclusive ways to implement it. Well, it's ok. I have two ideas for entries, more is better right? Not exactly. I was worried about my Originality score. Yes, my entries are very different, but the initial concept is clearly the same and I see how some judges could cut points for that. So both my entries will be here in a single (I hope I have enough symbols) post.

Spoiler: Jace
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I will Smite you with my Anathemic Carapace in the name of Gond!


Jason Chan

Jace was an orphan. He was an infant when his mother brought him into the Temple of Gond Wondermaker in Cormyr. She said he is the son of Gond himself. Maybe she was insane or deceived, maybe her words were true - Gond didn't answer clearly when priests asked him.
Priests decide to raise a child as if he is really special, just in case. Carers tried to instill in him love for smithing, but Jace didn't have passion for forge, his passion turned out to be sculpting. Well, all crafts are pleasing to Gond, sculpting isn't exception and Jace's carers were happy.
But sculpting wasn't the only Jace's talent. He was a grown man when he found out he really is special. No, it wasn't about his Gond-paternity. He opened his other talent - Invisible Art, also known as mind magic or psionics. His gift was very specific with a close connection with his faith and his sculpting. He became the Divine Mind of Gond!

NN Human Ectopic Ally Hidden Talent Divine Mind 17/Ectopic Adept 3
Spoiler: Abilities
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Abilities Initial Middle age ASI Total
STR 9 -1 8
DEX 9 -1 8
CON 15 -1 14
INT 13 1 14
WIS 18 1 5 24
CHA 9 1 10


Spoiler: Tables
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Spoiler: Build
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Level Class BAB Fort Save Reflex Save Will Save Skills Feats Class Features
1st Ectopic Ally Hidden Talent Divine Mind 1 0 2 0 2 20: {+3} Autohypnosis: 3; {+4} Concentration: 4; {+1} Craft (sculpting): 1; {+4 CC} Handle Animal: 2; {+4} Psicraft: 4; {+4} Ride: 4; Psicrystal Affinity (1), Hidden Talent (astral construct) (B), Ectopic Form (Emerald Gyre) (B), Boost Construct (H) Ectopic ally, hidden talent, mantle (1st - Creation )
2nd Divine Mind 2 1 3 0 3 5: Autohypnosis: 3; {+1} Concentration: 5; {+1} Craft (sculpting): 2; {+1 CC} Handle Animal: 2.5; {+1} Psicraft: 5; {+1} Ride: 5;
3rd Divine Mind 3 2 3 1 3 5: Autohypnosis: 3; {+1} Concentration: 6; {+1} Craft (sculpting): 3; {+1 CC} Handle Animal: 3; {+1} Psicraft: 6; {+1} Ride: 6; Skill Focus (Craft [sculpting]) (3) Psychic aura 5 ft.
4th Divine Mind 4 3 4 1 4 5: Autohypnosis: 3; {+1} Concentration: 7; {+1} Craft (sculpting): 4; {+1 CC} Handle Animal: 3.5; {+1} Psicraft: 7; {+1} Ride: 7; Divine grace
5th Divine Mind 5 3 4 1 4 5: Autohypnosis: 3; {+1} Concentration: 8; {+1} Craft (sculpting): 5; {+1 CC} Handle Animal: 4; {+1} Psicraft: 8; {+1} Ride: 8; Psychic aura 10 ft.
6th Ectopic Adept 1 3 4 1 6 5: Autohypnosis: 3; Concentration: 8; Craft (sculpting): 5; {+1 CC} Handle Animal: 4.5; Psicraft: 8; Ride: 8; {+4} Use Psionic Device: 4; Serenity (6) Resilient construct
7th Ectopic Adept 2 4 4 1 7 5: Autohypnosis: 3; Concentration: 8; {+1} Craft (sculpting): 6; {+1 CC} Handle Animal: 5; Psicraft: 8; Ride: 8; {+3} Use Psionic Device: 7; Ectopic Form (Anathemic Carapace) (B) Ectopic Form (any)
8th Ectopic Adept 3 4 5 2 7 5: Autohypnosis: 3; {+1} Concentration: 9; {+1} Craft (sculpting): 7; Handle Animal: 5; Psicraft: 8; Ride: 8; {+3} Use Psionic Device: 10; Rapid creation
9th Divine Mind 6 5 6 3 8 5: {+1} Autohypnosis: 4; {+1} Concentration: 10; {+1} Craft (sculpting): 8; Handle Animal: 5; Psicraft: 8; {+2} Ride: 10; Use Psionic Device: 10; Practiced Manifester (9) Mantle (2nd - Knowledge)
10th Divine Mind 7 6 6 3 8 5: {+1} Autohypnosis: 5; {+1} Concentration: 11; {+1} Craft (sculpting): 9; Handle Animal: 5; Psicraft: 8; {+2} Ride: 12; Use Psionic Device: 10; Psychic aura 15 ft.
11th Divine Mind 8 7 7 3 9 5: {+1} Autohypnosis: 6; {+1} Concentration: 12; {+1} Craft (sculpting): 10; Handle Animal: 5; Psicraft: 8; {+2} Ride: 14; Use Psionic Device: 10; Change aura (standard action)
12th Divine Mind 9 7 7 4 9 5: {+2} Autohypnosis: 8; {+1} Concentration: 13; {+1} Craft (sculpting): 11; Handle Animal: 5; Psicraft: 8; {+1} Ride: 15; Use Psionic Device: 10; Craft Universal Item (12) Psychic aura 20 ft.
13th Divine Mind 10 8 8 4 10 5: {+2} Autohypnosis: 10; {+1} Concentration: 14; {+1} Craft (sculpting): 12; Handle Animal: 5; Psicraft: 8; {+1} Ride: 16; Use Psionic Device: 10; Psychic aura (second aura)
14th Divine Mind 11 9 8 4 10 5: {+2} Autohypnosis: 12; {+1} Concentration: 15; {+1} Craft (sculpting): 13; Handle Animal: 5; Psicraft: 8; {+1} Ride: 17; Use Psionic Device: 10; Psychic aura 25 ft.
15th Divine Mind 12 10 9 5 11 5: {+2} Autohypnosis: 14; {+1} Concentration: 16; {+1} Craft (sculpting): 14; Handle Animal: 5; Psicraft: 8; {+1} Ride: 18; Use Psionic Device: 10; Enhanced Construction (15) Mantle (3rd - Energy)
16th Divine Mind 13 10 9 5 11 5: {+2} Autohypnosis: 16; {+1} Concentration: 17; {+1} Craft (sculpting): 15; Handle Animal: 5; Psicraft: 8; {+1} Ride: 19; Use Psionic Device: 10; Psychic aura 30 ft.
17th Divine Mind 14 11 10 5 12 5: {+2} Autohypnosis: 18; {+1} Concentration: 18; {+1} Craft (sculpting): 16; Handle Animal: 5; Psicraft: 8; {+1} Ride: 20; Use Psionic Device: 10; Change aura (move action)
18th Divine Mind 15 12 10 6 12 5: {+2} Autohypnosis: 20; {+1} Concentration: 19; {+1} Craft (sculpting): 17; Handle Animal: 5; Psicraft: 8; {+1} Ride: 21; Use Psionic Device: 10; Improved Psicrystal (18) Psychic aura 35 ft.
19th Divine Mind 16 13 11 6 13 5: {+2} Autohypnosis: 22; {+1} Concentration: 20; {+1} Craft (sculpting): 18; Handle Animal: 5; Psicraft: 8; {+1} Ride: 22; Use Psionic Device: 10;
20th Divine Mind 17 13 11 6 13 5: {+1} Autohypnosis: 23; {+2} Concentration: 22; {+1} Craft (sculpting): 19; Handle Animal: 5; Psicraft: 8; {+1} Ride: 23; Use Psionic Device: 10; Psychic aura 40 ft.

Spoiler: Invisible Art
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Level Class New Powers (Level) Maximum Power Level PP
1 Divine Mind 1 Astral Construct (1st) 0+2
2 Divine Mind 2 1+2
3 Divine Mind 3 2+2
4 Divine Mind 4 3+2
5 Divine Mind 5 Minor Creation, Psionic (1st) 1st 4+2+2
7 Divine Mind 6 1st 6+5+2
8 Divine Mind 7 1st 8+7+2
9 Divine Mind 8 Detect Hostile Intent (2nd) 2nd 10+10+2
10 Divine Mind 9 2nd 12+12+2
11 Divine Mind 10 Object Reading (2nd) 2nd 14+15+2
12 Divine Mind 11 3rd 18+21+2
13 Divine Mind 12 Touchsight (3rd) 3rd 22+24+2
14 Divine Mind 13 3rd 26+27+2
15 Divine Mind 14 Energy Bolt (3rd) 4th 30+30+2
16 Divine Mind 15 4th 35+33+2
17 Divine Mind 16 Fabricate, Psionic (4th) 4th 40+36+2
18 Divine Mind 17 5th 45+39+2
19 Divine Mind 18 Major Creation, Psionic (5th) 5th 50+42+2
20 Divine Mind 19 5th 55+52+2

Spoiler: Psicrystal
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HD BAB Feats Special Abilities
1st 0 Saddleback (1) Alertness, improved evasion, personality (Nimble), self-propulsion, share powers, sighted, telepathic link
2nd 1
3rd 2 Mounted Combat (3) Deliver touch powers
4th 3 +1 Dex
5th 3 Telepathic speech
6th 4 Skill Focus (Ride) (6)
7th 5
8th 6 +1 Dex
9th 6 Pacifist (9) Flight
10th 7
11th 8 Power resistance
12th 9 Focused Skill User (Ride, Move Silently, Hide) (12) +1 Dex
13th 9 Sight link
14th 10
15th 11 Daredevil Athlete (15) Channel power
16th 12 +1 Dex
17th 12
19th 14 Animal Affinity (18) Personality (Hero)
20th 15 +1 Dex
21th 15 Epic Skill Focus (Ride) (21)


Spoiler: Round requirements
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1) I'm clearly not a paladin.
2) Smite is an Astral Construct Menu B ability. I have access to it from the very first level. I have Ectopic Form (Emerald Gyre) as a bonus feat from the Creation mantle and Boost Construct feat.
Quote Originally Posted by Boost Construct
When you create an astral construct, you can give it one additional special ability from any menu that the construct currently has an ability from.
Quote Originally Posted by Ectopic Form (Emerald Gyre)
When you create an astral construct using this form, you shape a third arm in the middle of the creature's back that is used to assist in grabbing opponents, granting the construct the improved grab menu B ability.
As you can see Emerald Gyre has ability from menu B starting from 1-st level construct, so I could add Smite to it.
3) Mounted Combat is my psicrystal's feat. It has this feat starting from 3rd level. With my Ride ranks, its better Dexterity and Ride improving feats and items it helps me against enemies' attacks well. Even with -5 penalty for I'm ill suited as a mount.


Spoiler: Levels
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Spoiler: 5th level
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Jace has only two Ectopic allies per day at this level, and his manifesting is not amazing (but he still can crate 1st level Emerald Gyre with smite every turn and launch it with a charge against enemy). His psychic auras don't help his constructs at all (there are morale bonuses or healing 1 hp per 10 minutes), but could help his teammates.

Spoiler: 10th level
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Jace's sculpting gift and talent in the field of Invisible Art let him join the Astral Sculptor's Academy. This step allowed him to advance in his skills of crafting astral constructs - his main tool.
Jace's psicrystal became a receptacle for an alien psionic entity which gives it another defensive option.
Jace has great saves now. Also he obtained the Anathemic Carapace ectopic form, which can not only smite an enemy, but also explode him. Plus, with Practiced Manifester feat and advanced level, he can manifest at least two more Astral Constructs as a power in addition to his five per day PLA.

Spoiler: 15th level
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Most Jace's improvements at this level are quantitative - more PP, more hp, more saves, more Ride ranks and improvements, and also he gets some new powers including Energy Bolt if he needs to make some damage.
Plus he gets two qualitative changes: Craft Universal Item and Enhanced Construction feats. First gives many cool options, but I turn your attention to one - Sling Bullets of the Construct. For a not very big price Jace makes additional constructs which he could "summon" with just attack action. Second lets Jace create 2-4 additional constructs with single power or PLA, yes, additional constructs are two levels weaker, but they still could smite and explode (if they are Anathemic Carapaces).

Spoiler: 20th level
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Fabricate and Major Creation are very useful powers, but that's all about them. Main improvement is Improved Psicrystal feat. With it Jace's effective level for determining his psicrystal abilities one more. This means it became 21 HD at Jace's 20th level and it is able to get Epic Skill Focus for Ride. With this feat total Ride check (without any items, but with -5 penalty) becomes +40 and psicrystal can take 10.


Spoiler: Sources
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Type Name Book Page
Race Human PHB 12
Class Divine Mind Complete Psionic 9
Prestige Class Ectopic Adept Complete Psionic 26
Class variant Ectopic Ally Expanded Classes, Part Four link
Class variant Hidden Talent Expanded Classes, Part Four link
Feat Psicrystal Affinity Expanded Psionics Handbook 49
Feat Hidden Talent Expanded Psionics Handbook 63
Feat Ectopic Form (Emerald Gyre) Complete Psionic 52
Feat Boost Construct Expanded Psionics Handbook 43
Feat Skill Focus PHB 100
Feat Serenity Dragon Compendium 106
Feat Ectopic Form (Anathemic Carapace) Complete Psionic 51
Feat Practiced Manifester Complete Psionic 57
Feat Craft Universal Item Expanded Psionics Handbook 45
Feat Enhanced Construction Construct Feats and Items link
Feat Improved Psicrystal Expanded Psionics Handbook 47
Feat Saddleback Player's Guide to Faerun 43
Feat Mounted Combat PHB 98
Feat Pacifist Complete Psionic 60
Feat Focused Skill User Complete Psionic 54
Feat Daredevil Athlete Complete Scoundrel 76
Feat Animal Affinity PHB 89
Feat Epic Skill Focus Epic Level Handbook 54
Psionic Item Sling Bullets of the Construct Construct Feats and Items link




Spoiler: Cat Valerian and mr. J*
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My human isn't the worst creature. Of course he isn't the best either - he is only human - but at least he is a wizard. It's something. Not everybody could be a cat. After all, we need pets. But it's clear - without me he isn't capable of much. I have no idea what his life was like before me. That must have been terrible.
But now after I found and adopted him, he became a very successful person. We have the right division of labor - he summons different creatures from other dimensions to fight for us and I’m laying on his shoulders and making sure he doesn’t get hurt.

*- What does J mean? He has a hard name... John? James? Can't remember. So I call him J. It's enough for lesser beings.

NG Silverbrow human Focused Specialist Rapid Summoning Enhanced Summoning Conjurer 1/Human Paragon 3/Malconvoker 5/Paragnostic Apostle 1/Master Specialist 10
Spoiler: Abilities
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Abilities Initial Human Paragon ASI Total
STR 11 11
DEX 12 12
CON 14 14
INT 17 2 5 24
WIS 12 12
CHA 10 10


Spoiler: Tables
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Spoiler: Build
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Level Class BAB Fort Save Reflex Save Will Save Skills Feats Class Features
1st Focused Specialist Rapid Summoning Enhanced Summoning Conjurer 1 0 0 0 2 20: {+4} Concentration: 4; {+4} Knowledge (arcana): 4; {+4} Knowledge (religion): 4; {+4} Knowledge (the planes): 4; {+4} Spellcraft: 4; Spell Focus (Conjuration) (1), Augmented Summoning (W), Extend Spell (H) Rapid summoning, enhanced summoning, prohibited schools: Necromancy, Illusion, Enchantment, Feather Fall
2nd Human Paragon 1 0 0 0 4 7: Concentration: 4; {+1} Knowledge (arcana): 5; Knowledge (religion): 4; Knowledge (the planes): 4; {+5} Ride: 5; {+1} Spellcraft: 5; Metamagic School Focus (Conjuration) (HP) Adaptive learning (Ride)
3rd Human Paragon 2 1 0 0 5 7: {+4} Bluff: 4; {+1} Concentration: 5; Knowledge (arcana): 5; Knowledge (religion): 4; Knowledge (the planes): 4; {+1} Ride: 6; {+1} Spellcraft: 6; Invisible Spell (3) Bonus feat
4th Human Paragon 3 2 1 1 5 9: Bluff: 4; {+2} Concentration: 7; {+1} Knowledge (arcana): 6; Knowledge (religion): 4; Knowledge (the planes): 4; {+1} Ride: 7; {+4} Speak Language: 4; {+1} Spellcraft: 7; Ability boost (+2)
5th Master Specialist 1 2 1 1 7 7: Bluff: 4; {+1} Concentration: 8; {+1} Knowledge (arcana): 7; {+1} Knowledge (religion): 5; {+2} Knowledge (the planes): 6; {+1} Ride: 8; Speak Language: 4; {+1} Spellcraft: 8; Skill Focus (Spellcraft) (MS) Skill Focus (Spellcraft)
6th Master Specialist 2 3 1 1 8 7: Bluff: 4; {+1} Concentration: 9; {+1} Knowledge (arcana): 8; {+1} Knowledge (religion): 6; {+2} Knowledge (the planes): 8; {+1} Ride: 9; Speak Language: 4; {+1} Spellcraft: 9; Obtain Familiar (Cat) (6) Expanded spellbook
7th Malconvoker 1 3 1 1 10 7: {+2} Bluff: 6; {+1} Concentration: 10; Knowledge (arcana): 8; {+1} Knowledge (religion): 7; {+1} Knowledge (the planes): 9; {+1} Ride: 10; Speak Language: 4; {+1} Spellcraft: 10; Deceptive summons, unrestricted conjuration
8th Malconvoker 2 4 1 1 11 7: {+2} Bluff: 8; {+1} Concentration: 11; Knowledge (arcana): 8; {+1} Knowledge (religion): 8; {+1} Knowledge (the planes): 10; {+1} Ride: 11; Speak Language: 4; {+1} Spellcraft: 11; Planar binding
9th Malconvoker 3 4 2 2 11 7: {+2} Bluff: 10; {+1} Concentration: 12; Knowledge (arcana): 8; {+1} Knowledge (religion): 9; {+1} Knowledge (the planes): 11; {+1} Ride: 12; Speak Language: 4; {+1} Spellcraft: 12; Celestial Familiar (9), Skill Focus (Bluff) (M) Skill Focus (Bluff)
10th Malconvoker 4 5 2 2 12 7: {+2} Bluff: 12; {+1} Concentration: 13; Knowledge (arcana): 8; {+1} Knowledge (religion): 10; {+1} Knowledge (the planes): 12; {+1} Ride: 13; Speak Language: 4; {+1} Spellcraft: 13; Deceptive summons (fury)
11th Malconvoker 5 5 2 2 12 7: {+2} Bluff: 14; {+1} Concentration: 14; Knowledge (arcana): 8; {+1} Knowledge (religion): 11; {+1} Knowledge (the planes): 13; {+1} Ride: 14; Speak Language: 4; {+1} Spellcraft: 14; Fiendish legion
12th Paragnostic Apostle 1 5 2 2 14 10: Bluff: 14; {+1} Concentration: 15; {+2} Knowledge (arcana): 10; {+2} Knowledge (dungeoneering): 2; {+1} Knowledge (local): 1; {+1} Knowledge (nature): 1; {+1} Knowledge (religion): 12; Knowledge (the planes): 13; {+1} Ride: 15; Speak Language: 4; {+1} Spellcraft: 15; Fiendish Summoning Specialist (12) Holy texts, knowledge is power (call of worlds), lore
13th Master Specialist 3 5 3 3 14 8: Bluff: 14; {+1} Concentration: 16; {+1} Knowledge (arcana): 11; {+1} Knowledge (dungeoneering): 3; Knowledge (local): 1; {+1} Knowledge (nature): 2; {+1} Knowledge (religion): 13; {+1} Knowledge (the planes): 14; {+1} Ride: 16; Speak Language: 4; {+1} Spellcraft: 16; Greater Spell Focus (MS) Greater Spell Focus
14th Master Specialist 4 6 3 3 15 8: Bluff: 14; {+1} Concentration: 17; {+1} Knowledge (arcana): 12; {+1} Knowledge (dungeoneering): 4; {+1} Knowledge (local): 2; Knowledge (nature): 2; {+1} Knowledge (religion): 14; {+1} Knowledge (the planes): 15; {+1} Ride: 17; Speak Language: 4; {+1} Spellcraft: 17; Minor school esoterica
15th Master Specialist 5 6 3 3 15 8: Bluff: 14; {+1} Concentration: 18; {+1} Knowledge (arcana): 13; {+1} Knowledge (dungeoneering): 5; Knowledge (local): 2; {+1} Knowledge (nature): 3; {+1} Knowledge (religion): 15; {+1} Knowledge (the planes): 16; {+1} Ride: 18; Speak Language: 4; {+1} Spellcraft: 18; Celestial Summoning Specialist (15) Expanded spellbook
16th Master Specialist 6 7 4 4 16 8: Bluff: 14; {+1} Concentration: 19; {+1} Knowledge (arcana): 14; {+1} Knowledge (dungeoneering): 6; {+1} Knowledge (local): 3; Knowledge (nature): 3; {+1} Knowledge (religion): 16; {+1} Knowledge (the planes): 17; {+1} Ride: 19; Speak Language: 4; {+1} Spellcraft: 19; Caster level increase +1
17th Master Specialist 7 7 4 4 16 8: Bluff: 14; {+1} Concentration: 20; {+1} Knowledge (arcana): 15; {+1} Knowledge (dungeoneering): 7; Knowledge (local): 3; {+1} Knowledge (nature): 4; {+1} Knowledge (religion): 17; {+1} Knowledge (the planes): 18; {+1} Ride: 20; Speak Language: 4; {+1} Spellcraft: 20; Moderate school esoterica
18th Master Specialist 8 8 4 4 17 8: Bluff: 14; {+1} Concentration: 21; {+1} Knowledge (arcana): 16; {+1} Knowledge (dungeoneering): 8; {+1} Knowledge (local): 4; Knowledge (nature): 4; {+1} Knowledge (religion): 18; {+1} Knowledge (the planes): 19; {+1} Ride: 21; Speak Language: 4; {+1} Spellcraft: 21; Draconic Aura (Power) (18) Expanded spellbook
19th Master Specialist 9 8 5 5 17 8: Bluff: 14; {+1} Concentration: 22; {+1} Knowledge (arcana): 17; {+1} Knowledge (dungeoneering): 9; Knowledge (local): 4; {+1} Knowledge (nature): 5; {+1} Knowledge (religion): 19; {+1} Knowledge (the planes): 20; {+1} Ride: 22; Speak Language: 4; {+1} Spellcraft: 22; Caster level increase +2
20th Master Specialist 10 9 5 5 18 9: Bluff: 14; {+1} Concentration: 23; {+1} Knowledge (arcana): 18; {+1} Knowledge (dungeoneering): 10; {+1} Knowledge (local): 5; {+1} Knowledge (nature): 6; {+1} Knowledge (religion): 20; {+1} Knowledge (the planes): 21; {+1} Ride: 23; Speak Language: 4; {+1} Spellcraft: 23; Major school esoterica
W - Wizard bonus feat, H - Human bonus feat, HP - Human Paragon bonus feat, MS - Master Specialist bonus feat, M - Malconvoker bonus feat.
Languages: Common, Draconic, Celestial, Infernal, Abyssal, Ignan, Terran, Aquan

Spoiler: Magic
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Level Class 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st Wizard 1 2+3 0+3+1
3rd Wizard 2 3+3 1+3+1
4th Wizard 3 3+3 1+3+2 0+3+1
5th Wizard 4 3+3 2+3+2 1+3+1
6th Wizard 5 3+3 2+3+2 1+3+1 0+3+1
8th Wizard 6 3+3 2+3+2 2+3+1 1+3+1
9th Wizard 7 3+3 3+3+2 2+3+1 1+3+1 0+3+1
10th Wizard 8 3+3 3+3+2 2+3+1 2+3+1 1+3+1
11th Wizard 9 3+3 3+3+2 3+3+1 2+3+1 1+3+1 0+3+1
12th Wizard 10 3+3 3+3+2 3+3+2 2+3+1 2+3+1 1+3+1
13th Wizard 11 3+3 3+3+2 3+3+2 3+3+1 2+3+1 1+3+1 0+3+1
14th Wizard 12 3+3 3+3+2 3+3+2 3+3+1 2+3+1 2+3+1 1+3+1
15th Wizard 13 3+3 3+3+2 3+3+2 3+3+1 3+3+1 2+3+1 1+3+1 0+3+0
16th Wizard 14 3+3 3+3+2 3+3+2 3+3+1 3+3+1 2+3+1 2+3+1 1+3+0
17th Wizard 15 3+3 3+3+2 3+3+2 3+3+1 3+3+1 3+3+1 2+3+1 1+3+0 0+3+0
18th Wizard 16 3+3 3+3+2 3+3+2 3+3+1 3+3+1 3+3+1 2+3+1 2+3+0 1+3+0
19th Wizard 17 3+3 3+3+2 3+3+2 3+3+1 3+3+1 3+3+1 3+3+1 2+3+0 1+3+0 0+3+0
20th Wizard 18 3+3 3+3+2 3+3+2 3+3+2 3+3+1 3+3+1 3+3+1 2+3+1 2+3+0 1+3+0

Level New spells
1st Summon Monster I, Mage Armor, Grease, Shield, Benign Transposition, Persistent Blade
3rd Familiar Pocket, Nerveskitter
4th Summon Monster II, Summon Swarm
5th Augment Familiar, Snake's Swiftness
6th Summon Monster III, Haste
8th Magic Circle against Chaos, Mass Snake's Swiftness
9th Summon Monster IV, Magic Circle against Law
10th Magic Circle against Good, Magic Circle against Evil
11th Summon Monster V, Know Vunerabilities
12th Greater Dimension Door, Teleport
13th Summon Monster VI, Imbue Familiar with Spell Ability
14th Greater Dispel Magic, Mordekainen's Lucubration
15th Summon Monster VII, Greater Teleport
16th Ironguard, Plane Shift
17th Summon Monster VIII, Fierce Pride of the Beastlands
18th Moment of Prescience, Mind Blank
19th Summon Monster IX, Wish
20th Sphere of Ultimate Destruction, Gate

For this entry only few spells are essential: all Summon Monster line, maybe Fierce Pride of the Beastlands, and... it's all. Of course as wizard I love to have all possible spells, all this Orbs, Walls, teleportations, stat buffs, but... I won't to discuss how cool it is to be a wizard - it’s common knowledge.

Spoiler: CatValerian
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HD BAB Feats Special Abilities VoP Abilities
1st 0 Stealthy (1), Weapon Finesse (B) Alertness, improved evasion, share spells, empathic link
2nd 1
3rd 2 Mounted Combat (3) Deliver touch spells
4th 3 +1 Dex
5th 3 Speak with master
6th 4 Skill Focus (Ride) (6)
7th 5 Speak with animals of its kind
8th 6 +1 Dex
9th 6 Sacred Vow (9)
10th 7
11th 8 Spell resistance
12th 9 Vow of Poverty (12), Nimbus of Light (E) +1 Dex AC bonus +8, damage reduction 5/magic, deflection +2, endure elements, exalted strike +2 (good), mind shielding, greater sustenance, resistance +1, sustenance, +4 Dex, +2 Con
13th 9 Scry on familiar Resistance +2, energy resistance 5
14th 10 Stigmata (E) Exalted strike +3, freedom of movement
15th 11 Shape Soulmeld (Riding Bracers) (15) AC bonus +9, damage reduction 5/evil, +6 Dex, +4 Con, +2 Wis
16th 12 Lliira's Blessing (E) +1 Dex Natural armor +2
17th 12 Exalted strike +4, resistance +3, regeneration
18th 14 Bonus Essentia (18), Gift of Faith (E) AC bonus +10, deflection +3, true seeing
19th 15 Damage reduction 10/evi, +8 Dex, +6 Con, +4 Wis, +2 Cha
20th 15 Sanctify Natural Attack (E) +1 Dex Exalted strike +5, energy resistance 15


Spoiler: Round requirements
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1) I'm clearly not a paladin.
2) Celestial, Fiendish, Axiomatic and Anarhic creatures have alignment-based smites once per day and J could summon every of them in large quantities.
3) Mounted Combat is J's familiar's feat. Valerian has been with J since 6th level and has well optimized Ride check.
How do Valerian obtain feats? Well, he is Fabulous cat.
If you want to make the feline familiars in your game more exciting, consider letting them gain additional feats at the same rate as their masters do (at master levels 3rd, 6th, 9th, 12th, 15th, and 18th). In this way, a 10th-level human sorcerer could have a cat familiar that possessed four feats.
Of course, I want!


Spoiler: Levels
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Spoiler: 5th level
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It's terrible! J has no cat for now! He traded wizard's familiar for being a better summoner. J started to realize it was a mistake. But he at least is a capable summoner. He also traded his ability to summon Fiendish creatures for ability to summon Axiomatic creatures and ability to summon Celestial creatures for ability to summon Anarhic creatures. Look at Planar Handbook, page 134 for details. Extend and Invisible metamagics are both great with Summon Monster spells. Plus, J's adaptive learning makes ride skill forever in-class.

Spoiler: 10th level
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J is back on the right track now! With Obtain Familiar and Celestial Familiar he acquired most important - the cat! Even better - celestial cat! Valerian is in game and he is already able to protect J with Mounted Combat and +19 Ride.
Also J has 4 levels of Malconvoker now. It’s not as important as the cat, but still worth a mention. It's one more step to better smiting.

Spoiler: 15th level (sweet spot)
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Valerian is a modest cat. He doesn't need many goods and it was easy for him to abandon acquisitiveness. This gave him Constitution improvement and led to get Shape Soulmeld (Riding Bracers) feat to being better protector for his human. More Dexterity also is good for ride checks. Valerian's Ride is +30 now.
J gained back the ability to summon Fiendish and Celestial creatures due Summoning Specialist feats. Now he is able to summon every four alignment-templated creatures.

Spoiler: 20th level
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It's apex. Valerian is the perfect embodiment of the Cat idea now. He is agile, he is helpful, and he does almost nothing - just commanding. Ride is +43.
J has Draconic Aura (Power) now to improve his summons’ damage and is able to cast extended summon spells as a swift action three times per day.


Spoiler: Sources
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Type Name Book Page
Race Silverbrow human Dragon Magic 6
Race Cat Monster Manual 270
Template Celestial Monster Manual 31
Class Conjurer (Wizard) PHB 55
Class Human Paragon Unearthed Arcana 43
Prestige Class Master Specialist Complete Mage 70
Prestige Class Malconvoker Complete Scoundrel 48
Prestige Class Paragnostic Apostle Complete Champion 94
Class variant Focused Specialist Complete Mage 34
Class variant Rapid Summoning Unearthed Arcana 60
Class variant Enhanced Summoning Unearthed Arcana 60
Feat Spell Focus PHB 100
Feat Augmented Summoning PHB 89
Feat Extend Spell PHB 94
Feat Metamagic School Focus Complete Mage 45
Feat Invisible Spell CityScape 61
Feat Skill Focus PHB 100
Feat Obtain Familiar Complete Arcane 81
Feat Celestial Familiar Book of Exalted Deeds 41
Feat Fiendish Summoning Specialist Planar Handbook 39
Feat Greater Spell Focus PHB 94
Feat Celestial Summoning Specialist Planar Handbook 38
Feat Draconic Aura Dragon Magic 16
Feat Stealthy PHB 101
Feat Weapon Finesse PHB 102
Feat Mounted Combat PHB 98
Feat Sacred Vow Book of Exalted Deeds 45
Feat Vow of Poverty Book of Exalted Deeds 48
Feat Nimbus of Light Book of Exalted Deeds 44
Feat Stigmata Book of Exalted Deeds 46
Feat Shape Soulmeld Magic of Incarnum 40
Feat Lliira's Blessing Player's Guide to Faerun 176
Feat Bonus Essentia Magic of Incarnum 35
Feat Gift of Faith Book of Exalted Deeds 43
Feat Sanctify Natural Attack Book of Exalted Deeds 46
Soulmeld Riding Bracers Magic of Incarnum 84
Draconic Aura Power PHB II 13