TIBBIT SKIRMISHER
Tibbit Skirmishers are packs of backup fighters who hound and confuse their quarry while the Sons of Pinky finish them off. They're also professional bastards. Pranks, general weirdness, and drunken bets are common for the Skirmishers.

DODGER
At 5th Level you gain the Mobile Feat.

COMIN' THRU
At 9th Level, when you move you can make a Dexterity (Acrobatics) Check against every creature you pass adjacent to, or whose square you enter. If you can roll higher than their Dexterity Saving Throw, they are knocked Prone.

SKIRMISHER
At 13th Level you gain Advantage on attack rolls and skill or ability checks versus any creature that is bigger than you. You may Grapple creatures 2 Sizes larger than you.

SCRATCH EM' WHILE THEY'RE DOWN
At 17th Level you can attack a Prone opponent as a Bonus Action. If this attack is successful it is considered a critical hit. If your roll would have made it a critical hit anyway, add your Proficiency Modifier to the damage.