Conventusloth
Medium Outsider (Evil, Extraplanar, Yugoloth)
Hit Dice: 12d8 (54 hp)
Initiative: +7
Speed: 30 ft. (6 squares), Fly 30 ft. (Perfect)
Armor Class: 28 (+3 Dex, +15 Natural), touch 13, flat-footed 25
Base Attack/Grapple: +12/+12
Attack: Slam +12 melee (1d4 plus Loathsome Touch)
Full Attack: 2 Slams +12 melee (1d4 plus Loathsome Touch)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-Like Abilities, Spells, Summon Yugoloth, Loathsome Touch
Special Qualities: DR 15/Magic, Immunities, Energy Resistance 20 (Cold, Fire, Electricity), Yugoloth traits, Favors, SR 28, Polyglot
Saves: Fort +8, Ref +11, Will +14
Abilities: Str 11, Dex 16, Con 11, Int 20, Wis 18, Cha 17
Skills: Bluff +18, Concentration +15, Diplomacy +18, Gather Information +18, Hide +7, Intimidate +18, Knowledge (Arcana, Local, Nobility) +20, Knowledge (History) +11, Perform (Oratory) +18, Profession (any 2, 1 is usually usually Lawyer) +18, Sense Motive +19, Spellcraft +20
Feats: Combat Casting, Greater Spell Focus (Enchantment), Improved Initiative, Iron Will, Spell Focus (Enchantment)
Environment: Any
Organization: Solitary, Pair, or Law Firm (5-10)
Challenge Rating: 17
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 13-24 HD (Medium)
Level Adjustment: ---
The Conventusloth are Arcanaloths that have retired from the Yugoloth armies and are now Union stewards, Guild bureaucrats, and politicians. Many also serve as lawyers. Most appear as the classic tall, muscular red skinned human with brow horns commonly associated with Fiends. They're eyes usually glow red. Able to read and write all known languages they make perfect office workers, and are hired as translators almost as often as they are lawyers (though they usually charge extra for complete accuracy). Their goal is to fulfill as many contracts as possible and slowly become local powers by becoming increasingly invulnerable to the elite of society (who of course hire outsiders to kill the Conventusloth). Once they are sufficiently set up, they begin to travel to spread their influence (and by doing so their own invulnerability).
Spell-Like Abilities (Sp): At Will: Augury, Detect Thoughts, Eye of Power (Player's Guide to Faerun), Fly, Invisibility (Self Only), Know Motivation (Oriental Adventures), Spymaster's Coin (Complete Scoundrel), True Seeing. 1/day: Freedom of Movement, Magic Circle Against Good. Caster level 12th. The save DCs are Charisma-based.
Spells: A Conventusloth casts spells as a 12th Level Beguiler.
Summon Yugoloth (Sp): Once per day a Conventusloth can attempt to summon another Conventusloth with a 40% chance of success. This ability is the equivalent of a 4th-level spell.
Loathsome Touch (Su): Anything the Conventusloth touches must make a DC 21 Willpower Saye (Save DC is Int based) or be Sickened for 1 Minute.
Immunities (Ex): The Conventusloth are immune to Acid and Poison, as well as any powers, spells or effects dependent on language.
Favors (Su): Anyone who seeks the aid of a Conventusloth must sign a legally binding contract. If the Conventusloth fulfills the contract to the letter (or the signee willingly violates the agreement), the Conventusloth gains a small measure of invulnerability against that person. The Conventusloth subtracts 10 points from all damage rolls made against it by a contractee, and has a Profane Bonus on all Saving Throws against the contractee equal to the Conventusloth's Intelligence Bonus.
Polyglot (Su): THe COnventusloth can speak and read all known languages.
Combat: The Conventusloth avoid combat, or bribe their way out of it. They prefer to take the long term view, knowing that if they can do enough contracts there will eventually be only a very small percentage of the populace that can harm them.
Conventusloth
"Harlan Jurgens and Jim. We're Case Number 664."
Even The Other Yugoloths Hate Them
"This is some utter foolishness. Harlan."
"Welcome to the Pit. We have a list of local hotels you can stay in, and law firms you can hire. I'd advise you to pick one by the weeks end."
"Were looking for a defense attorney."
"They always are."
"lawsuits are popular among Fiends...who'd have guessed."
Betrayers To The Bitter End
"Your sarcasm will get you far here."
"We won't be here long."
"We have several hundred witnesses."
[color=blue]"They all say that."