A Sea Drake with a successful party? I ship it.

Quote Originally Posted by Drakkar
Spoiler: Portraits
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We know very little about Captain Drakkar. He is a leader of a team of mercenaries they called themselves Howlers. Captain himself always said that when he was younger he met an old wandering monk who greatly influenced his worldview and all his accomplishments are only the result of this. Captain Drakkar and his Howlers are legends of mercenaries. They prefer work at sea, but in their portfolio were land missions, too. Howlers are always hired with their own war vehicles. They have marine and riverine ships, zeppelins, reportedly also subterrene, and somebody said there is even a sea dragon between them!

TN Sea Drake Ardent 7/Legendary Captain 1
Spoiler: Stats
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Abilities Initial Race/Template 16th 20th Total
STR 8 24 32
DEX 10 10
CON 14 10 24
INT 16 16
WIS 16 2 1 1 20
CHA 12 8 20

Spoiler: Build
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Level Class BAB Fort Reflex Will Skills Feats Class Features
1st Dragon HD 1 1 2 2 2 38: {+4} Appraise: 4; {+4 CC} Craft (boatbuilding): 2; {+4} Knowledge (architecture and engineering): 4; {+4 CC} Knowledge (geography): 2; {+4} Knowledge (local): 4; {+4} Knowledge (nature): 4; {+3 CC} Profession (sailor): 1.5; {+2 CC} Profession (siege engineer): 1; {+4} Listen: 4; {+1} Spot: 1; {+4} Swim: 4; Apprentice (Philosopher) (1) Constrict ship, crushing blow, dragon traits, ink cloud, regeneration 2, swallow whole
2nd Dragon HD 2 2 3 3 3 9: {+1} Appraise: 5; {+1 CC} Craft (boatbuilding): 2.5; {+1} Knowledge (architecture and engineering): 5; {+1 CC} Knowledge (geography): 2.5; Knowledge (local): 4; {+1} Knowledge (nature): 5; {+1 CC} Profession (sailor): 2; Profession (siege engineer): 1; {+1} Listen: 5; {+1} Spot: 2; {+1} Swim: 5;
3rd Dragon HD 3 3 3 3 3 9: {+1} Appraise: 6; {+1 CC} Craft (boatbuilding): 3; {+1} Knowledge (architecture and engineering): 6; {+1 CC} Knowledge (geography): 3; Knowledge (local): 4; {+1} Knowledge (nature): 6; {+1 CC} Profession (sailor): 2.5; Profession (siege engineer): 1; {+1} Listen: 6; {+1} Spot: 3; {+1} Swim: 6; Draconic Aura (Swiftness) (3)
4th Dragon HD 4 4 4 4 4 9: {+1} Appraise: 7; {+1 CC} Craft (boatbuilding): 3.5; {+1} Knowledge (architecture and engineering): 7; {+1 CC} Knowledge (geography): 3.5; Knowledge (local): 4; {+1} Knowledge (nature): 7; {+1 CC} Profession (sailor): 3; Profession (siege engineer): 1; {+1} Listen: 7; {+1} Spot: 4; {+1} Swim: 7;
5th Dragon HD 5 5 4 4 4 9: {+1} Appraise: 8; {+1 CC} Craft (boatbuilding): 4; {+1 CC} Knowledge (architecture and engineering): 7.5; {+1 CC} Knowledge (geography): 4; Knowledge (local): 4; {+1} Knowledge (nature): 8; {+1 CC} Profession (sailor): 3.5; Profession (siege engineer): 1; {+1} Listen: 8; {+1} Spot: 5; {+1} Swim: 8;
6th Dragon HD 6 6 5 5 5 9: {+1} Appraise: 9; {+1 CC} Craft (boatbuilding): 4.5; {+1 CC} Knowledge (architecture and engineering): 8; {+1 CC} Knowledge (geography): 4.5; Knowledge (local): 4; {+1} Knowledge (nature): 9; {+1 CC} Profession (sailor): 4; Profession (siege engineer): 1; {+1} Listen: 9; {+1} Spot: 6; {+1} Swim: 9; Leadership (6)
7th Dragon HD 7 7 5 5 5 9: {+1} Appraise: 10; {+1 CC} Craft (boatbuilding): 5; {+1 CC} Knowledge (architecture and engineering): 8.5; {+1 CC} Knowledge (geography): 5; Knowledge (local): 4; {+1} Knowledge (nature): 10; {+1 CC} Profession (sailor): 4.5; Profession (siege engineer): 1; {+1} Listen: 10; {+1} Spot: 7; {+1} Swim: 10;
8th Dragon HD 8 8 6 6 6 9: {+1} Appraise: 11; {+1 CC} Craft (boatbuilding): 5.5; {+1 CC} Knowledge (architecture and engineering): 9; Knowledge (geography): 5; {+1} Knowledge (local): 5; {+1} Knowledge (nature): 11; {+1 CC} Profession (sailor): 5; Profession (siege engineer): 1; {+1} Listen: 11; {+1} Spot: 8; {+1} Swim: 11;
9th Dragon HD 9 9 6 6 6 9: {+1} Appraise: 12; {+1 CC} Craft (boatbuilding): 6; Knowledge (architecture and engineering): 9; Knowledge (geography): 5; {+1} Knowledge (local): 6; {+1} Knowledge (nature): 12; {+1 CC} Profession (sailor): 5.5; Profession (siege engineer): 1; {+1} Listen: 12; {+2} Spot: 10; {+1} Swim: 12; Draconic Aura (Vigor) (9)
10th Dragon HD 10 10 7 7 7 9: {+1} Appraise: 13; Craft (boatbuilding): 6; Knowledge (architecture and engineering): 9; Knowledge (geography): 5; {+1} Knowledge (local): 7; {+1} Knowledge (nature): 13; {+1 CC} Profession (sailor): 6; Profession (siege engineer): 1; {+1} Listen: 13; {+1} Spot: 11; {+1} Swim: 13; {+2} Point it Out;
11th Dragon HD 11 11 7 7 7 9: {+1} Appraise: 14; {+1 CC} Craft (boatbuilding): 6.5; {+1 CC} Knowledge (architecture and engineering): 9.5; Knowledge (geography): 5; {+1} Knowledge (local): 8; {+1} Knowledge (nature): 14; {+1 CC} Profession (sailor): 6.5; Profession (siege engineer): 1; {+1} Listen: 14; {+1} Spot: 12; {+1} Swim: 14; Point it Out;
12th Dragon HD 12 12 8 8 8 9: {+1} Appraise: 15; {+1 CC} Craft (boatbuilding): 7; {+1 CC} Knowledge (architecture and engineering): 10; Knowledge (geography): 5; {+1} Knowledge (local): 9; {+1} Knowledge (nature): 15; {+1 CC} Profession (sailor): 7; Profession (siege engineer): 1; {+1} Listen: 15; {+1} Spot: 13; {+1} Swim: 15; Point it Out; Double Draconic Aura (12)
13th Ardent 1 12 8 8 10 5: Appraise: 15; {+1} Craft (boatbuilding): 8; {+1} Knowledge (architecture and engineering): 11; Knowledge (geography): 5; Knowledge (local): 9; Knowledge (nature): 15; Profession (sailor): 7; {+1} Profession (siege engineer): 2; Listen: 15; {+2} Psicraft: 2; Spot: 13; Swim: 15; Point it Out; Assume psionic mantles (Freedom, Justice)
14th Ardent 2 13 8 8 11 5: Appraise: 15; {+1} Craft (boatbuilding): 9; {+1} Knowledge (architecture and engineering): 12; Knowledge (geography): 5; Knowledge (local): 9; Knowledge (nature): 15; Profession (sailor): 7; {+1} Profession (siege engineer): 3; Listen: 15; {+2} Psicraft: 4; Spot: 13; Swim: 15; Point it Out; Assume psionic mantle (Natural World)
15th Ardent 3 14 9 9 11 5: Appraise: 15; {+1} Craft (boatbuilding): 10; {+1} Knowledge (architecture and engineering): 13; Knowledge (geography): 5; Knowledge (local): 9; Knowledge (nature): 15; {+1} Profession (miner): 1; {+1} Profession (sailor): 8; {+1} Profession (siege engineer): 4; Listen: 15; Psicraft: 4; Spot: 13; Swim: 15; Point it Out; Practiced Manifester (Ardent) (15)
16th Legendary Captain 1 14 11 9 13 7: Appraise: 15; Craft (boatbuilding): 10; {+1} Knowledge (architecture and engineering): 14; Knowledge (geography): 5; Knowledge (local): 9; Knowledge (nature): 15; {+4} Profession (miner): 5; {+1} Profession (pilot): 1; {+1} Profession (sailor): 9; Profession (siege engineer): 4; Listen: 15; Psicraft: 4; Spot: 13; Swim: 15; Point it Out; Great Captain (B) Great Captain
17th Ardent 4 15 11 9 14 5: Appraise: 15; {+1} Concentration: 1; Craft (boatbuilding): 10; {+1} Knowledge (architecture and engineering): 15; Knowledge (geography): 5; Knowledge (local): 9; Knowledge (nature): 15; {+1} Profession (miner): 6; {+1} Profession (pilot): 2; {+1} Profession (sailor): 10; Profession (siege engineer): 4; Listen: 15; Psicraft: 4; Spot: 13; Swim: 15; Point it Out;
18th Ardent 5 15 11 9 14 5: Appraise: 15; {+1} Concentration: 2; Craft (boatbuilding): 10; {+1} Knowledge (architecture and engineering): 16; Knowledge (geography): 5; Knowledge (local): 9; Knowledge (nature): 15; Profession (miner): 6; {+2} Profession (pilot): 4; {+1} Profession (sailor): 11; Profession (siege engineer): 4; Listen: 15; Psicraft: 4; Spot: 13; Swim: 15; Point it Out; Linked Power (18) Assume psionic mantle (Time)
19th Ardent 6 16 12 10 15 5: Appraise: 15; {+1} Concentration: 3; Craft (boatbuilding): 10; {+1} Knowledge (architecture and engineering): 17; Knowledge (geography): 5; Knowledge (local): 9; Knowledge (nature): 15; Profession (miner): 6; {+1} Profession (pilot): 5; {+1} Profession (sailor): 12; {+1} Profession (siege engineer): 5; Listen: 15; Psicraft: 4; Spot: 13; Swim: 15; Point it Out;
20th Ardent 7 17 12 10 15 5: Appraise: 15; {+1} Concentration: 4; Craft (boatbuilding): 10; {+1} Knowledge (architecture and engineering): 18; Knowledge (geography): 5; Knowledge (local): 9; Knowledge (nature): 15; Profession (miner): 6; {+1} Profession (pilot): 6; {+1} Profession (sailor): 13; {+1} Profession (siege engineer): 6; Listen: 15; Psicraft: 4; Spot: 13; Swim: 15; Point it Out;


Spoiler: Psionic
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Level Class ML New Powers Known PP
13th Ardent 1 1 Call Armor (1st), Call Weaponry (1st) 2+2
14th Ardent 2 2 Dimension Hop (1st) 6+4
15th Ardent 3 7 Metamorphosis (4th) 11+6
17th Ardent 4 8 Incite Bravery (2nd) 17+8
18th Ardent 5 9 Psionic Teleport (5th) 25+10
19th Ardent 6 10 Psionic Freedom of Movement (5th) 35+12
20th Ardent 7 11 Temporal Acceleration (6th) 46+15


Spoiler: Snapshots
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Spoiler: ECL 12
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Drakkar is an adult sea drake now. Sea drakes are the most low HD Gargantuan creatures I could find. Plus, sea drake is, y'know, a dragon! At the very beginning Drakkar has two draconic auras which he can use simultaneously. These auras not only helps Drakkar's allies in the battle directly, but also let him swallow some of them with less danger if necessary. Also he has good stats and variety of skills needed for sea (and not only sea) captain.

Spoiler: ECL 16 (Sweet spot)
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Three levels of Ardent, Practiced Manifester feat and Captain Drakkar has Metamorphosis. It's cool power, it lets you transform into various creatures and more importantly into objects. For example into ships or other vehicles. In the table below I brought up some of the more interesting options.
Spoiler: Vehicles
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Name Size Speed Skill Book
Theurgeme Colossal propellers 35 ft. (good) Profession (sailor) Stormwrack, p. 102
Elf Wingship Colossal wind × 40 ft. (good) Profession (sailor) Stormwrack, p. 100
Zeppelin Colossal wind × 20 ft. (clumsy) Profession (pilot) Arms and Equipment Guide, p. 55
Dirigible Gargantuan wind × 15 ft. (clumsy) Profession (pilot) Arms and Equipment Guide, p. 55
Gnome Submersible Colossal oars 10 ft. (nautical poor) Profession (sailor) Arms and Equipment Guide, p. 54
Dwarven Tunneler Huge burrow 10 ft. (clumsy) Profession (miner) Arms and Equipment Guide, p. 58
Nautilus* Colossal 20 ft. (nautical poor) Profession (sailor) Arms and Equipment Guide, p. 59
Astral Skiff Huge fly 120 ft. (average) Profession (sailor) Planar Handbook, p. 72
Gate Zeppelin* Colossal fly 40 ft. (nautical average) Profession (pilot) Planar Handbook, p. 73
Forest Crawler* Huge 40 ft. (poor) Handle Animal Arms and Equipment Guide, p. 58
*- These vehicles have some magical parts that of course Captain Drakkar can't emulate, but even without these parts they are still useful more or less.

Of course Captain Drakkar prefers to stay in the sea, but could turn himself into a form suitable even for astral plane if necessary.
How good is Great Captain feat when you are your ship yourself need not even mention.

Spoiler: ECL 20
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Another four Ardent levels give Captain Drakkar some new powers. Incite Bravery gives another option to help allies. Teleport and Freedom of Movement speak for themselves. Temporal Acceleration lets Captain Drakkar re-manifest Metamorphosis into another vehicle or when time is almost out without disturbing his crew.
Linked Power allows Captain Drakkar combine Metamorphosis power with Call Armor power or Call Weaponry (some Ship Weapon) power.


Spoiler: Being in Round Theme
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I think my idea is obvious, but say it directly. My allies want to be close to me, because I'm their vehicle. And also I have two auras, Great Captain feat and Incite Bravery power. Also they could retreat of a bad fight in my belly with some discomfort, but with very little danger.


Spoiler: Sources
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Type Name Book Page
Race Sea Drake Fiend Folio 147
Class Ardent Complete Psionic 5
Prestige Class Legendary Captain Stormwrack 56
Feat Apprentice DMG 2 176
Feat Draconic Aura Dragon Magic 16
Feat Leadership PHB 97
Feat Double Draconic Aura Dragon Magic 16
Feat Practiced Manifester Complete Psionic 57
Feat Great Captain Stormwrack 92
Feat Linked Power Complete Psionic 62
Draconic Aura Swiftness Dragon Magic 87
Draconic Aura Vigor PHB 2 13
Skill Trick Point it Out Complete Scoundrel 88
Powers All Expanded Psionics Handbook & Complete Psionic Varies