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Thread: Critters III! Now also in 5e!

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    Titan in the Playground
     
    Bhu's Avatar

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    Mar 2008
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    Default Re: Critters III! Now also in 5e!

    The Feisty
    Medium Outsider (Chaos, Native)
    Hit Dice: 15d8+60 (127 hp)
    Initiative: +11
    Speed: 60 ft. (12 squares)
    Armor Class: 25 (+7 Dex, +5 Deflection, +3 Natural), touch 22, flat-footed 18
    Base Attack/Grapple: +15/+19
    Attack: Claw +22 melee (1d6+4)
    Full Attack: 1d6 Claws +22 melee (1d6+4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Fury
    Special Qualities: All-around Vision, True Seeing, Personal Hurricane, DR 5/-, Energy Resistance 10 (Cold, Electricity, Fire, Sonic), SR 19
    Saves: Fort +13, Ref +16, Will +13
    Abilities: Str 18, Dex 24, Con 18, Int 14, Wis 18, Cha 20
    Skills: Balance +19, Climb +19, Hide +17, Jump +21, Knowledge (Arcana, Geography, History, Nature) +12, Listen +19, Move Silently +17, Search +21, Spot +23, Survival +14, Swim +19, Tumble +19
    Feats: Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse
    Environment: Any
    Organization: Unique
    Challenge Rating: 8
    Treasure: None
    Alignment: Chaotic Neutral
    Advancement: 16-23 HD (Medium), 24-45 HD (Large)
    Level Adjustment: ---

    The Feisty is said to predate the Pit itself. It usually travels in it's own personal vortex, which obscures it completely. On the rare times it has been seen outside this vortex, it has been far away, usually with it's back to the observer. Descriptions vary in details, but they all generally agree it is semi-humanoid in form, covered in patchy hair, and has claws. Many who have gotten close also claim they have seen a single staring eye looking at them from out of the vortex. It's currently kept in a zoo due to it's chaotic nature, from which it keeps escaping.

    Fury (Ex): While it's vortex is on, the Feisty gets one attack against any creature within it's reach with a standard attack (1d6 Claws against each with a Full attack)

    All-around Vision (Ex): It's many eyes give it a +4 racial bonus to Spot and Search checks and they can't be flanked.

    True Seeing (Su): The Feisty has a continuous true seeing ability, as the spell (caster level 20th).

    Personal Hurricane (Su): The Feisty travels in it's own personal vortex. This gives it several powers. It gains a Deflection Bonus to AC equal to it's Charisma modifier. Normal ranged attacks through the vortexes windy area are impossible, and even heavier projectiles such as siege weapons and giant boulders take a -8 penalty on the attack roll. Creatures who move inside the Feisty's area (while performing a Grapple for example) suffer effects depending on their size and whether they're airborne. Each creature must make a DC 21 Fortitude saving throw at the beginning of its turn or when in enters the Feisty's area.

    Medium or smaller creatures mus succeed on a Fortitude save or be knocked 1d4×10 feet away from the Feisty and take 1d4 points of nonlethal damage per10 feet traveled in this manner. Creatures blown away are knocked prone as well. Flying creatures are blown back 2d6×10 feet and take 2d6 points of nonlethal damage.

    Large creatures must succeed on a Fortitude save or be knocked prone by the force of the wind. Flying creatures are instead blown back 1d6×10 feet.

    Huge creatures must succeed on a Fortitude save or be checked. Flying creatures are instead blown back 1d6×5 feet.

    Gargantuan and Colossal creatures can move through the Feisty's area without adverse consequences.

    Even creatures that succeed on their saving throws must attempt them again whenever they start a turn inside the Feisty's area or whenever they move back into it.

    The vortex automatically blows away all mists, fogs and gases in the Feisty's square, and all adjacent squares. As long as it moves at full speed, it can walk on water. It permanently grants the benefits of the Feather Fall and Freedom of Movement spells. It can be shut off or resumed as a Free Action once per round. The Feisty automatically fails all Move Silently Checks while the vortex is on.

    Combat: The Feisty tends to charge directly into the fray. It is not by any means a subtle critter. Fierceley territorial, it will barrel straight towards anything within sight.



    The Feisty
    "Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! I'm your host Harlan Jergens, and this is my assistant Jim! Today on Wild Kingdom we'll be finishing our tour of the zoo via airship."

    An Agent of Chaos
    "Look Harlan, there's a dust devil moving towards that herd of wild pigs."

    "That dust devil appears to have a bit of a purpose."

    "That's no dust devil, that's the Feisty."

    A Traveling Buzzsaw

    "What's the Feisty?"

    "Whatever it is, it just painted the field with the insides of three of those pigs"

    "It's not really a dumb monster, and it doesn't seem to be a Fiend. it definitely doesn't like company though, and it rips apart whatever it sees."

    "That's disturbing. Tell me it can't fly."

    "And has no ranged attacks."

    "Not that we're aware of."

    "Thank Jebus for that"

    "It's not even eating those pigs..."
    Last edited by Bhu; 2023-07-30 at 04:52 PM.
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