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Thread: Critters III! Now also in 5e!

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    Bhu's Avatar

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    Mar 2008
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    Default Re: Critters III! Now also in 5e!

    Watcher
    Large Aberration
    Hit Dice: 3d8+9 (22 hp)
    Initiative: +3
    Speed: 5 ft. (1 square), Fly 40 ft. (Perfect)
    Armor Class: 16 (-1 Size, +3 Dex, +4 Natural), touch 12, flat-footed 13
    Base Attack/Grapple: +2/+7
    Attack: Tentacle +4 melee (2d6+1 plus 1d6 Electricity)
    Full Attack: Tentacle +4 melee (2d6+1 plus 1d6 Electricity)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Eye Powers, Shocking Tentacle
    Special Qualities: All-Around Vision, Darkvision 60 ft., Flight
    Saves: Fort +4, Ref +4, Will +6
    Abilities: Str 12, Dex 16, Con 16, Int 4, Wis 16, Cha 14
    Skills: Hide +0, Listen +4, Move Silently +4, Search +1, Spot +8, Survival +4
    Feats: Ability Focus (Shocking Tentacle), Weapon Finesse
    Environment: Cold Hills
    Organization: Solitary
    Challenge Rating: 3
    Treasure: None
    Alignment: Usually Neutral
    Advancement: 4-9 HD (Large)
    Level Adjustment: ---

    Watchers are 6' diameter spheres with 3 eyes spread evenly around it's sides. Atop the sphere is a huge compound eye and a ring of 6 lesser eyes, and trailing from the bottom is a prehensile tentacle with a barbed pad just in front of the Watchers mouth. They are among the lowest of Beholder-kin, and are sentries posted on watch.

    Eye Powers (Sp): The Watcher may cast the following as Spell-Like Abilities at will: Detect Thoughts, Major Image, Message, Shadow Evocation, Suggestion, Telekinesis, Teleport, True Seeing

    Shocking Tentacle (Su): Opponents hit by the Watcher's Tentacle take 1d6 Electricity damage and must make a DC 15 Fortitude Save (Save DC is Charisma based) or be Paralyzed for 1d4+1 rounds.

    Flight (Ex): A Beholders body is naturally buoyant granting it a permanent Feather Fall effect as per the spell of the same name with personal range.

    All-Around Vision (Ex): The Beholders eyes give it a +4 racial bonus on Spot and Search checks, and they cannot be flanked.

    Combat: Watchers are not all that brave and will use their powers to interfere and delay with intruders while one of their number teleports back to give word of trouble.



    Watcher
    "Oh great, here come the Watchers."

    Not The Brightest Of Minions
    "Beholders have minions?"

    "Indeed."

    "What goes on here? Dammit Wally, haven't we told you no preachin'? Who are you two?"

    Unlike Most Beholders, Best To Keep Your Distance

    "We're here on invitation of your government."

    "Harlan and Jim."

    "Oh, you're the Palantir people! Please come with me!"

    "That went better than I would have supposed."

    "At least they had someone watching for us.."

    "NO PUNS!"

    "The Beholders find Humanoid humor painful."
    Last edited by Bhu; 2023-08-06 at 03:52 PM.
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