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Thread: Servants of Vecna

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    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Sep 2011
    Location
    Spain
    Gender
    Male

    Default Servants of Vecna

    Here's the OoC

    Welcome

    Player Character Classes Fluff
    Lioslaith Kristiel Already accepted. Fallen Deva//Evil/Corrupter. Background and goals
    BelGareth Malach BoodRaven Binder 12/Knight of the Sacred Seal 5 // Rogue 7/Shadowblade 10 Background and goals
    Chimaera Whispers Spellthief 17 // Duskblade 17 Background and goals
    Darius Vibrtrar Reiger Moonglaze Urdunnir +4/Spellthief 6/Master of Masks 7 // Wizard [Soul Reaver] 17 Background and goals
    Lord Foul Samson Roben Fighter 17 // Factorum 11/Legacy Champion 6 Background and goals


    Boons:
    Whispers Supernatural Thief: You gain the ability to Steal Supernatural Abilities(Su): you can steal supernatural abilities. This ability functions like the steal spell-like ability class feature. While in possession of a stolen spell-like or supernatural ability, you cannot use steal spell-like ability, steal supernatural ability, or neutralize spell-like ability again until you lose access to the stolen ability (by discharging it or after 1 minute, whichever comes first).
    You can also chose to forego 2d6 from a SA to temporarily prevent the use of an Extraordinary ability for a number of rounds equal to 1/2 your spellthief levels.
    You gain two feats: Supernatural Opportunist, and Undo Resistance.


    Malak
    Legacy of the Vampire: You gain some of the abilities of vampires and other leeching creatures.

    Leech the Living: "Blood Drain (Ex): Some half-vampires can suck blood from a living victim with their fangs by making a successful grapple check. If the half-vampire pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. A half-vampire can't drain more points of Constitution in a single hour than its Constitution score. When a half-vampire drains a victim's Constitution, it gains 5 temporary hit points, no matter how many points it drains. Temporary hit points gained in this way last for up to 1 hour. If a half-vampire has this ability, it also gains the blood dependency special quality described below"

    Leech the dying: 3/day you can use Death Knell as a Supernatural Ability. Instead of gaining a +1 to CL you get a +1 in Effective Binder Level.

    Leech the Void: 4/day as an Immediate action, you can suppress one of your vestiges powers for 1 round to get one of the following effects: Negate a hit, get a +6 Luck bonus on all attacks and damage rolls for 1/round, Render an enemy flat footed as per Improved Feint feat.

    Samson
    Legendary swordman: You get the benefits of a Martial Contract

    Reiger
    While others Steal spells with weapons and attacks, you can snatch them out of the dying soul of your enemies. You can use your Steal Spell or Steal SLA on a dying enemy (negative hitpoints) and store it on a soulgem. he soulgem can store up to 13 levels of spell/SLA and can hold them for 24 Hours at which time if the spells are not released, they explode as raw arcane energy dealing 1d8 of damage per spell level stored to anyone in a 30'f radius.

    Metamagic Stolen Spell:
    Additionally, you can apply any metamagic feat you know to any stolen spell by paying the difference with stored spell levels, this does not allow you to use the stolen spells to prepare your own spells with metamagic feats.
    Last edited by Auranghzeb; 2023-08-24 at 03:39 AM.