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    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    BURGER CHEF
    Burger Chefs are clerics of the Kitteh Pantheon who joined the Cat Burgler Guilds and had a talent for cookery. Eventually they turned this talent into a specialty creating magical foodstuffs for their comrades (and the poor and needy).

    Curious Kitty Spells
    Felimancer Burger Domain Spells
    1st: Ray of Sickness, Tasha's Hideous Laughter
    3rd: Mind Spike, Tasha's Mind Whip
    5th: Haste, Slow
    7th: Blight, Greater Invisibility
    9th: Hold Monster, Immolation

    CHEF
    At 1st Level, whenever you finish a long rest, you can magically produce a batch of Burgers via your Cook's Utensils. You may create a number of Burgers equal to your Proficiency Bonus, and they do not all have to be the same type. These Burgers can be enhanced with spells, and you 'cast' the spells when cooking. A Burger lasts up to your next long rest, and then spoils. As an action, any creature may eat one to gain a full day's food intake, plus be subjected to a spell of your choice. The available spells are as follows: Any spell that affects a single target, and has a beneficial effect (Cure Wounds, Sanctuary, Shield of Faith, etc.).

    Additionally, you become Proficient with Cook's Utensils, which you may use as a holy symbol.

    CHANNEL DIVINITY: COOKERY
    At 2nd Level, you can use your Channel Divinity to magically alter food and drink.

    As an Action, you present your holy symbol and magically enhance all food and drink within 5 feet of you. Initially this has two effects: you can use it to cast Purify Food and Drink without using a spell slot, or you can poison it for 24 hours (anyone consuming it within this time must make a Constitution Saving Throw or take 3d10 Poison damage (half that damage if the Saving Throw is successful).

    At 6th Level it affects all food and drink within 10 feet, and not only purifies it of poison and disease, anyone eating it heals 1d6 plus your spellcasting ability modifier hit points. If you decide to poison the food instead, it now does 5d10 damage.

    BAD BURGERS
    At 6th Level you can make delicious, but toxic, burgers. One hostile creature of your choice who can see the Burger must make a Wisdom Saving Throw against your Spell Save DC, or eat the burger. It takes 2d6 Poison damage, plus the effects of a spell you can cast that does damage and/or a negative effect (Bane, Inflict Wounds, etc.)

    SLIDERS
    At 8th Level you may now cook spells into Burgers that effect multiple targets (and has a beneficial effect). Mass Cure Wounds, etc. This creates multiple small sliders, one for each target. You can combine this with Bad Burgers to make toxic sliders.

    META BURGERS
    At 17th Level you can alter the effects of your Burgers. You gain 6 Metaburger Points, and can spend them when cooking Burgers to achieve the following effects:

    Big Burger: When you cook this Burger, the Save DC of the spell effect is increased by +2. This costs 1 Metaburger Point.

    Freak Burger: When you cook a Burger with a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sMetaburger Points to give one target of the spell disadvantage on its first saving throw made against the spell.

    Greasy Burger: When you cook a Burger whose spell effect has a duration of 1 minute or longer, you can spend 1 Metaburger Point to double its duration, to a maximum duration of 24 hours.

    Spicy Burger: When you roll damage for a spell effect from one of your Burgers, you can spend 1 Metaburger Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.
    Last edited by Bhu; 2023-10-07 at 05:44 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
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    Behold the Power of Kitteh!
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