SPOOKY KITTY
Spooky Kitties are Disciples of the Mean Kitteh. Petty bullies wandering through life who get their way via intimidation.
Spooky Kitty Spells
Felimancer Spells
1st: Cause Fear, Thunderwave
3rd: Dust Devil, Shatter
5th: Fear, Thunder Step
7th: Blight, Dander Blast
9th: Contagion, Mass Inflict Wounds*
THE LOOK
At 1st Level, whenever you make a successful Intimidate Check, your target is also Frightened of you until the beginning of your next turn.
CHANNEL DIVINITY: NO
At 2nd Level, as a Reaction, you may expend one use of your Channel Divinity to make any hostile creature within 60 feet re-roll any roll and give the re-roll Disadvantage.
BOO!
At 6th Level, when you successfully Frighten an opponent, they also take Psychic damage equal to your Charisma modifier.
THE POWER OF FEAR
At 8th Level, when you use a spell to try to Frighten an opponent who is immune to being Frightened, has Advantage on their Saving Throw to avoid being Frightened instead.
BAD KITTY!
At 17th Level you may now expend one daily use of your Channel Divinity to gain Advantage on all Saving Throws and increase your AC by +2 for 1 Minute.
Mass Inflict Wounds
5th Level Necromancy
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A wave of necrotic energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target takes necrotic damage equal to 6d10 + your spellcasting ability modifier.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.