Sisir

Images of plate armor being forged fill Sisir mind, as his skin changes to resemble iron. Defenses in place, Sisir strides past his brother towards the Scribe, fixing his gaze on the first enemy he sees.

Spoiler: Action!
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Standard Action: Cast Ironskin.

Move Action: Move 5' South and 25' East.

Swift Action: If Sisir sees an enemy Hypnotic Stare on it. It takes -3 to Will Saves and Attack Rolls. If the target is immune to mind-affecting effects, then it +2 to any related saves and have a 50% chance to ignore the Stare's effect every round.

Tricks: If anyone with Mask Misery implanted become affected by any of the following conditions activate Mask Misery: Confused, dazed, frightened, sickened. If anyone with Mesmeric Mirror is attacked or targeted by a spell which requires an attack roll, trigger Mesmeric Mirror, creating two images with each image lasting for 8 minutes or until destroyed.


Other: Should Sisir fail to trigger Painful Stare twice on his own turn, he will attempt to trigger it any time the target of his Hypnotic Stare gets hit before his next turn, up to a maximum of two time in the round. Every such activation will deal 4 precision damage, and force a DC 20 Will Save vs becoming Confused for 1 round, for which it rolls twice to determine its actions while confused, and I choose which roll to use.


Confusion Preferences In Order: attack self, do nothing, attack nearest, act normally.