Quote Originally Posted by Keltest View Post
Well I mean, smart evil avoids danger if possible.
There's nothing evil about that. It's just the smart part.

My point here is about the options the writing chooses to provide in ways to play the game, rather than just skipping bits of it. The game has lots of sidequests (e.g. Ethel) which offer genuinely interesting opportunities for an evil character to be evil without just skipping them. It's just the main quest that trips over by tying the 'evil' options so strongly to the Absolute cult (which any character with a sense of self preservation or who values their own free will has no reason to help).