Quote Originally Posted by Mobius Twist View Post
A nomenclature pedantry note: Rogue-like describes a turn-based, one-life (permadeath), procedurally-generated game in the vein of Rogue, a very hardcore dungeon crawler.
Agree with the rest of your post, but nitpick: Rogue-like does not require the turn-based stipulation anymore; there are plenty of Rogue-likes these days that keep the important elements (procedurally generated, no meta-progression) but are not traditional RPGs. Noita comes to mind, for example.