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    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    MASSEUSE
    A Masseuse is the Guilds answer to infiltrating spas and saunas and massage parlors in major cities. After all you get to overhear nifty gossip, and gossip always helps the Guilds choose 'deserving' targets.

    Masseuse Spells
    Felimancer Level Spells
    1st: Charm Person, Resurgence *
    3rd: Detect Thoughts, Spare the Dying
    5th: Delay Death*, Vampiric Touch
    7th: Panacea*, Remove Fatigue*
    9th: Bigby's Hand, Life's Grace*

    MASSAGE
    At 1st Level you can take a Minute to give someone a massage. If you succeed on a DC 15 Wisdom (Medicine) Check, you gain Advantage on Charisma (Deception or Persuasion) Checks against them for 1 Minute.

    CHANNEL DIVINITY: MAGIC PAWS
    At 2nd Level you can expend one use of your Channel Divinity to cast any spell you now with a range of touch without using a spell slot.

    DEEP TISSUE MASSAGE
    At 6th Level, if you give someone a massage for 1 Minute, it must make a Constitution Save or be Stunned for 1 Minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    HEALER
    At 8th Level you can examine a creature within 10 feet, and if you succeed on a DC 15 Wisdom (Medicine) Check, you can determine if the creature has any conditions, how healthy it is (at o hit points, less than half full, less than full, or full), and if it is at 0 hit points you automatically grant it 1 hit point.

    ONE KITTY SPA
    At 17th Level you can cast Heal without using a spell slot 3 times per long rest. In addition to it's normal effects it cures any Conditions the target suffers from.


    Resurgence
    1st Level Abjuration
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: Instantaneous
    When you touch a creature who has failed a Saving Throw with the last Minute, it can re-roll that Saving Throw to end any effects on it's person from the failed Save.

    Delay Death
    4th Level Necromancy
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: Concentration, up to 1 Minute
    The subject of the spell cannot die from hit point damage for the spells duration. When the spell ends it must make Death Saves as normal.

    Life's Grace
    5th Level Necromancy
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: Concentration, up to 10 Minutes
    For the duration pf the spell, the recipient is immune to Poison and Necrotic damage, abilities or attacks that would reduce it's ability scores, diseases, and the Poisoned Condition.

    Panacea
    4th Level Evocation
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: Instantaneous
    This removes any one condition on the target (or 2 Levels of Exhaustion), or cures the Feeblemind spell.

    Remove Fatigue
    5th Level Evocation (Ritual)
    Casting Time: 1 Minute
    Range: Touch
    Components: VS
    Duration: Instantaneous (but see below)
    The target has one Level of Exhaustion removed, plus one additional Level if it takes a short or long rest immediately after the spell is cast. It is immune to unconsciousness, and does not need to sleep for 24 hours.
    Last edited by Bhu; 2023-11-18 at 07:50 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
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