MASSEUSE
A Masseuse is the Guilds answer to infiltrating spas and saunas and massage parlors in major cities. After all you get to overhear nifty gossip, and gossip always helps the Guilds choose 'deserving' targets.
Masseuse Spells
Felimancer Level Spells
1st: Charm Person, Resurgence *
3rd: Detect Thoughts, Spare the Dying
5th: Delay Death*, Vampiric Touch
7th: Panacea*, Remove Fatigue*
9th: Bigby's Hand, Life's Grace*
MASSAGE
At 1st Level you can take a Minute to give someone a massage. If you succeed on a DC 15 Wisdom (Medicine) Check, you gain Advantage on Charisma (Deception or Persuasion) Checks against them for 1 Minute.
CHANNEL DIVINITY: MAGIC PAWS
At 2nd Level you can expend one use of your Channel Divinity to cast any spell you now with a range of touch without using a spell slot.
DEEP TISSUE MASSAGE
At 6th Level, if you give someone a massage for 1 Minute, it must make a Constitution Save or be Stunned for 1 Minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
HEALER
At 8th Level you can examine a creature within 10 feet, and if you succeed on a DC 15 Wisdom (Medicine) Check, you can determine if the creature has any conditions, how healthy it is (at o hit points, less than half full, less than full, or full), and if it is at 0 hit points you automatically grant it 1 hit point.
ONE KITTY SPA
At 17th Level you can cast Heal without using a spell slot 3 times per long rest. In addition to it's normal effects it cures any Conditions the target suffers from.
Resurgence
1st Level Abjuration
Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: Instantaneous
When you touch a creature who has failed a Saving Throw with the last Minute, it can re-roll that Saving Throw to end any effects on it's person from the failed Save.
Delay Death
4th Level Necromancy
Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 Minute
The subject of the spell cannot die from hit point damage for the spells duration. When the spell ends it must make Death Saves as normal.
Life's Grace
5th Level Necromancy
Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: Concentration, up to 10 Minutes
For the duration pf the spell, the recipient is immune to Poison and Necrotic damage, abilities or attacks that would reduce it's ability scores, diseases, and the Poisoned Condition.
Panacea
4th Level Evocation
Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: Instantaneous
This removes any one condition on the target (or 2 Levels of Exhaustion), or cures the Feeblemind spell.
Remove Fatigue
5th Level Evocation (Ritual)
Casting Time: 1 Minute
Range: Touch
Components: VS
Duration: Instantaneous (but see below)
The target has one Level of Exhaustion removed, plus one additional Level if it takes a short or long rest immediately after the spell is cast. It is immune to unconsciousness, and does not need to sleep for 24 hours.