Maybe the curse was the children we made along the way.

Quote Originally Posted by Dolgrim

Do you know what dolgrim is? Oh... It's a strange thing! Imagine two goblins alloyed together. They have four hands, two mouths, two brains! Very strange even for me, for slaad. When I found such image and description in my precursor's stuff I liked them on sight. "That'll be my name!" - I thought. And yes, it is my name. Who could object? Right, nobody. And you now couldn't, too. I think you, at this moment, couldn't even think at all. It’s okay, there’s not much left...

CE Gray Slaad Slaad Brooder 9
Spoiler: Stats
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Abilities Initial Race 12th, 16th Total
STR 14 8 22
DEX 12 6 18
CON 16 10 2 28
INT 14 4 18
WIS 10 4 14
CHA 12 4 16


Spoiler: Levels
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ECL Class BAB Fort Reflex Will Skills Feats Class Features
2nd Gray Slaad 1 1 2 2 2 48: {+4} Climb: 4; {+4} Concentration: 4; {+4 CC} Disguise: 2; {+4} Hide: 4; {+4 CC} Intimidate: 2; {+4} Jump: 4; {+4} Knowledge (arcana): 4; {+4} Move Silently: 4; {+4} Search: 4; {+4} Spellcraft: 4; {+4} Spot: 4; {+4} Survival: 4; Multiattack (1st) Change shape, DR 10/lawful, darkvision 60 ft., fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5, and fire 5, spell-like abilities, summon slaad
3rd Gray Slaad 2 2 3 3 3 12: {+1} Climb: 5; {+1} Concentration: 5; {+1 CC} Disguise: 2.5; {+1} Hide: 5; {+1 CC} Intimidate: 2.5; Jump: 4; {+1} Knowledge (arcana): 5; {+1} Listen: 1; {+1} Move Silently: 5; {+1} Search: 5; {+1} Spellcraft: 5; {+1} Spot: 5; {+1} Survival: 5;
4th Gray Slaad 3 3 3 3 3 12: {+1} Climb: 6; {+1} Concentration: 6; {+1 CC} Disguise: 3; {+1} Hide: 6; {+1 CC} Intimidate: 3; {+1} Jump: 5; {+1} Knowledge (arcana): 6; {+1} Listen: 2; {+1} Move Silently: 6; Search: 5; {+1} Spellcraft: 6; {+1} Spot: 6; {+1} Survival: 6; Improved Multiattack (3rd)
5th Gray Slaad 4 4 4 4 4 12: {+1} Climb: 7; {+1} Concentration: 7; {+1 CC} Disguise: 3.5; {+1} Hide: 7; {+1 CC} Intimidate: 3.5; {+1} Jump: 6; {+1} Knowledge (arcana): 7; {+1} Listen: 3; {+1} Move Silently: 7; Search: 5; {+1} Spellcraft: 7; {+1} Spot: 7; {+1} Survival: 7;
6th Gray Slaad 5 5 4 4 4 12: {+1} Climb: 8; {+1} Concentration: 8; {+1 CC} Disguise: 4; {+1} Hide: 8; {+1 CC} Intimidate: 4; {+1} Jump: 7; {+1} Knowledge (arcana): 8; {+1} Listen: 4; {+1} Move Silently: 8; Search: 5; {+1} Spellcraft: 8; {+1} Spot: 8; {+1} Survival: 8;
7th Gray Slaad 6 6 5 5 5 12: {+1} Climb: 9; {+1} Concentration: 9; {+1 CC} Disguise: 4.5; {+1} Hide: 9; {+1 CC} Intimidate: 4.5; {+1} Jump: 8; {+1} Knowledge (arcana): 9; {+1} Listen: 5; {+1} Move Silently: 9; Search: 5; {+1} Spellcraft: 9; {+1} Spot: 9; {+1} Survival: 9; Great Fortitude (6th)
8th Gray Slaad 7 7 5 5 5 12: {+1} Climb: 10; {+1} Concentration: 10; {+1 CC} Disguise: 5; {+1} Hide: 10; {+1 CC} Intimidate: 5; {+1} Jump: 9; {+1} Knowledge (arcana): 10; {+1} Listen: 6; {+1} Move Silently: 10; Search: 5; {+1} Spellcraft: 10; {+1} Spot: 10; {+1} Survival: 10;
9th Gray Slaad 8 8 6 6 6 12: {+1} Climb: 11; {+1} Concentration: 11; {+1 CC} Disguise: 5.5; {+1} Hide: 11; {+1 CC} Intimidate: 5.5; {+1} Jump: 10; {+1} Knowledge (arcana): 11; {+1} Listen: 7; {+1} Move Silently: 11; Search: 5; {+1} Spellcraft: 11; {+1} Spot: 11; {+1} Survival: 11;
10th Gray Slaad 9 9 6 6 6 12: {+1} Climb: 12; {+1} Concentration: 12; {+1 CC} Disguise: 6; {+1} Hide: 12; {+1 CC} Intimidate: 6; {+1} Jump: 11; {+1} Knowledge (arcana): 12; {+1} Listen: 8; {+1} Move Silently: 12; Search: 5; {+1} Spellcraft: 12; {+1} Spot: 12; {+1} Survival: 12; Power Attack (9th)
11th Gray Slaad 10 10 7 7 7 12: {+1} Climb: 13; {+1} Concentration: 13; {+1 CC} Disguise: 6.5; {+1} Hide: 13; {+1 CC} Intimidate: 6.5; Jump: 11; Knowledge (arcana): 12; {+1} Listen: 9; {+1} Move Silently: 13; Search: 5; {+1} Spellcraft: 13; {+1} Spot: 13; {+1} Survival: 13; {+2} Assume Quirk;
12th Slaad Brooder 1 11 9 7 9 6: Climb: 13; {+1} Concentration: 14; {+1 CC} Disguise: 7; {+1} Hide: 14; {+1 CC} Intimidate: 7; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 14; Assume Quirk; Implant, improved grab
13th Slaad Brooder 2 12 10 7 10 6: Climb: 13; {+1} Concentration: 15; {+1 CC} Disguise: 7.5; {+1} Hide: 15; {+1 CC} Intimidate: 7.5; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 15; Assume Quirk; Track (12th) Imbue pellet
14th Slaad Brooder 3 13 10 8 10 6: Climb: 13; {+1} Concentration: 16; {+1 CC} Disguise: 8; {+1} Hide: 16; {+1 CC} Intimidate: 8; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 16; Assume Quirk; Deep implant
15th Slaad Brooder 4 14 11 8 11 6: Climb: 13; {+1} Concentration: 17; {+1 CC} Disguise: 8.5; {+1} Hide: 17; {+1 CC} Intimidate: 8.5; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 17; Assume Quirk; Rapid hatching
16th Slaad Brooder 5 15 11 8 11 6: Climb: 13; {+1} Concentration: 18; {+1 CC} Disguise: 9; {+1} Hide: 18; {+1 CC} Intimidate: 9; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 18; Assume Quirk; Multigrab (15th) Chaos focus
17th Slaad Brooder 6 16 12 9 12 6: Climb: 13; {+1} Concentration: 19; {+1 CC} Disguise: 9.5; {+1} Hide: 19; {+1 CC} Intimidate: 9.5; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 19; Assume Quirk; Multiple implant
18th Slaad Brooder 7 17 12 9 12 6: Climb: 13; {+1} Concentration: 20; {+1 CC} Disguise: 10; {+1} Hide: 20; {+1 CC} Intimidate: 10; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 20; Assume Quirk; Color choice
19th Slaad Brooder 8 18 13 9 13 6: Climb: 13; {+1} Concentration: 21; {+1 CC} Disguise: 10.5; {+1} Hide: 21; {+1 CC} Intimidate: 10.5; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 21; Assume Quirk; Greater Multigrab (18th) Heighten chaos
20th Slaad Brooder 9 19 13 10 13 6: Climb: 13; {+1} Concentration: 22; {+1 CC} Disguise: 11; {+1} Hide: 22; {+1 CC} Intimidate: 11; Jump: 11; Knowledge (arcana): 12; Listen: 9; Move Silently: 13; Search: 5; Spellcraft: 13; Spot: 13; {+2 CC} Survival: 22; Assume Quirk; Corporeal instability, death spawn


Spoiler: Level by level
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Spoiler: ECL 11
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Dolgrim is just gray slaad now. The powerful one, but nothing very special. With its innate SLAs, three natural attacks complimented by Power Attack and Improved Multiattack feats, good stats and ten perfect possible HD it is a formidable enemy from the very beginning. With at will invisibility, Change Shape, not bad Disguise and Assume Quirk it can even be a scout or at least "walking into towns without causing a stir".

Spoiler: ECL 20
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Nine levels of Slaad Brooder. It's a very straightforward prestige class. Made for one race - slaad, with one purpose - to reproduce. There is no room for wide customization - all abilities are what they are, nothing selectable. Also full BAB, okish skill list (while only 2+Int skill points), two good saves. It's a big melee striker. I added to it Greater Multigrab feat line to compliment Slaad Brooder's first level improved grab ability and Track if it needs to, y'know, track escaped incubator.

Spoiler: Curses
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I think you already understand what I offered you as such. Yeah, it's Brooder's Implant ability. Plus Corporeal instability at 20th ECL. Alien type of reproduction is very horrible part of slaads' "society". I think it's enough to called "curse".


Spoiler: Books
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Type Name Book Page
Race Green slaad Monster Manual 230
Prestige сlass Slaad Brooder Savage Species 86
Feat Multiattack Monster Manual 304
Feat Improved Multiattack Draconomicon 70
Feat Great Fortitude Player's Handbook 94
Feat Power Attack Player's Handbook 98
Feat Track Player's Handbook 101
Feat Multigrab Savage Species 37
Feat Greater Multigrab Savage Species 35
Skill trick Assume Quirk Complete Scoundrel 85