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    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I'll be editing in the level 20 abilities as I do the subclasses. I'll prolly need to flesh out the spell list more too.

    CATWITCH
    Catwitches are the Arcane Casters of the Cat Burglar Guilds, providing magical backup when needed (or maybe even heavy artillery fire). You're a bit all over the place really, and no two Catwitches are alike. Some are demon allies, some are political activists, some are arcane researchers, and some are power mad monsters. You're never really sure what you'll get with them.

    CREATING CATWITCH
    For Cat Burglars, you fill the niche of the usual Sorcerer or Wizard, though your spell set is a bit more focused. You also specialize a bit more towards stealth than regular casters.

    Quick Build
    Make Charisma your best stat, followed by Dexterity or Constitution. Choose Feylost or Sage as your background.

    Code:
       Proficiency Bonus  Features
    1. +2   Spellcasting, Arcane Specialty, Purr
    2. +2   Summoning Versatility
    3. +2   Kitty Magic
    4. +2   Ability Score Improvement
    5. +3       
    6. +3   Arcane Specialty
    7. +3    
    8. +3   Ability Score Improvement
    9. +4        
    10.+4   Kitty Magic
    11.+4     
    12.+4   Ability Score Improvement
    13.+5       
    14.+5   Arcane Specialty
    15.+5        
    16.+5   Ability Score Improvement
    17.+6   Kitty Magic
    18.+6   Arcane Specialty
    19.+6   Ability Score Improvement
    20.+6   I Call Upon Thee
    CLASS FEATURES
    As a Catwitch you gain the following features:

    HIT POINTS
    Hit Dice: 1d6 per Catwitch Level
    Hit Points at 1st Level: 6 + your Constitution Modifier
    Hit Points at Higher Levels: 1d6 (or 4) + your Constitution Modifier per (Class name) Level after 1st

    PROFICIENCIES
    Armor: None
    Weapons: Daggers, Handaxes, Quarterstaffs, Shortbows, Slings
    Tools: None
    Saving Throws: Intelligence, Charisma
    Skills: Choose two from Arcana, Insight, Investigation, Medicine, Nature, Stealth

    EQUIPMENT
    You start with the following equipment, in addition to the equipment granted by your background:
    • [li](a) a shortbow and 20 arrows or (b) any simple weapon[/li]
      [li](a) a component pouch or (b) a spell focus[/li]
      [li](a) a Scholar's Pack or (b) an Explorer's Pack[/li]
      [li]two daggers[/li]



    SPELLCASTING
    When you reach 1st level, you gain the ability to cast spells. See chapter 10 of the PHB for the general rules of spellcasting and below for the Kitty Magic spell list.
    Cantrips. You learn three of your choice from the Kitty Magic or Cleric spell list. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Catwitch table.
    Spell Slots. The Catwitch table shows how many spell slots you have to cast your Catwitch spells of 1st level and higher. To cast one of these Catwitch spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

    For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

    Spells Known of 1st Level and Higher. You know two 1st-level spells of your choice from the Catwitch spell list.

    The Spells Known column of the Catwitch* table shows when you learn more Catwitch spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

    Additionally, when you gain a level in this class, you can choose one of the Catwitch spells you know and replace it with another spell from the Catwitch spell list, which also must be of a level for which you have spell slots.

    *I haven't had time to make a table, assume the spell slots per day, and spells/cantrips known are the same as a Sorcerer of the same level.

    Spellcasting Ability. Charisma is your spellcasting ability for your Catwitch spells. The power of your spells comes from your devotion to your deity. You use your Charisma whenever a cleric spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Catwitch spell you cast and when making an attack roll with one.

    Spell save DC = 8 + your proficiency bonus + your Charisma modifier

    Spell attack modifier = your proficiency bonus + your Charisma modifier

    Ritual Casting. You can cast a Catwitch spell as a ritual if that spell has the ritual tag and you have the spell prepared.

    Spellcasting Focus. You can use an arcane focusas a spellcasting focus for your Catwitch spells.

    ARCANE SPECIALTY
    Choose an Arcane Specialty, which describes the source of your innate magical power. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

    PURR
    Over time you have been taught a secret language you can only use in Kitty form. It is composed of the sounds cats naturally make, and their body language. Using it two Cat Burglars can have a conversation in front of people without their knowledge. Other Cat Burglars can understand you regardless of form, so you can even point out a target by, say, rubbing against him in a certain manner while meowing in a specific tone. You also may communicate with other cats as though you had permanent use of the spell Speak With Animals (cats only) at will. Purr has no written form, and requires your target to be able to either see and/or hear you. Purr may also be used for Scent Marking, Effectively this works as being able to cast Personal Mark at will.

    SUMMONING VERSATILITY
    AT 2nd Level, you can choose to modify creatures you summon. You can choose from one of the following options every time you use a spell to summon creatures:

    +1 to AC, +10 hit points, Resistance to any one damage type, +1 to attack rolls, or +1d4 to damage rolls. At Level 10 you can choose any two when you summon a creature.

    KITTY MAGIC
    Cats are known for their resourcefulness. At Levels 3, 10 and 17 you can choose two spells from any spell list and add them to your own spell list. THis does not count towards your limit of spells known.

    ABILITY SCORE IMPROVEMENT
    When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    I CALL UPON THEE
    At 20th Level you can call upon the powers that be that you have allied yourself with once per long rest. Choose from one of the following effects determined by your Arcane Specialty when you use this power:

    Big Kitty Magic (Prerequisite: Feral): You may cast Big Kitty once per Long Rest without using components or a spell slot.

    Do Not F____ With Lazor Kitteh! (Prerequisite: Lazor Kitteh): Before you make an attack with your Lazor, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage.

    Archfiend (Prerequisite: Breathsucker): Any creature hostile to you that starts its turn within 20 feet of you must make a Wisdom saving throw, unless you are incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to this ability for the next 24 hours.

    Extradimensional Prison (Prerequisite: Om Nom Nom Fu): AT 20th Level, creatures you swallow may be redirected to your Storage Space. If you can breathe, so can whatever is in your Storage Space. In other words you can carry living beings in it, unlike a Bag of Holding. There are downsides. If you inhale poison, or begin to suffocate or drown, so do they. If you swallow a damaging spell, they take the effects. You may cough up one creature as a Bonus Action, or up to everyone as an Action. In Kitty Form your Prison can hold as many 1 Large, 4 Medium, or 8 Small or smaller creatures. Once swallowed, a being needs to be coughed up voluntarily by you to escape, or a Wish spell must be cast (or you must die). If your opponent has anything like a Bag of Holding or Portable hole, it's left outside your body.

    Honorary Fairy (Prerequisite: Pixie Kitty): Unlike other Catwitches, you permanently change instead of being able to call on the power that be. Your Type permanently becomes Fey, and you have advantage on saving throws against spells and other magical effects.

    I Am All That Is Bunneh! (Prerequisite: Cabbit): You may now use Purr to speak to rabbits. Your Blindsight range now increases to 20 feet. Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.

    Make Them Poop Their Own Spleen (Prerequisite: Darth Puddytatses): Once per long rest, you can do tremendous damage to someone you have Grappled via your 18th Level ability. This is a Bonus Action, and the target takes 5d6 psychic, 5d6 necrotic, and 5d6 lightning damage, and is Stunned for 1 Minute. If the target succeeds in a Wisdom Saving Throw, the damage taken is halved and it is not Stunned. It gets an additional Saving Throw at the beginning of each of it's turns to end the Stunned effect if it fails the initial Saving Throw.

    Shared Delusion (Prerequisite: Catnipper): Once per Long Rest you can cast an illusory version of any Conjuration or Evocation spell that does damage. This spell may be from any spell list, must be a spell of a Level you can cast, and requires no material components or spell slots. All damage done by this illusory spell is, however, Psychic damage.

    Spellgift (Prerequisite: Familiar): Once per long rest you can give one of your spell slots to your Familiar, and it may cast it (it uses your Proficinecy Bonus and Ability Scores for the spell).

    Military Spellcraft (Prerequisite: Sanda's Little Helpers): At 20th Level you gain one of the following abilities:

    Krampus-Meister: At 20th Level you can assume a Devilish form for 1 Minute once per long rest. During this time you are resistant to all damage, and your Unarmed Strikes do 2d6 plus your Strength Modifier Slashing damage (this is a magical attack).

    Krieger: AT 20th Level you can cast Storm of Vengeance once per long rest without using s Spell Slot.

    Spurhund: AT 20th Level you can cast Foresight once per long rest without using s Spell Slot or Material Components.

    Tierhalter: At 20th Level you may cast Find Greater Steed a number of times per long rest equal to your Proficiency Bonus. Instead of the normal steed you get a flying reindeer:

    Yule Reindeer
    Large Feyy
    Armor Class: 14+PB (Natural Armor)
    Hit Points: 15 + five times your catwitch level
    Speed: 40 ft., Fly 60 ft.
    Str: 14
    Dex: 19
    Con: 14
    Int: 11
    Wis: 15
    Cha: 12
    Damage Resistances: non-magical bludgeoning, piercing, and slashing
    Condition Immunities: charmed, frightened, grappled, prone, restrained
    Senses: Darkvision 60 ft., passive perception 12+PB
    Languages: understands the languages you speak
    Proficiency Bonus: equals your bonus
    Abilities:
    Cunning Action. On each of its turns, the Reindeer can use a bonus action to take the Dash, Disengage, or Hide action.
    Skill Proficiencies. The Reindeer gains your PB on the following skill checks: Strength (Athletics), Dexterity (Stealth) and Wisdom (Perception).
    Charge. If the Reindeer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 6(2d6) damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
    Actions:
    Multiattack. The bear makes two attacks: one with its bite and one with its claws.
    Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one prone target. Hit: (4d8 + PB) bludgeoning damage.
    Ram. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: (2d6 + PB) bludgeoning damage.

    Nothing To See Here (Prerequisite: Good Kitty): You become immune to Divination spells, and resistant to Psychic damage.

    Professional Treasure Hunter (Prerequisite: Sea Tiger): You become immune to poison and necrotic damage, as well as being immune to Bestow Curse.

    Lord of the Dance (Prerequisite: Member of the Boogie Nation): You know regain all your Inspiration Dice on a short or long rest.

    Say Hello To My Little Friend (Prerequisite: Professional Mouser): Once per long rest you can cast Conjure Animals without using a spell slot. You can only use it to summon a Titan Rat.



    Manipulate The Sphere's (Prerequisite: Cat From Saturn): A number of times per Long Rest, you can cast a Conjuration spell without any components. You may do this a number of times per short rest equal to your Proficiency Bonus.

    Tattoo Master (Prerequisite: Catooist): At 2oth Level, once per short or long rest you can ink a tattoo in a single round (uncommon or less) 1 Minute (Rare or Very Rare) or 1 Hour (Legendary).

    THUNDERCATS! (Prerequisite: Thundercat): At 20th Level you also become immune to thunder damage. Additionally, when you would normally have taken lightning or thunder damage, roll the damage dice anyway, and divide by three. You regain one spell slot of a level equal to the result (maximum of 6th Level) that does lightning or thunder damage.

    VAMPIRES! VAMPIRES EVERYWHERE! (Prerequisite: Mortician): At 20th Level you can upcast Create Undead as a 9th level spell once per long rest, without using material components or a spell slot. In addition to the usual effects, you may use it to create one vampire.



    CATWITCH SPELL LIST

    Cantrips: Blade Ward, Dancing Lights, Friends, Lightning Lure, Mage Hand, Mending, Message, Mind Sliver, Minor Illusion, Prestidigitation, Shocking Grasp, Stealth 17

    1st: Alarm, Animal Friendship, Beast Bond, Cat Scratch Fevah, Charm Person, Detect Magic, Detect Munchies, Dissonant Whispers, Distraction, Dodge, Embrace the Wild, Expeditious Retreat, Feather Fall, Fell the Greatest Foe, Find Familiar, Furment, Furn, Gift of Alacrity, Heroism, Hex, Hunter's Mark, Jump, Longstrider, Mobility, Nature's Favor, Personal Mark, Sanctuary, Scry Area, SIlvery Barbs, Sleep, Speak With Animals 1

    2nd: Animal Messenger, Baleful Transposition, Beast Sense, Blur, Borrowed Knowledge, Catsuit, Catwalk, Claws of Darkness, Curse a la Chemus, Darkness, Darkvision, Detect Thoughts, Enhance Ability, Enlarge/Reduce, Enthrall, Entice Gift, Fortune's Favor, Furby, Invisibility, Lion's Charge, Misty Step, Norr's Nifty Rebuke, Pass Without Trace, Power Nap, See Invisibility, Shadow Cache, Silence, Spider Climb, Subvert Item, Suggestion, Walk With Purpose Kitty 11

    3rd: A Cat's Revenge, Anatagonize, Bestow Curse, Blink, Clairvoyance, Dispel Magic, Draco's Night Time Shenanigan's, Fear, Furnace, Haste, Hypnotic Pattern, Jagged Tooth, Longcat, Purrvey, Remove Curse, Slow, Summon Feline, Unca Maat's Fond Embrace 13

    4th: +3 Cheezeburger, Catapult, Cataract, Cat Gravity, Charm Monster, Dander Blast, Debi's Doofus Maker, Dimension Door, Do Not Want, Ejo's Extemporaneous Enhancement, Further, Furvor, It Was The Dog, Know Vulnerabilities, Lix Lorn's Patented Cat Scan, Nom Nom Nom, Purrger, Repurrpose, Shout, Summon Feline Swarm, Supurrfluous

    5th: Aggressive Cat is Aggressive, Basement Cat, Cat Burglaring, Catcall, Catfight, Ceiling Cat, Defensive Cat is Defensive, Displacer Form, Furcate, Furtive, Happycat, Hover Cat, Nightstalker's Transformation, Pew Pew Pew, Purrfidy, Purrse, Serious Cat, Slice and Dice, Veekie's Sage Advice, Velcro Cat

    6th: Catalepsy, Contingency, Delay In-fur-mities, Doctor Kethrian's All Purpose Solution, Drawmij's Instant Summons, Eyebite, Foof Ninja, Forbiddance, Hide the Path, I See What You Did There, Mass Suggestion, Mental Prison, Otto's Irresistible Dance, Primordial Ward, Purrgatory, True Seeing, You Make Kitty Scared, You're Not Fat You're Fluffy 2

    7th: Catamount, The Death Purr, Evil Glare, Plane Shift, Purrceive, Teleport 6

    8th: Dander Explosion, Demand, Fierce Pride of the Beastlands, Glibness, Mind Blank, Purrky, Purrsecute, Telepathy

    9th: Big Kitty, Catsplosion, Dander Tornado, Death From Overcuteness, Four Lolcats of the Apocalypse, Gimme a Break Here. This Is Unacceptable, Wish.
    Last edited by Bhu; 2024-04-27 at 04:28 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
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