Quote Originally Posted by warty goblin View Post
I find it notable that ME 1 and Halo 1 both mostly sidestep the worst excesses of "commander, get the Cypher to the Conduit before Lord Vile activates the Converter, or else the Archon will destroy the Nexus!" sort of story. I suspect that this is because they're the first games, which allows them to use information as an objective much more readily than later titles - figuring the Reapers out is satisfying, but you can only play that card once. Also they're just free to introduce stuff in a way that later titles aren't by dint of being first titles. The Flood are a great end of the second act twist, but you can't really introduce secret space zombies multiple times.
I am so sick of Sci-Fi writers using "the [noun]" as a naming scheme for everything. It's not like it's never worked, I like Bungie games well enough and they're lousy with it, but it can really try my patience sometimes. Feels like everyone's doing it now.