Floor 4 (Bee Throne)

Moving towards her fallen ally, Elara slips past the reaching pseudopods of the black pudding and conjures a swirling sphere of flickering celestial spirits around her. A silver-white glow like moonlight trails behind the Elven goddess' lent power. Her spiritual weapon strikes down upon one of the portions of the demonic ooze, piercing deep into its mass. Derendil raises his trident again and tries to stab into it

Faedryl jabs her beak into the newest slime, the salty, chalky flavor of its composition oozing into her jaws as she bites and tears into it. What follows is a feeling like cement hardening around her face as the slime's surface becomes nearly solid, trapping her inside. In a moment of panic she sends out a psychic pulse that wrenches her free and throws the hardened mass back into one of the other oozes.

With his blades, Borthan targets the shifted fragment in the center, his magical battleaxe swiping at air as the slime evades with concerning alacrity. But his handaxe comes in from the side and tears into it, splattering the slime into an array of modern art on the floor with its vicious impact.

In the hall off to the side, Ront slams his fist into the chest of the apidae in pursuit of him. His demon skull gauntlet caves in its chest, the acidic blood running over the bone but not reaching his hand as he pulls back and kicks the corpse away. With heavy steps, the orcish warrior approaches the battle raging in the bee throne room, in reach of the soothing twilight magic that encompasses his tormented soles.

Spoiler: Combat Log
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Elara moves north, provoking an attack from the Black Pudding, but the attack misses her. Elara casts Spirit Guardians, which doesn't damage immediately but will damage enemies that start their turn in the area or enter it.
Elara's Spiritual Weapon strikes Oozing Fragment C for 10 force damage.
Faedryl bites Lesser Mineral Ooze for 2 damage. It uses its reaction to Harden around her beak, Grappling her. Since this prevented her from reaching Turvy, she TK Shoves the Mineral Ooze instead, freeing herself and bumping it into Oozing Fragment B for 1 bump damage to each of them.
Ront punches Apidae Faerza B for 19 bludgeoning damage, after Resistance, enough to finish it off. The waxes aren't close enough for an improvised corpse toss, unfortunately, but he shoves it into the tunnel to serve as difficult terrain.
Ront gains 7 thp from Twilight Sanctuary.
ALADIN fails a death save, then gains 11 thp from the sanctuary.
Borthan makes a flurry of attacks at Oozing Fragment A. His first and last are evaded, but the second critically hits with his handaxe for 13 damage, enough to drop it to 0.
Derendil takes a Booming Stab at Oozing Fragment C, but it evades. No Wild Surge.
Derendil gains 10 thp from twisanctuary.

Nilvae, Galdar and Spide are still up!
Anyone ending turn in Elara's bigger circle gains 1d6+5 thp.

Map Key
Map is up on roll20, it's big because all the floors are on it so zoom out to find yourselves.
Bright paths are inclines leading up a floor. On the top floor, they lead out onto the roof (they saw no bees out there, since they already killed the outside guards).
Dark paths are declines leading down a floor.
Passages between floors are color coded with boxes. Moving between one box and another of the same color costs 5 feet of Speed.

Holes
Grump's hole is the black square, and can be hopped down relatively safely, anyone hopping down can land adjacent to one of the black squares, or adjacent to or on top of boulder-Grump.

The bright swirls indicate bee tubes in the ceilings, and the dark swirls indicate bee tubes in the floor. Sliding down a bee tube will inflict 5 acid damage from the terrain, halved with a DC 14 Acrobatics check.

Everyone is still under Feather Fall, so falling damage is not a concern.

Wet Floor
Wet floor no longer deals acid damage, but has a 50% chance to break if there is a space to fall into below it.

Acidic Terrain
Anyone with non-magical footing here can last for 3 cumulative rounds on acidic floor before their footwear bites the dust. Anyone going barefoot like poor Spide will have no protection. Standing on Grump is safe, and the party may have the means to create safe patches of floor.

Anyone barefoot on the acidic terrain takes 2 acid damage at the start of each of their turns. Anyone knocked Prone also receives this damage from touching the floor, unless they are in Heavy Armor.

Acid floor damage absorbed by Twilight Sanctuary or by shoes does not require a Concentration check.


Spoiler: Initiative
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Oozing Fragment (Legendary Action) - n20
Apidae Faerza Warriors - 21
Oozing Fragment (Lair Action) - 20

Ront/ALADIN - 19.5
Elara - 19
Faedryl - 17
Borthan/Derendil - 15.5
Nilvae/Spide/Galdar - 14.5

Lesser Mineral Ooze - 14
Wax Facsimiles - 13
Lesser Black Pudding - 11

Dawnbringer - 10

Oozing Fragment - 8
Apidae Faerza Drones - 4

Turvy - n1

When drop team 2 arrives, players may choose to merge initiative with characters already present if desired.